Profile of Bananenheld
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Post History of Bananenheld
Thread: To Relic -- Ideas to fix DLC mess27 Oct 2015, 11:07 AM
i like to play competitive games were everyone is on a equal playing field. In: Lobby |
Thread: What in the world happened to emplacements? 26 Oct 2015, 16:30 PM
if the early mp difference is not that much, can we lower gren and pzgren reinforcement cost too? In: COH2 Gameplay |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 16:27 PM
fine, my arguments are invalid because of my personal skill. probably will be nerfed anyway like all the other issues which were adressed in the last patches with ukf and most of the members defended them to be fine In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 16:01 PM
100% true. but your theory works only if the sniper is playing frontline 1 army tank soldier. any player better than a crippled cockroach will have alteast 1 infantry squad infront of the sniper thus negating the superior range. aw and remember, if the ukf donest have a 6pdr out till puma with vet 1 arrives ( got a nice 50% acc bonus for these fast light vehicles !) its a comp stomp anyway. In: COH2 Balance |
Thread: Flamer rifles OP plz nerf26 Oct 2015, 15:47 PM
So. It is very well known among the competitive community that rifle flamers are overperforming. However, people seem to have a very weird idea of fixing this balance issue. Most people i have seen say that flamer rifles need to be outright removed and replaced with something else, or that flamer rifles need to be their own seperate unit. rifle flamers are ok because volks flamer would be OP, hmkay? In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 15:46 PM
ok so 2 engagements with no at nearby, fine. but you will agree that the opponent will be aware of the puma vet 1 and thus play very conservative ( if he has half a brain)? and you cant just drive up to a sniper if he starts to play safe when u hit vet 1. In: COH2 Balance |
Thread: What in the world happened to emplacements? 26 Oct 2015, 15:14 PM
emplacements are pretty bad right now in terms of durability. The ISG nerf I dont belive will help keep these alive as they are often out ranged and out gunned (e.g: mortar pit). maybe true but im finding ukf in a very strong position in all game modes right now. if u want emplacements to be better there needs to be nerfs too. plus people keep forgetting that the reinforcment costs will go down to 28(!!!!!) thats less than grens (30) so you will have tons of manpower for every fucking mortar pit u want to place on the map. dont they realize what 28 reinforcement means for ukf? In: COH2 Gameplay |
Thread: Brit Sniper shouldn't be able to Crit 222's engine26 Oct 2015, 14:48 PM
if vet 1 puma is the legit counter to brit sniper i would say that a vet 3 sexton is the legit counter to leig spam. hurr durrbut you cant be serious that a light to medium vehicle with a vet 1 ability is the "efficent" strategy. especially against someone with brain because u will spend several minutes vetting up puma. he would be stupid not to play very safe with his sniper then. but hey again, brits are super fine, funny since they are getting nerfed every patch like they are overperforming :^) In: COH2 Balance |
Thread: Brit Sniper shouldn't be able to Crit 222's engine25 Oct 2015, 23:15 PM
i think you took the bait :^) In: COH2 Balance |
Thread: P-47 Rocket Strike vs Stuka Close Air Support Loiter25 Oct 2015, 17:36 PM
Typhoon loiter is better than both of them, why don't you qq about it instead of the stuka loiter? If its britz it's fine according to community In: COH2 Balance |
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