Yes okw shoukd save more fuel when they pay nothing for grenade, stg, healing upgrades not in bedding in their cost when okw p4 can arrive sooner than sherman in a balanced game |
Haha once again find a reason not only why okw should be nerfed but buffed again. Only thing that can attack them in the base sector is heavy arty, in wich british emplacements nerfed severely easily hard countered by even just one lieg. Thats okw lets forget about walking stuka that does artillery dmg to allied vehicles unlike all other rocket arty. Okw still has lefh but its camped behind a heal truck and auto cannon truck, (both protect it and make it more viable than allies using it ) chances of old school getting vision are slim to call in an off map
British foward points can be killed by incendiary nades its a tech truck but still two incendiary nades kill the brits and almost one incendiary nade kills usf emplacement, also for some reason sturm can shoot through walls of buildings with no windows and destroy usf emplacements just with their smgs
If your playing 2v2 okw vs a usf opponet just make 4x volks and use cover in begginning youll outshoot rifles in every single cover rance and engagment and they will have less squads. After that click button for stg upgrade on field further ignore allied infantry and just stand on cap. If its an allied mg also blob it they cant pin more than 2 squads at once while microed. Plus due to volks recieved accuaracy you can just out shoot mg before it can pin vet 2 or 3. As recieved hugh accuaracy on all axis squads is a joke 2 vet 3 volks charge vickers have to micro at both volks to pin them second you fire at one volk to yellow pin him other instantly gets up and is un pinned its amazing yet mg 34 tho it has shity dmg and 42 can pin entire rifle blon red at once vet 3 AMAZING. Other day i played a game guy moved a mg42 up on me with one pinned gren squad i had 2 spread is on each side of vickers mg42 pins vickers red and both is same time AMAZING set and forget
Edit the waaaaaah brit emplacements its why okw got lefh like everything else but when other factions got nerfed they still have the same shit hahaha and the retards to justify why they have it when the original justification is long gone |
Haha once again find a reason not only why okw should be nerfed but buffed again. Only thing that can attack them in the base sector is heavy arty, in wich british emplacements nerfed severely easily hard countered by even just one lieg. Thats okw lets forget about walking stuka that does artillery dmg to allied vehicles unlike all other rocket arty. Okw still has lefh but its camped behind a heal truck and auto cannon truck, (both protect it and make it more viable than allies using it ) chances of old school getting vision are slim to call in an off map
British foward points can be killed by incendiary nades its a tech truck but still two incendiary nades kill the brits and almost one incendiary nade kills usf emplacement, also for some reason sturm can shoot through walls of buildings with no windows and destroy usf emplacements just with their smgs
If your playing 2v2 okw vs a usf opponet just make 4x volks and use cover in begginning youll outshoot rifles in every single cover rance and engagment and they will have less squads. After that click button for stg upgrade on field further ignore allied infantry and just stand on cap. If its an allied mg also blob it they cant pin more than 2 squads at once while microed. Plus due to volks recieved accuaracy you can just out shoot mg before it can pin vet 2 or 3. As recieved hugh accuaracy on all axis squads is a joke 2 vet 3 volks charge vickers have to micro at both volks to pin them second you fire at one volk to yellow pin him other instantly gets up and is un pinned its amazing yet mg 34 tho it has shity dmg and 42 can pin entire rifle blon red at once vet 3 AMAZING. Other day i played a game guy moved a mg42 up on me with one pinned gren squad i had 2 spread is on each side of vickers mg42 pins vickers red and both is same time AMAZING set and forget
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Putting something behind side tech doesn't nerf it, it makes it a decision: get it or forego it for faster units and faster tech.
If OKW didn't need that grenade they wouldn't have it: it was added after release because OKW struggled with garrisons. And if they need it they'll always tech it. It doesn't change anything.
The fastest possible OKW P4 is truck into Battlegroup into truck into Schwerer into P4. That's 5 + 15 + 25 + 15 + 120 + 140. 320 fuel. For USF it's Lieutenant into Major into Sherman, 40 + 120 + 110. 270 fuel.
If both sides grab their medics it's 335 versus 280.
Here is the problem they NEVER struggled with garrisons in the first place, didnt have it as good as soviets or wermsht but NEVER struggled because sturms can put dps most units in houses or clear them with support easily. Then you give them a grenade that has uber effects ie super cheap and spmmable you win almost every engament by denying cover. On top of that rifles are super fukik weak they have no power early on when usf should have the most power early on for several reasons being locked out of other tech early and having the weakest of all factions late game, use to be that way made sense then |
Don't take this post of mine serious.I was just joking about Rocket (he claimed that Europeans want to nerf the USF and buff axis because they think that European nations are better than USA etc.)
Not what I said. I said some people here seem to believe that okw should never recieve any nerfs like obvious ones putting lava nade behind tech and will make any bullshit argument to save their beloved okw from getting a reasonable and most times obvious due nerf.
For instance you probably do not think that there is anything wrong that okws p4 comes out the same time as USF sherman even before it if USF messes up just a bit at all do you? even though okw p4 is best stock medium in the game. |
I only find rifle nade retarded vs allied mgs at times, especially the ones that blob 3 grens, as its extremely easy to get a rifle nade off and wipe allied mg gunner and the rest easily just snipe it down and walk over it. Other than that its pretty easy to avoid, and if your in green cover just stay in it and take the hit 90% of the time you will just take minor hp dmg or maybe lose a model or 2 combo of both. its when you back up out of it a lot of times they will get you. It is a bit gimmicky as there is no possible way you can always be watching every single one of your infantry engagments at once and by the time you hear the sound its just too late. |
Pointless thread other than to prove the point of my quote you then made your sig. I kinda like it. |
Shall we take a poll, by FAR easiest least micro intensive faction. There is just zero argument about it.
Edit spelling errors ive beeeeen drinkin |
For one okw shouldnt even have lefh anymore now that emplacements are garbage (orginial bullshit excuse much like needing anti garrisons) but you know when they have stuka auto delete all vet support weps as well as counter other rocket arty its just not enough! Oh yeah they can 3rd health any allied tank as well. I really give up anymore just let okw camp two liegs by super fortress blob volks and delete all your support weapons. Damn its hard to click stg upgrades, i have to build trucks you know!?!? |
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it. Even building a damn truck that your going to anyway is just too much to get lava nade. Okw has NEVER been properly tech charged when they got full resource adjustment. Only faction that has spammable mp only units to carry them. And 2 game winning light vehicles that Force allies to build shit stuart or aec JUST INCASE they build a luchs or game over. Stuart aec has no use other than to chase luchs around the map. ONCE AGAIN why why why do all axis have snares including call ins haha talk about convience. Its a joke really is.
Quit comparing allied td stats vs axis and so on we dont have a fuking king tiger or either super tds with a million hp that bounce FF shots frontaly the best tds we got. Wait i forgot just “flank” on 3 lane dota maps with every axis unit snaring tthem. Comparing stats on allied axis vehicles means shit when every allied tank can be penned by any form of axis at, an opositte for allies. Lmao ez8 what am i suppose to do with it anymore when it takes 1 hit from a hidden rakaten i cant see with crazy detect levels. Ot has to retreat before it could even get in the fight.
Axis 2v2 for you hide behind trucks until higher vet, homing lefh, or jagd that is mostly un Counterable
P4 beat stock medium still comes out before sherman makes sense.
Taylor swift playing okw against me all he did was blob volks still wom even though i wiped his vet volks woth an avre. He still won tho because endless mp pkw he just spammed more volks or the get out of jail card kt. He said to me so what its “okw” hahahaha DESERVE to win even tho got his ass kicked all game until bullshit okw lategame kicks in.
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