What is your 1v1 ostheer rank?
Mine is 242.
And I rarely play 1v1.
You're a scrub who can't play the game and the beloved faction you're married to, just like aaa fails with soviets because of L2P reasons, you do so with ost, there isn't anything more to it.
OCF have proven in multiple games that ost is more then capable if you don't play like a potato.
Watch some reps and casts from it and noob-off.
Ye the ocf really Showed the game is balanced. Soviets 80% winrate anyone? (In B4 hurr durr small Sample size, Show me another competetive game with such winrates in higher stages of a tourney ) |
Looks balanced to me.
I mean in terms of what he is spending on a Churchill it should be able to kill 3 Panzer IV's in a 3 on 1 situation. Otherwise what is the point of building a Churchill? If it dies he won't be able to get 2 -4, and then the British would be in danger of having no chance at a lategame win. Plus it's not like he has any decent alternate AT options that would justify nerfing the Churchill, the 6 pounder and firefly both suffer from lack of penetration and basically suck.
On top of that economically Germans are already OP in the mid and late game due to *ultra cheap* teching costs, so British need the Churchill to have more health than a Kingtiger for incrementally more fuel than the cost of a single Panzer IV in order to compete.
I don't know why people bother posting these ludicrous examples of balance working as intended.
Nicely written. Remeber the rule of thumb in this forum : if it's britz it's not broken |
Moving the AT gun to T0 would fix it, I honestly don't go T1 because of the lack of AT guns which would easily screw my penals/snipers hard if the opponent goes 222/flak HT, otherwise I feel like these units are mostly fine the satchel charge is still great vs okw and penals work well in small/urban maps.
And also if you went T1-T3-T4 you will eventually need AT guns to cover your vehicles so you are forced to back tech, it's pretty much impossible to play without them for an entire match.
?? To get 222 u need to tech and build another tierbulding. Guess how you counter that? Build another Tier building yourself (tip:t2)
Jeez are you seriously saying that t1 Start should counter Ost t1 AND t2? Im biased too but |
Snip
Relic didnt offers u a balance Job yet? What a Shane tbh |
Close range still have big scatter, and the risk of loosing it is higher. 1 shot and dead.
As far as I can see from your playercard, you haven't faced high level 2v2 axis guys playing turtle mode.
How can turtle Work if allies have better early-mid game and on par lategame? Dont tell me axis scale better into lategame, that was True a year ago |
sexton and priest are really shit comparing to a "rocket launcher" that is very hard to dodge from it.
I think u forgot how close you need to drive up to the front. Rocket artillery sucks hard long-mid range. Classic arty gives a shit about firing range |
USF main design fault is that they dont have tier4 like other faction. The only unit that fit the role is Jackson, which somehow sit on major building with tier3 stats.
I see Ost T4 as often as usf T4, never lol |
Getting a non duplicate Commander drop is 100-400 hours.
Im missing like every commander because I starten after they Patches in war Spoils. For me it's 150 hours for a random commander |
Doenst matter alot tbh. Flame weapons will be nerfed greatly in many aspects so the commander wont be that strong anyway since everything in this doc is about flame x) |
dont listen to ather ppl thet say OH is weak OH is not OP ,
we need to fight awer way to a better ballance
i have more then 700 hours gameplay No.500 with OH and usf on the LEADERBOARDS so i am the avrage player
1. OH greens granads no timer [ but u can hear they scream granade !!! hoo and witch group is it if i have 5 goups all in fight ?
german animation is harder to see when they shoot the granade german troop sit and shoot wille
usf\sovits\UKF throw it u can clearly see the moving guy with the granade [his hand ]
so gemans have the animation and the timer to react wille allice need to pray god
2.german armore is so good ppl will say ye thets how it was in ww2 but guys its a game we need ballance
wuts harder to control 1 good german armore like a panter or 3 shurmans with shurmans u need to flank thet means u can hit a mine u need to micro all of them + ur troops wille the german player just w8 for u .
3.usf rifel man late game feel under powerd why ? cos late game greens have lmgs + vet 3 rifelman will never win them far range thet means u need to come closer until then you lose 2 or 3 guys from ech rifelman group
when it comes to micro its ezer to play OH cos ur troops are stronger they stand at one place u dont need to do much so u have time to control ur 1 panter properly wille usf \ sovit player need to try hard all game to flank not hit mines contol all army + not durble tanks
avrage player like me cant win vs same avrage player on the germans side [ cos micro is ezer]
sorry for bad english
avrage
100% approve, hope Relic offers u a balance Job |