I wouldn't recommend OKW unless you are top 300 or something.
I rather see OKW like a trap for a player.
At first, it looks nice and shiny with its powerfull infantry units. Strong opening, but... no real sniper counter! And its infantry units are expensive especially if we talk about sturmpios....
Then, as game evolves you will find yourself happy if you succeed to build a Panther or a jagdpanzer. For lucky ones, let's say one jagdpanther and a Puma. In the meantime, the opponent, knowing your weakness, may have several tanks on the battlefield and will try to storm you with them. He knows you have a strong AT infantry based on volks with schrecks, so he builds balistic weapons (especially mortars) and mgs. Due to your lack of vehicles you won't be able to force into their positions and take out the ballistics and mgs. not without loosing your vehicle(s) that will be replaced with difficulty due to fuel shortage, not counting the lack of build caches ability. Of course you can try to exchange amo forfuel from T3, but this won't help you much and will force you to build your strategies around T3 which is not inantry supportive as T2 is.
So slowly, you will fall into an uncertain defensive, you will loose the initiative, your infantry will be smashed by ballistics, (american self propelled or katiushas and mortars from russians) and eventualy you will be defeated, after heroicly killing 3 T70s and 2 T34s for instance, but this won't matter as your adversary can continue building lots of them. Using the wurframen won't save you, he will make a quick attack, chasing it and killing it. Okay, so he will loose 1-2 tanks by doing it, but there is no problem, he can build more. YOU CAN'T.
In 2v2s same rules as above will apply adding this: don't even try to place a truck forward. (In 1v1 you can still do it, it's safer). The other team will spot it's location and in most of cases it will erase it in a matter of minutes no matter how much support you will receive from your partner. If you make your opponents lose verry much infantry by doing it, then maybe you have a chance. In middle game, any sort of ballistic weapons will constantly bomb your advanced truck until you lose it - even if you place it behind a house, trees or bushes. Of course I'm talking about T2 or T3, T4 you have to place it forward, that's its purpose.
OKW it's broken I guess, and it was from the beginning, but people didn't figure it out how to defeat it before. But now, they did, and there are several tactics that guarantees victory against it.
As soviets, I didn't see yet a tactic that could fail: con spam with ppsh into balistics and T34s(76 or 85) works, sniper spam + M3 into T34s (76 or 85) and guards works, maxim spam into ISU 152 works, shock spam + IS2 works, etc etc. |
Someone said here it's not a discution that will affect balance as a whole (in meta) because it's subject is "just a little nerf" for "one unit".
Well, there wasn't a balance discution related to raketenwerfer. It was just referring to one unit. Now, it performs like shit. It was not a balance discutions about the OKW infantry gun, it was just referring to one unit. Now, it has a reduced damage from 120 to 80. It was not a discution about balance related to wurframen eather. And the list can continue...
There is a progressive "war" carried against OKW units which are considered to be "OP". As I explained in one of my previous post, I myself can argue and maybe even prove that any OKW unit is OP. You name it. But isn't this normal? Why do you think the OKW Panther is better? Why do you think OKW Puma is better?
By continuing with this atitude, you will let a poor faction which is affected by the fuel shortage and by the ability to build caches whithout the only thing that balance its non-desirable supply situation: its powerfull units.
Let's make an imagination exercice for a change. Suppose we will nerf Puma and many other units that are "OP": sturmpios, fusiliers, JagdTiger, King Tiger, you name it. And in exchange, OKW will receive its normal fuel income back PLUS the ability ti build caches. Would this be a preferable situation?
You have to make up your minds. You cannot continue asking nerfs for each and everyone OKW unit and let the supply situation as it is, otherwise the imbalance occurence is right ahead.
And stop thinking that people would chose Axis (like 90% people searching for Axis.... 10% people searching for Allied... bullshit!) because it's "cheesier". No matter how much harder will be the Axis gameplay most of the people will still search to play with Axis and when Axis will become unplayable, they will quit the game.
In fact, what I want to say here, is that nerfing, nerfing nerfing OKW or Ostheer units its not the way to make people have balanced prefferences. |