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Birthday: 1987-01-23
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Game Name: Rocket
If lava nades on volks are such an issue, why not change them back to normal Model 24 granades, but with buffed damage against units in buildings, emplacements, heavy cover etc? And maybe keep the flame granade for the Feuersturm docrtine.
The original reason for their inclusion was to provide anti-garrison for OKW (and that was before lot of other anti-garrison tools that OKW has now), so a copycat molotov was given to them. I do not see why the lava granade cannot be now replaced with something that is still effective against units in buildings, but w/o area denial and dot damage… and also something that is historically more accurate.
This would make sense. One comparable to riflemen grenades, not some new op nade with no wind up time etc that relic invented out of their ass that no one even suggested (lava nade currently on volks). Works vs mgs in garrisons, works vs support weps, works vs blobs, works vs idiots not paying attention or tricky set ups but can be dodged with good micro like the grenades on riflemen.
DOES NOT deny garrisons to every other allied unit from the very start while allowing okw to exploit the same garrisons or deny cover for long periods at a time while doing good impact dmg.
Only drawback? Please remind me what the jacksons armour is again, please remind me how it fairs against any axis vehicle with a gun larger than a 222. Even puma slices through it with ease. Meanwhile Panther and vet JP are bounce city vs Allied mediums.
If I build two shermans there is no way in hell I could deal with one panther. So I adapt and buy an AT-gun, my own TD or AT-inf.
If you got your way and the Jackson had its speed nerfed you could quite happily drive up with blitz and knock the thing out with two P4's. That's not right. Jackson already got a LoS nerf and popcap nerf, but it seems some of you lot won't be happy until it gets the comet treatment.
They wont be happy until Allies cant win 75% of their games or more, and they pretty much got their wish with this patch. Brits are fackin worthless now. IF they would of nerfed jackson anymore USF would be mostly too.
For whatever reason the Jackson nerf did not make it into the patch (besides sight reduction). This unit is overperforming especially against ostheer who just recieved a nerf to the stug (long overdue). A large nerf is not needed, but I think a slight pen reduction at far range is definitely warranted with the extra health it has now.
I suggest you try the new panther it preforms extremely well now and is a late game tank as the jackson is and stug is not considered a late game tank.
Although lowering the amount of flamenades available would be good, sturms are just relied upon too much. They're supposed to sweep, repair, be AT with pschrecks, be the close quaters assualt unit, and then you want to put the garrison clear on them as well? They also have difficulty getting past vet 2 in most games and fall off once weapon upgrades come online.
lol okay what do RE usf or brits do, dont win the first battles ever unlesss your oppnet is retarded and then just repair shit, rear echleon maybe double zooks, sturms have the shrek option. Try vetting either RE that cant fight at the start of the game with out upgrades.
Wrong RE can but not really all infantry moves at the same pace no reason why usf gets there fist depending on map sturms dont have to build shit. They also win hands down vs Re in buildings if you have basic micro. Try getting a fukin volk squad out of a house as usf, they will out shoot rifles on most scenarios even when rifles are in there awkward “premium mid range”. Why your kubel is capping the rest of the map at super speed. Its a joke. Hardly a visible wind up like scripts throwing the flame nade and even when you see the animation your bumble footed rifles trip over each other before it at least does it initial hp dmg. Honestly play double okw and you and your partner make 4x volks and spam lava nades with a brain there is nothing usf can do about it other than lose every opening engagement
My bad exaile i thought you were defending flame nade sorry ive been drinkin
? USF is probably THE BEST faction against the flamenade. Volks throws flamenade? rush the damn volks with your better at close quaters rifles. Not to even mention their better than all other base infantry moving accuracy modifier.
How did you not lose at least one rifle model doing that lmao?? It happens every time closing in with usf if not even 2 models
Edit also you put yourself in jeporday rushing them and have to retreat as retreating back through the lava nade with axis better far distance sniping and allied overall worse recieved accuaracy modifiers
Actually USF is a massive joke vs OKW flamnade. USF pickup an important building before you, just throw a flamnade, USF pick a cover before them, just throw a flamnade and rush with your SP.
Wrong RE can but not really all infantry moves at the same pace no reason why usf gets there fist depending on map sturms dont have to build shit. They also win hands down vs Re in buildings if you have basic micro. Try getting a fukin volk squad out of a house as usf, they will out shoot rifles on most scenarios even when rifles are in there awkward “premium mid range”. Why your kubel is capping the rest of the map at super speed. Its a joke. Hardly a visible wind up like scripts throwing the flame nade and even when you see the animation your bumble footed rifles trip over each other before it at least does it initial hp dmg. Honestly play double okw and you and your partner make 4x volks and spam lava nades with a brain there is nothing usf can do about it other than lose every opening engagement
No because it's trash. I don't think there is a single scenario where a single 40 damage boost actually improves its time to kill against any allied vehicle.7
You realize that jp4 with is dissapearing bullshit also counters allied tds why doing its job as a tank destroyer also. The flanking bullshit is long gone limited on most maps and almost all axis infantry INCLUDING CALL IN have snares undermining the whole flank idea. It is actually one of the hardest tanks to destroy in the game making it easily vettable with minimal risk for players with a brain. Supported by invisible rakaten especially. It also can reverse and rotate at the same time making the turrent of FF a dumbass excuse as i told you obviously you put armor lock on a FF really good players can use other vehicles to fuck with its targeting like a p4 etc as it dissapears and still dps jp4 thing. Someone post a video of a medium ez8 chasing a jp4 you will find that even then a jp4 can back up easily at the same ammount of time before ez8 takes at least 2 shots maybe 3 before even the ez8 make one strike and it can rotate pretty much as pathing lets thhe ez8 navigate behind it. Truth.
Edit further clarification unless you totaly blindsight the jp4 and park your sherman in its ass pretty hard to destroy even then with minimal at support you will win. like say ez8 you WILL lose it just to take the jp4 out gauranteed it will be snared or rak support everytime