The USF AT gun is really good, it's just an ammo sink which really sucks for a faction with plenty of other ammo sinks |
Moving .50cal to T0 while replacing its vet sprint with AP rounds (the MG42 kind rather than the horrible DSHK version) would do a hell of a lot to help both USF early game variety, vulnerability to cheese and viability of this unit.
Then they could implement the M2 60mm or M1 81mm mortar team (which already exist in the gamefiles so adding them should be relatively trivial, compared to creating an entirely new unit) into the lieutenant tier and USF would suddenly look a lot more well rounded...
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Okay, after playing a lot of post-patch games, the kubel is exactly the same as it was before. Still suppresses on the move with ease, still a horrible nightmare for USF. Whatever they changed did not work.
Agreed with this. Played a few 2v2's with USF and Kubels still made me almost chuck my laptop out the window.
So did Tiger Ace in a 1v1 but that's a different issue. |
And there is no schreck blob anymore, after this patch that gave you a nice present related to OKW economy.
Oh come off it. It was a 20% nerf not a 66% one, Shrecks are still easily affordable. |
Nope, he didn't make that clear.
So we are going to talk about realism then? If that's the case then JT should be able to knock out any allied tank in one shot from across the map. One Tiger should be able to knock out multiple shermans & t34s before they can even get in range to penetrate the Tiger.
And all the German tanks would get destroyed engine criticals every 3 minutes or so |
My problem with LMGs is how cost effective they are compared to other upgrades for core infantry.
Rifles will beat Grens, but LMG Grens will beat 1xBAR rifles most of the time and still have a good shot against 2xBAR rifles.
Whether this means LMGs need a nerf or other upgrades (especially BARs) need a buff is the question.
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They're alright. They do slightly more DPS than Assault Grens while being less survivable.
Of course, Demo Charges are amazing. |
we better play airbone last time as well . I think they will nerf p47s too
I'd still use it for AT gun drop and Paratroopers |
don't they have just the same sweeper as engingeers and pioneers?
They have a toggle available, so it might actually use a different file name and thus be bugged without affecting the other 3 armies.
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but all those light vehicles pose a very significant threat if they come out in a timely matter. in addition, any OKW vehicles are very big fuel investments so that even knocking one out is a huge win for the USF. for example, if you take out a puma with a mine, your m20 or AA halftrack have almost free reign to harass enemy units. the luchs is extremely deadly to infantry, and if u can knock it out, you wont have to worry about it.
you can sort of negate minesweepers by being careful with mine placements. generally heavy tanks will be used to spearhead a push, so if u put the mine on ur side of the map, often times heavy tanks will overextend and run into them while their sweepers lag behind.
I'm not disputing that taking out those light vehicles is helpful. I'm disputing Romeo's assertion that the M20 mine is superior to the (as far as I know identical but cheaper) Teller mine because it hits higher value targets.
My problem with the USF mine is not that it is bad. My problem with it is that it restricts your possible build orders if you want mines. |