To those complaining about getting squad wiped on retreat, that's not the stukas fault, you played someone smart enough to drop rockets on your retreat path while you're there. Would you say that if I was using a preist to do that as well? How about don't retreat when you hear the rockets coming if they are landing on your retreat path, just advance forward or move to the left/right.
Any player can aim artillery at retreat paths or bases.
No other artillery in the game is laser guided perfect accurate with that much damage in that many shells over that much area of effect.
Welcome to Trois point. A fight is going bad, you pull out with four or five squads. The woosh of a stuka firing for the first time this game happens and a competent player can precision draw down your retreat path and wipe 1000mp+ of vetted squads for an utterly trivial input.
No Kat or Werfer could do that. No field arty or offmap could do that.
No priest could ever pull that off- not even a vet 1 one that spends 50 munitions for a creeping barrage, because the priest takes a reload between every shell when it draws a line.
Funnily enough, retreating has to happen. That's the only time I usually fire my stuka- I know where his infantry will be and can be assured a squad wipe (or 3) my opponent
cannot avoid because retreating squads are uncontrollable.
The firepower is not the problem.
The basic accuracy & area saturation is the problem.