Please quote where I suggested to buff it in its current state.
Reread everything. Im sorry this got out of Hand, you are mostly right in ur Argumentation but I just wanted to point out that I dislike abilitys which are "Safe to use " because that means little to no counterplay ( which was Referring to the 70 range). Soz man! |
With shocks in t1 im fine with Tiger in T4 |
GJ with the reading fail
The fact that you have never used it doesn't really put you in a position to comment on its balance because as I said, you have no 1st hand experience of how broken it is trying to get it to fire.
Also since you are claiming its 99% going to be fixed so it can be fired on the move, can you link your source?
Hey stuka's flame barrage is buggy atm, Let's buff stuka till they fixed it. |
Well right now the only way it might work is to stop your tank. Doing that near any kind of at / snare is death to the tank. You can only use it far away if you want your tank to live.
I doubt you have even used the ability at all to know how broken it is trying to get it to work.
It's broken that you cant use it on the move, it will get fixed (99%) and on top of that u want the range to be the same?
Edit: my playercard should be visible, you dont need to make assumptions, I dont even have britz Expansion
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I just used it on a King Tiger, seemed to block vision. That said it is super unreliable, I've never had it fire while moving and I would say it only works 20 - 50% of the time when stopped.
I would suggest adjusting the muni cost to probably 30, fix it so it actually works 100% of the time and is fire-able while on the move. That way it can actually be used effectively offensively and defensively instead of a sure way to stop your tank for little effect.
After that the range can probably be adjusted but until the ability fixed, it kinda requires the range so you can safely use it (if it bothers to work at all)
"So you can use it safely" is a Bad balance agrument |
I would have liked to see them. But I can also understand why they were not included. Rear Echelons, Engineers, Pioneers etc. are supportive units. They repair and build stuff... their focus isn´t on fighting but "servicing" your troops. This would look kind of wrong with a unit completely consisting out of Afro-American models.
Though I think this could have been prevented by witty voice lines or by introducing them alongside the white RE troops.
Btw: They should introduce Austrian troops for the Axis. They would neither be able to speak English nor German.
I remember a documentation that most afro americans were deployed in Pioneer batallions to build stuff etc, would be historical but political incorrect |
No one is asking for "political correctness" (AKA not being a dick), they are asking if existing assets could be added to the game for some flavor.
Sorry missunderstood the content of the last few posts then about Credit Where credits belong and so on. Not a native english speaker |
the issue being that t2 then has 2 AV units and lmg/schreck grens are way the hell better then any other squad in the game just because of utility. bad idea.
nade/smoke/at nade on riflemen feels like more Utility than faust/riflenades(with a doc they can even build mines). Can riflemen build sandbags without doc? |
When politicial correctness reaches a Ww2 game. In reality Blacks were heavily discriminated in the American society and army. (Some exclusions like the Red tails but even that screams for racism because puttIng a unit together just on Skin color?)
Are osttruppen properly Modelled with east/slavic faces? |
It's britz it is intended. Just look at the sniper who could kill retreating squads 100%, their wp can crit and thus wipe a squad, centaurs insta gibbing everything, their at gun a pak with a 50% modifier and many more. Check out Cruzz Bugs List, there are so many small things which got taken away from every other faction. Its really obv that brits got Released uber op and it needs another 1-2 Patches of nerfs to bring them inline. |