Panzerfusiliers are weaker than Volksgrenadiers in the early game.
They're meant to be carry infantry: if you can weather the weaker opening, they scale btter.
If you were comparing 1v1 squad but thats not really how it happens or how they operate. They are always used in pair if not a blob, and even tho they may not “win” the opening engagement they delay like crazy because they are just hard to get out of cover or counter so they cost you time, time is what they need to start steam rolling them and okw.
To others, i was being a bit sarcastic change the number to 3 pfusiler squads does it really make a difference its still what turns into a 1 volk 3 fusiler blob with double roaming invisible rakatens possibly super hard to counter as you just cant beat fusilers with allied infantry bar maybe rangers or airborne. They also make you have to retreat way earlier when the g43s come on line or youll prolly get wiped. They just are too cheap come way too early with that commander and replace mainline infantry and get stronger the longer the game goes on. They shouldnt have snares but almost all axis call in infantry does for some reason ive never understood when in general snares hurt allies more than axis imo as a lot of axis tanks including armor skirt p4s have a much better chance of escaping vs a sherman of any form, well pretty much anything allied other than persh or is2 isu, also the general idea of allies built around medium flank play.