Not true for the other examples I mentioned - if an Elefant backs up on to an AT gun, you don't even need to be playing for it to die. Walking so many people into an HMG is a mistake of equal magnitude yet isn't punished ...
It's not nearly the same. An ISU with its ass backwards is incapable of fighting back and the PaK can kill it. Ergo, it's a terrible mistake, and will cost you all dem units.
In the current implementation, yes, but this is circular logic. What I'm suggesting is that walking 30 dudes straight into a HMG is a far worse blunder than leaving an HMG by itself. I'm fine with the blob killing or retreating the HMG, but the blob should at least lose a number of models for doing something stupid.
Clearly, it's not, because your MG dies.
It's a single 240MP unit, not superman.
It's fighting units which can fire back, and can hurt it, and it's got a squishy 4 man crew.
Suppression is good. Suppression is not god.
Suppression is not kills. MG42 is a control tool, not a damage tool. Maxim is middle ground, and even it will hardly rack up kills.
Whereas needing to temporarily split up the blob and flank is "too much work." LOL.
Hardly. Splitting the blob is is decent play. If your opponent blobs, and you play well, the blob will melt and you'll win because better play.
Simple relationship.
If you try fight a blob one unit at a time you played even more horribly then the blobber and are punished for it.