I fail to recognize why my supposedly mathematically superior BAR blobs would lose to volks shreks blobs. The insinuations regarding my lack of skill when it comes to blobbing aside, I'm merely reporting what I've been experiencing for the past week. I invite anyone to visually prove me wrong, since I find it hard to believe that the idea of making sure my BAR troops get as close to the enemy as possible is the sign of a bad player.
Burden of proof lies on the claimant. Anyone who can play the game to a decent standard understands that Riflemen of equal costed blobbyness have much more damaging anti infantry firepower at all ranges than a volks squad does- even before BAR upgrades.
As a random guess, though, based on your post- you do know what cover is, right? And that if you try close in on a blob in cover over open ground, it'll be very painful?
You do also know units have an accuracy penalty if they're moving, too, right?
And also you're not meant to stand on grenades? |
We're talking about blobbing vs not-blobbing so I assume he means 4-5 Volks charging a Rifle squad
If he's surprised he lost because his 5 man squad has 20-30 people standing on their face and die, he is still an idiot. |
BAR's are suppose to give you short to mid range power. Coupled with grenades, I don't understand why you should lose against volks shreks, especially when you're up close. And I fail to see how my comment has anything of the sort to do with what you implied.
Please contain your autism. It's unsightly.
Nor does anyone else see how this is possible, because the game disagrees with you. If you lose a rifleman squad to a volks squad after BAR upgrades, either you're an idiot, or you're an idiot.
Please contain your failure, it's embarrassing.
The general consensus is that the MG 42 needs to be babysat by precious Grenadiers that could be out fighting or capping. The M2 is more mobile so it can better support Riflemen in attacks, and the Maxim can either use it's superior mobility to support Conscripts or even Attack Move by itself.
Horrible misconception. The MG42 suppresses squads to control firefights, not to sit alone in a corner of the map being some sort of super area denial one man army. |
From personal experience, I've been seeing more and more blobs after the release of Western Front Armies, especially the start of this week.
I've been playing the USF armies heavily in 2v2 and 3v3 and I must say, it's beginning to get super ridiculous. The blob in question is mainly the volks shrek squads. When you've got rifleman with BARs who lose against volks with shreks at any range, you've got a problem.
rifleman with BARs who lose against volks with shreks
![](https://i.imgur.com/NCg3x1V.gif) |
That's not the case for armor combat, though. A single P4 or even a puma can defeat an ISU if the ISU is used poorly enough. Likewise, if multiple elefants are reversed towards a ZiS gun, they'll get destroyed. You can lose a Tiger Ace to a lowly mortar if you're dicking around on the ice. IMO walking 30 dudes directly into a machine gun is the infantry equivalent of these mistakes but isn't punished in the same way.
That is because all of your examples are armour which functions on a fundamentally different level. Unlike an ISU, no infantry needs to worry about pathing or the lack of a turret, do they? Nor sinking on ice, for that matter.
Also, it's not so much that the MG should necessarily *win* that engagement, more that such poor tactics as rushing it head on with no flanking should carry some penalty, like heavy losses.
If the blob needed to send one squad to distract it, and then the other four around to flank, that would be fine.
Bad micro does not in and of itself have any penalties at all. Just because your opponent is doing derpy things does not mean the game is going to reach out and slap him for it. That's your responsibility.
If you flank an ISU with no support and it dies, that's you punishing an over-extended ISU.
If a blob kills a single unsupported MG that's a worse decision on your part than the blobbing was.
If you want blobs to be punished, set up a few MG's and something to explode and actually do it yourself, jesus. |
Thread: Panther13 Jul 2014, 13:19 PM
10203901294th time : a fuel for OKW is not the same as a fuel for other factions... Just don't comment on balance if you guys barely play seriously 1v1
10203901295th time: OKW is designed entirely around that resource penalty and has the appropriate strengths to offset it. |
Why you guys just don't try spec ops commander of OKW ? 10muni grenade spam that wipes entire squads
5 normally 30 muni grenades for 10 muni. It comes with scavenge commander too ![:D :D](/images/Smileys/biggrin.gif) |
Blizzard maps were the soviet's wet dream, way too bad for the germans.
I don't recall soviets getting magical cold resistance that the Germans don't.
In fact, only OKW get that upgrade. |
Isnt that the approach that keeps blobbing viable? I mean, if we follow you logic the only viable counter to blibbing would be a counterblob.
No.
The point is that the only way to properly counter an enemy force is to have at least a comparable investment into that fight.
If my opponent has nothing but one MG on the point, spending a few minutes delicately arranging my entire army just to kill it is wasted time. I have enough firepower to wipe it out, may as well punch it in the face, get capping and move on.
But so long as your force is at least half of your opponent's, a well micored force will always counter a blob. Two overlapping MG's and a little supporting infantry is a big ol' middle finger to infantry blobs all day every day. |
Thread: Panther13 Jul 2014, 06:14 AM
The tanks in coh have a severe penalty for firing on the move.
I thought the panther from 2013 was completely terrible and OP. I think the current one is fine outside of the price but if kept at the current price it should get the P4's AI so it can function as a general tank too.
Remember when it was that good and people still thought it should get 60 range so it never even had to try to kill an SU-85? Thems were the days,
Luckily the panther got nerfed before the SU did.
I still think all the panther needs is a little more AI- it is a medium tank, though probably less than a PzIV- and less moving accuracy penalty too help offset the loss of already low DPS. |