As I said Speed is the only thing SU-85's and Jacksons have going for them over German tanks,
You seem to deliberately forget about RANGE and SIGHT...... |
Yes, they do. |
Seens that they troll volks and sturmpions...
Versus grens and pions too...
That tuff tuff tuff rifle is better than sgt44, lol!
L2P. That's all I cans say, sorry. |
Oddly enough I found the vcoh pop cap system great for stopping blobs. The strength of a blob is concentrated force and minimal micro. With the original vcoh popcap system you could cut off a blobbers popcap. This would prevent them from reinforcing their blob or building counters to fight your counter blob force. It also forced blobbers to split their force up to recapture territory.
The current system adds to the blobbers paradise of coh2 sadly.
Vcoh pop cap didn't stop anything. How can you or any other explain why in vcoh blobs were used even more extensively that in COH2? Paras blobs, Rangers blobs, Grenadiers blobs. And let's not forget the powerfull british blob. The most efficient. |
Thanks for the good replay. Going to use this in the future.
You are the clanleader of a soviet clan and you find out today that all soviets need to do in order to win is spam?!? Wow....
Good replay indeed. This is how soviets should play, this is the most powerfull soviet weapon. Spam spam spam. Spam everything. And I have to admit that I allways played soviets like that. Is the best way. |
Game would be so much better if those 70 / 85 range heavies simply were simply removed from the game. CoH1 didnt have these units, and it was all fine. And dont tell me that this is CoH2, units need to be different. Thats not the case with the super range heavies. They break the game. While one is completely useless right now, the other one is virtually unkillable with support due to its higher range, ridiculous armor and PaK43 like characteristics and the last one is a all around counter to almost all unit types in your army, i cant understand how you can still defend these units. The biggest piece of armor in this game should be the King Tiger. No 70 / 85 range tanks anymore please. They are gamebreaking and no fun at all.
Nowadays, when i see a supported ISU in a 2v2 game and up, i think : "Jagdtiger or die.". But what exactly do you do to a supported Jagdtiger? Or even Elefant, although the range nerf killed it and ISU's laugh at it?
There are multiple ways to take care of heavies like King Tigers or IS2's. Against the super range heavies however, you either have the correct commander or a lot of luck. Or you simply lose the game. Thats how it is. And it shouldnt be like that.
COH 1 had the 88s.... don't forget the range of those things.... and they were decent on infantry too....
I wouldn't mind if these super long range heavies would be replaced by such static weapons that would have many vulnerabilities.
However, as much as this statement would disagree to other opinions, I have to admit that I would dislike COH2 whithout these units even if they create frustration. I am 100% sure that they can be "fixed". Relic ignored many good advices related to these units balancing and they did whatever they thought would be fine. That's another problem. |
Units that are good all-around and can counter anything from infantry to tanks are not welcome, in most cases. KT can counter anything. Tiger can counter anything, BUT, from a reasonable range. ISU can counter anything also, but from a range that overpasses the range of the other ones. So, by logic, ISU is the only unit that can counter anything from a superior range that other units that can counter anyting. Maybe this is another reason for wich it seems to be so annoying for some people. You know what I would do? I would let to all super-heavies like Elefant, ISU and Jagdtiger a range of 80, and let them to be more affected by distance scatter. And I mean heavily affected. In addition, I would keep ISU's AI abilities but hardly reduce its AT capabilities. I would allow it to have an ability like "high penetration rounds" that would cost amo and have a recharge time (something like 60 secs). When firing this kind of rounds, it should have the AT power that it currently has, but only then.
Obviously, people can love or hate these suggestions, but this is the best idea that came to me for the moment and just maybe will put an end to all these querels. |
If we start to talk balance based on 4v4.... the game is doomed.
Dual okw is hell to play and to resist. A more viable formula is OKW + Ostheer.
While for ostheer and okw or for dual okw keeping 40% of the map is vital, for allied balistic weapons do the trick. Katiushas, B4, howitzers (mobile or static). Every faction has all the tools to fight against others properly. No one is disadvantaged, and trying to state ideas like "alied are generally weaker than axis" because(...) are designed to fail. |
All I can see in this tread is biased people defending their beloved factions. What is with these balance discutions? Nobody can be objective about these, people are so biased than they could not see the truth even if it stands in front of them.
I think you people are wrong a little. It's not about ISU being to OP, it's about that in the hands of a good player, this unit can give to him a more imprtant upper-hand that it should, because that player knows how to use it and support it.
But hey, that's also the Tiger Ace, Tiger and KT's case.
The only difference is that the german squads are so small and vulnerable to explosions, that this will often lead to squad wipes - no matter how vetted they are, which is not the case of americans or russians. They usualy have a better chance to avoid squad wipes and team crew wipes.
That is the problem, not the ISU itself, and this should be looked at.
All the units mentioned above are game changers, but this is not a problem, because this reveals a tactic used by the player who uses such a monster on the battlefield. They conserve resources riscking everything on one unit. This is their choice and the tactic is valid. |
Thread: Button12 Aug 2014, 10:40 AM
I made the thread with the hope that people would start thinking about it, then talking about it, then Relic would see me and my great suggestion and say "wow, that's a good suggestion, but let's nerf Panzergrenadiers first."
That was good! |