anyone find it annoying the entire barrage area must be in range in order to fire?? Why doesn't the damn thing move into range and fire?
Because it doesn't launch classic barrage?
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anyone find it annoying the entire barrage area must be in range in order to fire?? Why doesn't the damn thing move into range and fire?
Posts: 119
Or, heaven forbid, you're playing a 2v2 with an Ost player who not only has his own tanks, but is dumping fuel into your OKW opponent.
Posts: 627
Yes, can someone quickly explain the synergy? Last thing I heard is that the Opel Blitz now only gives its bonus to the Ostheer player who owns it. But what about caches in team games with both OH and OKW?
Posts: 692
Caches work the same, with the usual income penalty. More impressive is a muni cache or two and Luftwaffe Supply, which quickly swamps an OKW player in more fuel than they could have ever dreamed of.
No penalty involved for picking up boxes, so your munitions expenditure not only nets healthy fuel income but also could arguably be said to be getting an extra half's worth out of it going to an KW player
Alternatives for synergy include the ability to go for the already dodgy elite troops and slap it onto some of those infantry packing 5 levels of vet. You'll often get them three or foul levels from just one pop of the ability- and it can help keep their Vehicles very, very efficient at what they do.
Early game vetted Kubelwagens are great. Well worth 25 fuel
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except luftwaffe supply fuel boxes cost 200 manpower
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Early game vetted Kubelwagens are great. Well worth 25 fuel
Posts: 589
Because it doesn't launch classic barrage?
Posts: 647
yeah, youre right there. i meant on a general scale of how fast things die in the game
as a huge fan of the stuka, i dont need to watch replays im using it as often as it seems viable and i seen ppl getting destroyed by it and ppl easily avoiding almost all barrages. i consider myself quite able to properly use it, yet there are ppl who simply know how to not get nuked to oblivion.
maybe its because you play 2v2 only and theres more to worry about on the battlfield at the same time, which kind of prevents you from focusing on dodging stukas. also its harder to flank that little monster with 2 players defending it. but nerfing it would totally nullify its viability in 1v1s, since getting one there is a huuuuge risk (no allies to get vehicles and 100 fuel invested in a 1.5 cd wpn)
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so in the end, 1v1 takes precedence as far as balance is concerned?
then how about you give me advice to my play then, watch it then tell me what should i do. should i hide in my base and cede everything to them?
Posts: 381
the reason why the maxim is so popular in build orders is because it is overperforming, not for cost maybe, but definitely for its ease of use.
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fix the maxim spam and then talk about nerfing stuka.
Posts: 381
OKW infantry support guns fixes it.
Wehr mortars and snipers fixes it good as well.
Thou that requires to actually adapting to your opponents BO and I know how incredibly hard it is to certain players.
Posts: 647
nope. but a nerf would render it useless in 1v1, while its current state is okay in 2v2. again my opinion
ill watch that replay tomorrow, but again ive seen people dodge my barrages pretty well. also i had situations where it was "spot on" and rarely killed anything. btw there is scatter. the targeting line is way thicker than the actual aoe of the rockets. it also doesnt fill the whole line sometimes. its just relatively accurate compared to kats/werfers
it might be the little fanboy speaking here, but i think youd be pretty pissed if they gave it a circular area and scatter. hitting clustered troops / wpn-teams with a line of rockets isnt that effective since some rockets tend to overshoot and some land infront of the targets. a circle of 6 rockets instantly raining down would be way more deadly imo
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Soviets are over performing in 2v2 as well as you can have access to every tier and that hasn't been fixed.
Lets not compromised 1v1 balance due to team games issues.
Posts: 3293
Soviets are over performing in 2v2 as well as you can have access to every tier and that hasn't been fixed.
Lets not compromised 1v1 balance due to team games issues.
Posts: 647
Soviets are over performing in 2v2 as well as you can have access to every tier and that hasn't been fixed.
Lets not compromised 1v1 balance due to team games issues.
Posts: 17914 | Subs: 8
Soviets are over performing in 2v2 as well as you can have access to every tier and that hasn't been fixed.
Lets not compromised 1v1 balance due to team games issues.
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