I think they're only really useful in 1v1s considering that they only provide resource bonuses to the one that bought them. In a teamgame setting cache is superior because everyone gets the boost. |
I think Defensive is gack on anything other than 4v4s. Provides little utility for tense 1v1 games. Osttruppen commander, on the other hand, synergizes with osttruppen by giving them supply drop (cashing in on the MP you saved up from playing with truppen and rewarding you with support weapons and resources) and the Arty officer which is just great all-around.
Defense is pretty cool with the defensive bombardment thing for 4v4s though. |
Reverb is good. |
if you're playing against braindead retards who push mg constantly instead of making mortar/sniper maybe you do.
But then again, if you actually make it out of level 2 you will realize that most of the time you encounter an MG you retreat then return with a mortar along and that is the end of it. Stop overhyping a game mechanism just because you think it's the only way to victory.
Yeah "thousands of points of damage" is a bit hyperbolic but probably fair. "significant MP bleed" is definitely bullshit unless you're playing vs actual bots. |
no they cant
lol
Depends on the size of the gamemode really. 4v4? not in a million years. |
Not sure if this is directly related, but the game was just better all around before WFA. I can't say that there weren't any balance issues, but it was getting to a good place right before WFA launched
WFA launch was horrendous. I'm sure it was a financial success but the balance was pathetic. It felt like whoever designed them had no care at all for the original factions they would be competing against
As far as the feel of the game goes I also liked the eastern front aesthetic better. WFA had a borderline cartoony feel to it, and I think their design had something to do with it. STs and KTs being stock units (and absurdly broken back then), riflemen being able to take on pretty much anything thanks to smoke, etc. Just didn't feel as real as EFA
I played the COH2013 mod, and I have to say that I can appreciate the design of the gameplay. One thing that was lost between then and now is how weighty and cumbersome the vehicles felt. You can still feel it in the campaign/ ToW missions as well. The vehicles became pretty light and floaty except for a few exceptions like the KT, ST, JT and Brumm.
I think that the game definitely had a tonal overhaul between EFA and WFA. I would have enjoyed the game more I think if it had kept the depressing tone instead of partially adopting the somewhat loony cartoony style of CoH1. |
AFAIK you actually can. Maybe I'm tripping, but I recall doing it several times.
I remember the balance team acknowledged the issue, but I never played Brits to actually know if they fixed it. |
After seeing the 50th+ squad that continues crawling towards an IAP firing MG 34, I must disagree with this. If you don't respect an MG with mainlines, it's not doing its job. You should be punished hard for continuing to stay getting shot by this thing and the threat of being pinned simply isn't doing it in the MG 34's case.
To be fair there's a reason why machine guns changed warfare. This game doesn't do them justice at all hahaha. |
Enemy guns can be destroyed by any means, it is not necessary to do this by sappers and it is not always feasible at all.
First of all, this ability is very weak, you can use it at least 5 times per game. Secondly, everyone has cache, they don't need this garbage ability. Comparing abilities? The Americans have a legal cheat for exceeding the army limit, the Americans have all the starting infantry with automatic weapons, the British have infantry with extremely high evasion, high accuracy and the ability to shoot more accurately from cover, the scoops have the cheapness of everything, versatility and numbers. Let me swap with the British ability?
The King Tiger is useless, even the top players in the top talk about it, a fan, but no more, because the allies have everything: abilities, equipment, to easily counter a large and clumsy tank.
Of course, and because allies have better everything they have a 90% winrate. Someone needs to fix this game. |
This is not my opinion, but a fact. I give examples of numbers, but you do not.
You're giving numbers provided from an author (whom I was referring to) who considered the MG34 to be somewhat mediocre himself.
On top of that, the site is a bit outdated anyways. The description for the Maxim states that Sustained Fire is unlocked on vet 1. Even if this is updated, it shows the author lacks attention to detail.
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