i like to play competitive games were everyone is on a equal playing field. |
You are forgetting about essential early-game upgrades such as squadsize and nades that brits couldn't afford before. UKF is strong because of no-brainer centaur rush, not because of their abundance of manpower. It's not like the difference in early-game MP will be huge anyway, it's 200 at most, and that's if you bleed hard.
All that aside, I agree that emplacements don't generally need buffs, although an adjustment to 17pdr popcap could be made.
if the early mp difference is not that much, can we lower gren and pzgren reinforcement cost too? |
At your 1000+ rating people are truly amazing players. They never make mistakes and luring enemy snipers is impossible. Good thing that at my level of play baiting snipers is still a valid strategy.
Truly, i don't know how to help you.
fine, my arguments are invalid because of my personal skill.
probably will be nerfed anyway like all the other issues which were adressed in the last patches with ukf and most of the members defended them to be fine |
Do you know that the puma can shoot and see farther than the brit sniper? The brit sniper wont even see the puma and the puma can already shoot at it.
100% true. but your theory works only if the sniper is playing frontline 1 army tank soldier. any player better than a crippled cockroach will have alteast 1 infantry squad infront of the sniper thus negating the superior range. aw and remember, if the ukf donest have a 6pdr out till puma with vet 1 arrives ( got a nice 50% acc bonus for these fast light vehicles !) its a comp stomp anyway. |
So. It is very well known among the competitive community that rifle flamers are overperforming. However, people seem to have a very weird idea of fixing this balance issue. Most people i have seen say that flamer rifles need to be outright removed and replaced with something else, or that flamer rifles need to be their own seperate unit.
I propose a much simpler, easier solution.
Lets just simply make the flamers of riflemen weaker. This can be done in the many ways such as
1) Reducing range from 20 to 15
2) Reducing the rate of fire of the rifle flamers
3) Something else
Keep in mind that this would not affect the flamers that assault engies , pios and other flamer units have. This would simply make the rifle version of flamers weaker. From a realism perspective , this also makes some sense, as trained specialists such as pioneers or assault engineers would obviously make better use of flamethrowers than general riflemen that are not trained in specialist roles such as flamethrower usage.
Meanwhile , penal flamethrowers need buffs, they are convicted criminals, they obviously know how to use flamethrowers well
rifle flamers are ok because volks flamer would be OP, hmkay? |
It takes two engagements vs tommies to vet puma to vet1.
Tommies grant a lot of exp.
I did it myself.
You can ask FaHu
Vet1 Puma is legit brit sniper hardcounter despite it being primarly AT vehicle and AT sniper in theory its natural hardcounter.
ok so 2 engagements with no at nearby, fine.
but you will agree that the opponent will be aware of the puma vet 1 and thus play very conservative ( if he has half a brain)? and you cant just drive up to a sniper if he starts to play safe when u hit vet 1. |
emplacements are pretty bad right now in terms of durability. The ISG nerf I dont belive will help keep these alive as they are often out ranged and out gunned (e.g: mortar pit).
The MP sinks we call emplacements lack the durability to keep them viable in 1v1's and even 4v4's. Relics Idea of the Brits was that they were supposed to be a "break out faction" where they fall back on their emplacements or go for a full out assault E.G hammer and anvil. currently the Brits are missing the anvil portion of this and I believe that emplacement are what's missing. Now I don't think making the Brits live off sim city is a good idea but we should at least make these emplacements viable and a separate play style.
maybe true but im finding ukf in a very strong position in all game modes right now. if u want emplacements to be better there needs to be nerfs too.
plus people keep forgetting that the reinforcment costs will go down to 28(!!!!!) thats less than grens (30) so you will have tons of manpower for every fucking mortar pit u want to place on the map. dont they realize what 28 reinforcement means for ukf? |
You just said that rushing a puma for OKW to counter brit sniper is not an efficent strategy. So now it is an efficent strategy? I don't see why this strategy wouldn't work and the british sniper is the least of OKWs problems vs the british faction.
And regarding the 222. I seriously don't understand what people expect from a 15 fuel and 210mp unit. Ever tried to get 2 222s to counter a sniper?
Like seriously, the brits and USF or the soviets dont have good counters to the ost sniper either. The M3 and M20 are very fragile and valnuarable to fausts. UC even more so. But nobody complains about ost sniper because theres a thing called flanking. OKW players even get to spawn troops behind buildings to make flanking a sniper easier.
Anyways, somebody suggested removing the snare from the sniper and adding snaers to the IS.
Yes, do that. That would increase the power of the brit sniper by a huge amount againts infantry because snares would now be everywhere and overall sniper would be alot harder to counter.
Somebody even suggested mirroring the ost sniper to the brit sniper, i don't think they knew that that would mean massive buffs to the brit sniper because the ost sniper outperforms the british one in practically every way except snare and againts vehicles.
if vet 1 puma is the legit counter to brit sniper i would say that a vet 3 sexton is the legit counter to leig spam. hurr durrbut you cant be serious that a light to medium vehicle with a vet 1 ability is the "efficent" strategy. especially against someone with brain because u will spend several minutes vetting up puma. he would be stupid not to play very safe with his sniper then.
but hey again, brits are super fine, funny since they are getting nerfed every patch like they are overperforming :^) |
love it!
more of that kind of stuff pls... how about giving static defenses the ability to ignore damage for like 30 seconds? or tanks that hardcounter AT guns with nades? sounds awesome!
and since axis needs that kind of stuff as well... how about an ability for the Pak40 that instapins all infantry in range? or a piercing shot for mg42s, that wipes mortars that shoot at the mgs. nah, maybe too op... lets give them a 15 muni "infra red" upgrade, so MG42s now ignore smoke :-)
almighty katitof always jumping to the defense of allied units, no matter how OP...
i think you took the bait :^) |
Typhoon loiter is better than both of them, why don't you qq about it instead of the stuka loiter?
If its britz it's fine according to community |