If you can use the comet effectively then more power to you, hopefully it gets some buffs in the future. Until then, you would be correct in your assumption that brit tanks are not as effective as some of the other factions vs inf |
I would reccomend never building comet because its trash. The benefits of anvil outweigh hammer even when ignoring how much better the churchill is than the comet.
The Cromwell and the churchill both need veterancy to be effective vs inf. If you think your opponent doesnt have at support, crushing with the Cromwell can still be very effective.
Having said that, the British tank roster is probably the weakest in the game atm. I wouldn't even go as far to say that they are effective in fighting tanks, as the firefly is probably the weakest TD. Brits really must rely on their strong infantry + commando cheese to be effective in the meta at a high level. |
I would say Brits are probably the weakest faction in 4v4, along with OKW. Strongest is definitely Ostheer or Soviets. I'm going to lean towards Ostheer due to how effective they are in "lane" with mg42s and mortars. These 2 factions are just the most diverse and can easily adapt their strategy to their team composition.
However, it is 4v4 and realistically you can make anything work. Especially since most players are pretty bad. |
Give it an ability to use its rockets in direct fire mode. |
Bring back kubel suppression! |
Damage, AOE radius
sexton: 160, 6 meters
lefh (wehr & okw): 160, 8 meters
priest: 200m, 7 meters
152mm (soviet): 200, 8 meters
I would also like to point out that even though Sexton has an AOE of 2m less than lefh and ml20 (25% less), it translates to about a 50% reduction in area if people were wondering (I'm assuming the stats you posted are the diameter).
Sexton AOE radius = 3m
3.14(3 * 3) = 28.26 sq m
lefh and ml20 AOE radius = 4m
3.14(4 * 4) = 50.24 sq m |
I agree with Katitof. This commander is just not very good and is pretty easy to counter with mortars or leig (and especially ostheer mortar halftrack). If the player is really going all out with the emplacements then build an artillery piece.
One tip to playing against this commander is to target the forward assembly instead of the actual emplacement. Once you get rid of the repair the emplacement will go down easy. |
The specializations should be changed to allow a player to tailor their abilities and units to something befitting of their playstyle, rather than just picking anvil every game. Let us go over some of the abilities that they give you:
Vehicle tracking - A decent ability, but also very boring. Does not require any input from the player and unless you are looking for it you might not even notice a difference. I would like to see this ability changed to an active ability that gives your vehicles more vision for a small muni cost, similar to the vet 1 su76 ability. This in combination with war speed could really allow you to make some powerful vehicle pushes and would be more befitting of an offensive specialization.
Gammon bombs - A useless ability. Since the latest changes this ability is pretty much a glorified satchel charge. Imo this should be changed to give sections a vehicle snare and swapped into anvil. Brits really need a non doc vehicle snare and I think this would be a great way to introduce it without being overpowered. The reason Brits lack a vehicle snare in the first place is because fireflies used to be ridiculous with their vet 3 bonus and tulip rocket stun but both of those have since been toned down. Your specialization is also the very last thing you tech and therefore it would not hamper axis light vehicle play. Something additional could be given to tank hunter sections to keep them from becoming irrelevant.
War speed - This ability is fine and probably the strongest part of hammer. Very powerful when used correctly.
Comet - This tank is lacking. Very expensive for what it does and in 90% of cases you're better off building a cromwell. Considering this tank is more expensive than the panther and requires additional tech on top of that, I think it should perform at least as well. Instead of being at focused like the panther, I would like to see it be more ai focused. Buff the accuracy/scatter so it will actually deal with infantry effectively.
Airburst shells - Since we are swapping gammon bombs (infantry snare) into anvil, I think this ability should be moved into hammer. Artillery seems like more of a "hammer" ability to me and would really allow you to pummel those axis strongpoints into submission.
Heavy engineers - Fine. I would like to see their Vickers k take up an infantry slot and speed penalty removed however.
Churchill - Fine, maybe even slightly overpowered.
Thoughts? |
At least with the usf mtht, try using the white phosphorus barrage in tandem with a regular mortar. It is extremely effective at displacing team weapons and is pretty cheap. Since the latest patch I have been using 1 regular mortar and 1 ht. Use them to hit the same area so you're getting the health damage + slow of the wp while killing models/squads with the barrage of the regular mortar.
Not to mention it is extremely annoying to play against =P |
Making royal artillery into a proper commander would go a long way to solving many of the Brits problems.
Currently, the only indirect fire worth building as the Brits is the land mattress. While it is decent, it serves more as area denial than anything else and is also extremely vulnerable to counter battery due to its short range. The Sexton should serve as as viable option to counter static artillery as well as break mortar/leig formations. Additionally, if it was worth building you could use it counter rocket artillery to a certain extent due to vision from the flares + a lucky shot. It should get a damage/aoe and cost increase.
The Valentine needs to be changed. As it is now, it is completely useless vs both vehicles and infantry and while its scan ability is good currently that is its only purpose. The Valentines vet 1 ability to call down supercharged rounds from the Sexton sounds cool but due to how ineffective the Sextons rounds are in combination with the Valentine struggling to even reach vet 1 due to how little damage it does makes this ability unusable. It should do more damage to allow it to vet properly as well as get an increase to the range of its vet 1 ability. As an alternative to buffing the Sextons damage/aoe, a damage/aoe buff could be give to the rounds of this ability as right now I think it is just increased range (although that is banking a lot on keeping it alive).
Perimeter overwatch is perhaps the worst ability in the game. For a boat load of munitions you can ensure that your base artillery will spend the entire duration rotating to fire at different enemy units and even then they need to be in your territory and have LOS. I don't even know if this ability is salvageable and should probably be swapped out for something else, although im not sure what.
I would also like to see a cost decrease to concentration barrage as right now 100 munitions for something that a section/sniper can do for 45 as well as firing less shells doesn't seem worth it.
Thoughts? |