Shocktroops hardly need passive healing or long range DPS when they have 1.5 body armor that makes them practically invincible. Though I did find a King Tiger will handily take out 5 in one shot if they manage to bunch up, same goes for a single volksgrenadier grenade.
That said though, the German factions Long Range DPS can't penetrate that damn armor and it makes them pretty much invincible, able to storm across open ground and completely ignore cover.
How many times do I have to explain to you how Shock Trooper armor works before you understand?
1.5 armor is roughly equivalent to .66 received accuracy (Obers have .7) against weapons with a penetration of 1. Stuff like HMGs, LMGs, Light Vehicles, and tank machine guns have penetration values higher than 1. Meaning received accuracy is superior against stuff like Obersoldaten that rely on LMGs to do damage.
All changes to OKW (wich turned it into something very different of what it was at the beginning), are the result of your crying, dear whiners. But you must consider that no nerf will come without something other to be buffed or changed. I mean if you think that crying a river for fallschirm nerf will pay off, maybe it will, but something else will be changed and you will whine again. Nothing will be turned into a worst thing whithout additional changes just because you can't figure it out how to beat it.
So take a look at what OKW was at the beginning and what it is now, from your allied only perspective and think: you like it better now? My feeling is that you don't. Especially if we talk about "pros" 4v4 games.
So you know what? Stop with the whining, that will surely pay off.
I'm amused how defensive you got about my post, which was not whining at all. Merely pointing out that the nerf to the Obersoldaten LMG dps was mostly compensated by increasing their rifle damage.
I think it is stupid for any faction to be able to spawn units that do as much DPS as Falls in an ambient building. If you gave USF the option to spawn a double BAR rifle squad in a building I'd say that is dumb too. If you had Falls spawn with KARs (with a cost reduction from the current 440 manpower of course) and they had to spend X munitions to get their FG-42s, I'd be cool with the building spawn. I think the Stormtroopers that Wehr just got with their new doctrine are fine.
Oh and I don't play 4v4 nor do I only play Allies, but nice try