Thread: OKW UP?26 Jun 2018, 11:56 AM
OKW Soviet matchup is broken at least
Maxim spam is pretty much OP. How can OKW match up against maxim spam, katyusha, ptrs guards, kv1 and artillery?
Raketen is a joke, you need two + schrek sturms to take out KV1. Meanwhile he can fire katyusha at your troops. It's a broken matchup, he can destroy the trucks in your base too easily with arty + katyusha.
Best OKW can deal with maxim spam is micro + LeIG, meanwhile soviet player can just watch his MGs in building pwning OKW troops. You can outplay him, see that he is a worse player but still win because of broken matchup. Frustrating to see balance this poor. |
Thread: OKW UP?24 Jun 2018, 01:51 AM
What gamemode are you even talking about? It´s a very bad idea to start a thread like that and not tell us if you play 1v1 or 2v2+. Especially because your playercard isnt linked to your coh2.org profile.
The advice you need depends a lot on what games you actually play.
1v1 of course |
Thread: OKW UP?23 Jun 2018, 09:38 AM
Ok vs USF for example
They spam rifles and airborne/rangers etc + AAHT
How can you counter this? It has such large range that they can easily kite away from raketen, luchs cant do much because they will snare it with riflemen
Same for puma, it will still pin your troops allowing their inf to walk all over yours.
It's such an easy strat for US but very hard to counter with OKW, especially when their inf walk over most OKW inf (green cover volks isn't viable over most of the map...) |
Thread: OKW UP?23 Jun 2018, 06:26 AM
Just been getting back into the game recently, feels like the OKW is massively UP.
Difficult to MG spam, requires lots of micro
Rakten is very meh, hits cover a lot and doesn't even fire sometimes
Hard to counter mortars, really LeIG is the best option but not that great.
Sturmpios are gimped hard, since if you need schreks you can't have minesweepers, or 300mp high upkeep minesweeper squad. Mine spam + light vehicle (t-70/centaur = GG for OKW)
Doesn't seem all that balanced.
If enemy goes support weapons + light vehicle/tank, it's very hard to counter since you won't be able to LeIG and Puma in time.
What's the meta here?
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Nice changes there. All solid |
This and with Flare they are fantastic at accompanying the JT in late game. I actually think it melds together too well. Personally Id remove the flare for something, maybe a small, quick cheap AT mine that does minimal damage but light snare.
No, flare is very important. Flare + JT can win games vs Sim city. |
Allied whiners will never be satisfied until OKW has no Panzerschreks. In fact, probably not until all OKW weapons are replaced with sticks. |
I think that sturmpios with shreks are fine, but Relic need to tune some things:
1. Do not allow minsweeper and shrek in one squad. Why? Cause flanking with shreks will be so much easier - shreks will help with bunkers, sweeper will help with mines. So, Allies will stuck with only one counter - units. This is not good.
Paying 300 MP 9 Pop cap for a minesweeper squad is ridiculous. A better solution is to make the minesweeper swap with panzerschreck so only one can be active. But I don't see why it's an issue at all. Just whining. |
Some units like REs and Royal Engineers should only have 1 slot - Weapon racks |
Had this problem too. Spent 3 or 4 mins trying to burn the down church on Semois and only started smoking.
OH Flamer HT only takes a few seconds though. |