Buff it because its not OP anymore ? Pretty weak arguments ...
Well, tell us how you feel when you build it and use it - if you used it at all. Or how many tanks has your opponent on the battlefield when you manage to build it. Or how you stop 3 T34s with it. |
Thank you for the input, everyone. Noted about streams, replays. I'm a fan of watching those anyway and hadn't factored that in, so if you include that, there's more...
To clarify, 2 games a week or so is what I would tend to do, but if upping play time just a bit could bring me into the lower half of midlevel, that might just be worth it. I was curious how much I'd have to step it up, as it were.
Also, was just generally curious about what an "esport" type game entails. The concept is new to me but it's something I'm interested in. Competing in a sport generally requires at least like ten hour a week commitment so what you're reporting makes sense.
So maybe a total of six hours a week in various MP stuff (mostly matches, a replay here or there) and that might be enough to play at a decent level?
I actually win slightly more than 50% of my matches when I do play, but that's usually against new players or other people who don't play frequently.
Lucas Troy, what is your favourite faction? Do you have one, or you play all factions? Based on your answer, I can give you a piece of advice. |
Firstly, reason being the effects of fog of war with truesight. To often does my sniper momentarily lose vision because of a single tree and it works straight into my opponent. The main maps this occurs on is Minsk and Crossing.
Secondly, I don't find the unit will always attack from its maximum range anyway but will choose to shoot a little bit closer when attack move is utilized.
So true. |
when using maxims
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Ah, missed that part. In this case I really don't care. I don't see advantage or disadvantage in it.
You're funny. How about merging 3 models from a 5 models vanilla volks squad into my 2 models left 5 stars volks squad while they are fighting in the first line? See a difference at all?
Clever proposal but... no .
If you wanna do something to the volks, return them the 240 mp cost and their initial efficiency before that snicky change to 235 mp. It was just a cost decrease. Yeah right.... |
Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.
M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.
IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.
In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
Well, you have normal fuel income and ability to build caches. I think these are "serious stuff". |
I propose moving accuracy buff + rate of fire buff.
Ideally this unit should be in a constant motion of hunting tanks.
Yep, sounds fair. + 1 to this. |
Not skill or spam, but the skill to spam.... |
Think at this: while your okw enemy is struggling to build a Puma, you will build 2 T34s. I suppose you heard about fuel caches, didn't you? |
Hm. And I was thinking the truck's health is to low. Lol. If its health will be decreased, then please increase the speed of conversion into a building. Otherwise a couple of riflemen will kill it during conversion and is GG if we talk early game. |