Vickers suppresses slightly slower and has less DPS than MG42 at far range, it also costs 20 more, trading off cost and overall efficiency for garrison performance. MG42 also doesn't have to oppose rifle grenades.
Pak fires faster than 6pounder and has target weak point as a vet ability, definitely not weak, more of an issu with 6pounder cost. Also don't forget that brits don't have a tank snare.
Ost mortar is actually mobile and can't be just rushed with a shitton of infantry and wiped, not to mention the possibility of recrew. It actually has 60 range and is 240 MP. Ost mortar can be used reliably as a component of combined arms, mortar pit cannot due to lack of mobility.
Pak fires faster? I remeber Cruzz saying all statt are 100% the same except the massive (lol) +50% accuracy. Its massive cheaper too so the vickers 20mp more is irrelevant. And you fight around a mortar put, if you have the same force u will win every fight around your mortar pit. Dont build it some Where Alone and Expect it to face roll they enemy like leigs and howies
Edit: didnt the sniper have a snare ability?! So ukf has a viable even long range snare Option. |
True thing. Another strategy is to put the second HMG behind the first one. If the smoke blob hits you, it will run into the second HMG after the first one retreated/moved.
BTW Iam talking mostly from my 2v2 perspective.
If you spread them out you can easily smoke the second one, the smoke has a huge range. I really dislike mg versus USF especially, 1 max for the Support of your grens to take one rifle squad out of fight (you should not Focus the Pinned squad because they get a Def Bonus)
Edit: but I see your point, in 2v2 several mgs can be viable |
What is a "Panzerwerfer" in English anyway? An "armour thrower"? A bit odd isn't it.
Panzerwerfer is not translateable, wouldnt make sense to have a "tank thrower". Just like you cant translate stuka's |
If you are serious in your request, I tend to have this in late game: 2 Pios (one sweeper, one flamer), 2 LMG Grens, 2 HMG42, 2 Paks, 2 Mortars. If I feels that's not enough ill build some Pgrens, or a aditional LMG Gren squad.
Split the team weapons into two groups of equal size to defend your main battle line and support the infantry while advancing. If you have problems with Rifle or Cons blobbs late game, go get a Panzerwerfer or a Brummbär to punish the horde.
Thats alot of units versus 4 riflemen
I would never build 2mgs atm with how many smokes are a avaible and how easy they are overrun |
I would say it's ridiculous but 2 molos are the same price as a Volks flame nade so the math checks out .
That was my point |
Meanwhile Ost Bunkers get destroyed by a 15munitions ability x) |
Can i Throw in again the medbunker? Let then stay squishy but let us have a mechanic to Profit from it. (Bunkers gets destroyed by 15munitions so it's wont be op I guess) |
I think their costs only seem expensive when compared to their other shrekked counterparts: volksgrenadiers.
For 235 manpower and albeit only one shrek for 90 munitions, those volks retain a great deal of their AI. Then they start acquiring vet (up to two extra levels!!11) and scale wonderfully and durably.
Panzergrenadiers are not the same kinds of unit, and I can see how people who are used to volksgrenadiers' AT package might get frustrated/confused. They are best used defensively, as they are flimsy, don't get sniper level accuracy with extra levels of vet, and drop their shreks on retreat like crazy. Even though it is only 120 munitions for two shreks, a four man squad having two shreks is a recipe for allied shrek usage.
They are best kept in cover to protect your flank and/or your paks from armored rushes.
Are there more expansive weapon upgrades than PzGrens shrek? I never realized they cost 1-2-0 munitions |
I hate content which is locked behind random or Cash. I know Relic needs money ( and they are doing great Work atm ) but that's possible without ruining competetive. Just look at csgo, they make a shitton of money just from fucking weapons skins. Add good skins for vehicles,infantry, soundpacks, base, nameplates, the possibilitys to Milk money are endless without going down this commander bullshit.
You know how painful it was to play 2v2 AT with both not having a Tiger doctrin Were the Meta was all about heavy tanks? You dont even need to tryhard |
I will try that, thank you. It will be very important with the next patch.
I wroten the exact same thing 2 times already in this thread and Nobody thanked me. Im sad. |