Enemy guns can be destroyed by any means, it is not necessary to do this by sappers and it is not always feasible at all.
First of all, this ability is very weak, you can use it at least 5 times per game. Secondly, everyone has cache, they don't need this garbage ability. Comparing abilities? The Americans have a legal cheat for exceeding the army limit, the Americans have all the starting infantry with automatic weapons, the British have infantry with extremely high evasion, high accuracy and the ability to shoot more accurately from cover, the scoops have the cheapness of everything, versatility and numbers. Let me swap with the British ability?
The King Tiger is useless, even the top players in the top talk about it, a fan, but no more, because the allies have everything: abilities, equipment, to easily counter a large and clumsy tank.
Of course, and because allies have better everything they have a 90% winrate. Someone needs to fix this game. |
This is not my opinion, but a fact. I give examples of numbers, but you do not.
You're giving numbers provided from an author (whom I was referring to) who considered the MG34 to be somewhat mediocre himself.
On top of that, the site is a bit outdated anyways. The description for the Maxim states that Sustained Fire is unlocked on vet 1. Even if this is updated, it shows the author lacks attention to detail.
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I am also not sure what exactly you want to point out with the MG34.
Yeah I'm not sure either. Even considering that it's opinion, the author himself says he thinks it's pretty mediocre. |
How the f*ck can a light vehicle with 100hp below survive 2 AT snares and still live?
Goofy issue that's been in the game since release I think. Snares can't kill a vehicle if they don't pen. Only certain weapons with a crit on deflect can. |
The game does have the option to split the players in different colors
Green-turqouise-yellow-blue
vs.
Red-purple-orange-pink
So.. your suggestion already exists?
This. End thread. |
How can you compare "Oraah" for 15 muni, and a passive ability 42 sight range. This is a made up reason to justify a broken sight range..
The point is that Oorah is used (among other things) to flank MGs and pios are there to give early warning/sight to the MG. It's pretty self explanatory. Nobody here is arguing Oorah is OP. And also lmfao at the "broken sight range" comment. It's really not that serious. I play both sides, SOV mainly. Trust me, if you have simple skills like knowing how to flank and the ability to grasp object permanence, being shot at from max range by an MG in the fog of war is very much not an issue.
You are also very afraid of my topic, so you want to delete it, because I touched on a thing that you love very much.
You need to calm yourself, guy. Reread my post. I accidentally posted my response twice, so I told the mods they could delete it. |
the su-76 and the zis-3 share the same barrage ability, for the same munitions cost, but the zis-3 will have a ~25 second (vet 0) cooldown as the barrage ends, before it fires again. and the SU-76M will, after finishing it's own barrage, have a 75 SECOND cooldown before it can fire again.
ignoring the "Akhully, the su-76m fires a bit faster and..." argument, why does the su-76 have such harsh cooldown restrictions when the very same ability on the more available zis-3 exists?
you wont go for more than one su-76 anyway, if any, but you likely will go for two zis guns on the field. If there is a patch, why shouldn't the su-76 get a matching cooldown with the stationary at gun? you can already play USF so this change would be more a QoL than a balance one
Well, you see, the longer cooldown is to offset the fact that the SU-76 has a free barr- oh wait... |
I lost some brain cells reading this
Honestly I can't figure out what's so wrong with the post it made you "lose brain cells". I think it's a pretty reasonable comment. |
...as a faction it is super difficult for low-skill players to play since most USF units require significant user input to utilise effectively.
Can confirm: am low skilled, started COH2 playing USF and had a hard time every game. SOV is more forgiving, fun, and it has more commander options to boot. |
Katakov is simply laying.
Doubt if I ever used the term "offensive mg" once and I certainly did not come up or made it up with it.
No harm, no foul. I was just making a joke anyways. I personally would call it an "offensive MG" simply because it's so shit at defense. I mean what else can it be at that point? |