...over the last few patches
I mean it lose vs both Pz4 variant and it is countered by Stug and jpz4. We could point out that it is a good AI tank but both Pz4 are as well very good vs infantry without the need to switch amo.
If I think about the switch amo mechanism it supposes to me that or you better better AI or you get better AT than the counter part that doesn't need to switch ammunition. But in the game it is resumed by a slightly better AI than Pz4s to a point where it doesn't make any real difference or still horrible AT performance.
AI performance isn't the problem here, but the AT. There is no need for better IA but more penetration.
Even if the Atgun is now more accessible, I feel that the sherman is simply useless in the majority of situations USF can face. In fact in my opinion the only moment it is good enough to invest on a sherman is if you have the upper hand already. If there is already a Pz4 on the field, it is pointless to build a sherman because you'll still be at disadvantage with a weaker tank and maybe not even AT support if you went T1, unlike other factions and evidently unlike your opponent.
So yes of course sometime you build it, even being late, as a stop gap because you don't have anything better at that time.
I see the sherman as a relic from the old USF design Strong Early game and Weaker late game but those times have ended.
The last commander revamp showed us that, people are eager to get a better sherman, something that isn't a Jackson but that can be there on the field and actually doing damage to other tanks while retaining a good AI. And I have the feeling the 76mm is what should have become the sherman. And I don't really like that because I don't really like the doctrine the 76mm is in.
What's your opinion?
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If I had to make a change for the HMG42, I'll reduce its arc of fire at vet0 by 30% and give him back at vet1.
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CoH and DoW. They can do whatever they want with it.
If they change publisher, older titles may remain under old publisher as SEGA clearly doesn't own CoH1, DoW2 or Space Marine.
Now, assuming microsoft really gets Relic, it'll mean whatever they release next, will require windows 10, windows store and will be off steam.
I thought Microsoft last move was to get better connection with Steam since Windows Store "Gaming" hasn't been a success lately, or the situation has changed. |
I picked it up last week and get US Wehr PE back to top 80 1v1, well I am not crazy good like those guys keep playing like 6000-7000 thousands games with > 90% win rate, but constantly moving big blocks of infantry around out of cover? You are asking to lose.
Oh wait just checked you play 4v4. Alright, that's why.
Who's interested in your vcoh stat? hum, nobody.
TBH, that's the first thing i thought to compare with on the concept of "free" recon. Radio intercept gives you audio cues and only works on 1v1 mostly as in other modes it's actually contraproducent to the player (you miss important normal audio cues due to sheer volume of them appearing).
You know what units are arriving. You don't know where and when. But the most important aspect of OW ability is the vision it provides as it helps other units fight as well. We all know the penalties of say firing into FoG.
Giving it the same behaviour as booby traps and a symbolic small cost, will lower the current powerhouse which is Overwatch as a commander.
I had a game yesterday vs Gadaffi, he is a nice person but hell he likes abusing good stuff. Overwatch + spam ISG on a small 1vs1 map, every time I was capping a point somewhere on the map I had his 3 ISG bombarding me.
This + two JLI to provide more vision + raketen set a strategic point he could see half of the map anytime. |
If you use an underpowered infantry to compare fine, but add in ppsh and they are sure stronger. Doenst change lethality is to high for grens to blob them effectivly
I guess thats the reason why we see so much grensblob in comparison to rifle,IS,Volks and penal blobs.
Just to clarify, blob counter is AoE, and 4 models are way more prone to beeing wiped by AoE. Yes conscripts have more models, but we all now that conscripts are not Strong at the moment.
And what AOE has to do with the HMG42? The initial remark was about Ostheer having the HMG42 because it counters blob like if only Oshteer were facing blobs. |
What was your point?
Gren blobs are 4 man squads. If you fail to see how that is weaker than a 5man mainline inf blob i cant help.
I know you can't help explaining your argumentation since it's completely wrong. |
Gren blob is the weakest blob in fact.
And how did you decide that? And what's the point? |
Without a strong mg42 Ost would have a harder time vs inf blobs.
like every faction in fact. |
JlI do not have grenades etc. Etc.
You may be refering to scavenger doctrin, but its a seperat ability and nobody uses this doctrine.
Was used on tournament when Overwatch was banned. JLIs provide huge advantage on their own. |
Don't know why you'd think that, as the patch notes do not state that.
Also it's 250 munitions (might need to be bumped to 300). If you want anyone to take you serious I'd advice to do some research before posting and to actually make some decent and well presented arguments instead of randomly swearing and rambling.
Doesn't need to be bumped to 300mu, remember Brit at release, OP stuff remains OP even at high cost. Just removing the AI strafe so you can at least keep infantry presence to hold your line. Actually dual OKW can make you unable to walk on the battlefield for 2 minutes.
Oh and even in 1vs1 I like how they nerf Reco commander for the strong synergy the AT gun and M8 had together, Sector Assault + Lefh + JLI doesn't have synergy at all... Force your opponent to retreat to his base with sector assault, helped by a JLI to gives vision and then just barrage the base with your Lefh, JLI here again provides good vision.
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