I will write it here only 1 time and will also not more discuss it.
As highfiveee said: In past it was always overbuff or over nerf.
So this time we went for small steps. Don't forget the cd on 100 sec before you can call another one it.
Did you played games already on the new version? or just saw the patchnotes and complain.
OP units remain OP whatever their price is, is also a lesson learnt from the past - but hey you probably forget about that one. How 280mp / 100s cd will prevent them to be called until reaching critical mass is a mystery to me.
Remember why KT, Tiger, IS, ISU etc... are locked to 1 active per player? If players were able to get on a regular basis 2 tigers per players on the battlefield, how will it be difficult to get 3 or 4 JLIs...
But in my opinion the fact that the balance team purposely didn't touch their stats, even a little bit like for the AE shows a big positive bias over OKW.
We're talking about a unit that was fine before - not underwhelming on its own other than being in a underwhelming doctrine, where reducing their CP requirement would have been probably enough to make them more appealing (you know the same way Pathfinders are 10x more appealing today without touching their stats), getting that famous 3xbuff with crazy synergies in their new doctrine.
And you're answer is "oh we will go step by step to downgrade their performance, we don't want to overnerf them the way we overbuffed them in first hand. So let's keep them overbuffed, a bit less that before but still, next patch in in 2 months thxbye."