General Information
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality: United States
Game Name: Snaek
So far, I've been using it and it seems kinda lackluster/ unreliable against P4s. Additionally, supposedly the Tiger really does a number on them. Someone better at the game than me care to enlighten me on how I'm using them wrong or are they actually a bit lacking?
Luger loses most of DPS above range 10 and contributes very little at long range so it does not have good synergy with K98 which has good long range DPS.
The XP value of officer is 780 the second highest in game which higher than even shock troops and rangers.
Ah. When you said "synergy", I thought you meant in a positive way.
What kind of silliness is this? Should we force Sturmpios and Panzergrens to assemble their Panzershrek after upgrading because I was trying to bully them with my t70 and all of a sudden their weapon upgrade finished?
The "max damage" might be the same in all mortars at 80 but that is does not say much about it performance vs an infatry squad (where it does not even do 80 damage).
You can never ever hit a model and deal 80 damage in one hit. Try it in game, I promise you.
And yes, the damage numbers are the same, it's the AOE that's different. You can look at it in serelia.
Do we agree that a 120 mm mortar shell will cause more total HP damage to an infatry in most cases than other mortars will cause?
Look, I don't know how else to say this. The 120mm does not do *more* damage than any other mortar, the AOE is better. Again, thinking about the implications of having a bigger AOE, you can come to the conclusion that it will do more damage over an entire squad.
My point was that the 120mm doesn't have some kind of special damage modifier against units in cover, it's just that the damage is more consistent when it hits units in cover. The important word being when of course. If a 120mm and an 82mm hit a gren behind sandbags right on top of their heads, they will both do similar amounts of damage (leaving a gren squad at roughly 200 health, with 120mm skewing to 190-200 and 82mm skewing to 200-210. I haven't tested volks but I think it's pretty obvious the 120mm will do better there. The 120mm does more damage to the squad compared to the 82mm, but it's still doing the same max damage. It's more consistent when it hits.
For squads out in the open, the 120mm is a different ball game. Of course in this situation the 120mm compared to the 82mm is like comparing a hand grenade to a stick of TNT. Bigger AOE against a spread out squad is a huge advantage. Though squads out in the open tend to be moving around and 120mm struggles against moving targets (save for blobs).
By the way, if you really want to know the reason why I said what I did, it was because I was under that impression myself when I first started playing CoH2. I thought it had some kind of higher base damage. Then when I looked in the stats and found damage all to be the same, and that it was AOE that was the deciding factor, I was surprised. I mentioned it to my friends and they were surprised as well.
120mm is Soviet... its survivability is supposed to be good...
Certainly, but compared to most mortars that can retreat, needing only one model to operate the mortar + run with it is definitely huge. If you get a model drop on other mortars while it's packing up to retreat, you can slow down the retreat a bit, and it can snowball. The 120mm definitely stands out in this regard in that it doesn't need a second man to get the hell out of dodge, so to speak.
I think that the 120mm should be able to retreat, because soviets don't have any kind of FRP. That's a personal opionion, mind you. What about if it moved slower during retreat than normal squads? The thing is heavy as hell after all. That or perhaps it could lose the recieved accuracy bonus that squads get on retreat. Or maybe slower pack-up time to make up for the fact it can't be stunlocked by model drops?
EDIT: No FRP nondoctrinally, no FRP nondoctrinally. That's what I meant.
PLS explain what in your opinion is semantics in this case.
If an infatry squad gets hit by mortar with better AOE profile the total damage its entity will receive will more than a mortar inferior AOE profile.
That has nothing to do with the "larger explosion visuals" and "real placebo effect", better AOE profile mean more damage.
(mortars generally do 80 damage not 60)
Mortars haven't done 80 damage on direct hit since I don't even know how long ago. It's 68 damage (my bad on saying 60) and it's been standardized to that across all mortars. Though they technically do 80 damage it's not applicable to infantry because it literally doesn't do 80 damage to infantry no matter where you hit them.
Again, you're missing the point. The 120mm mortar and the normal mortar do the exact same damage, just 120mm has better AOE. It is literally implied in the statement that you will be doing more damage in an area because of the AOE being better. But are you doing strictly *more* damage? No.
If an axis squad is already clumped up behind green cover it's going to be hit just as hard by the normal mortar as by the 120, so long as the mortar hits right on it. Which is why I mentioned it being a "placebo" effect, because one of the posters was saying that it was "melting" infantry behind cover like it has some kind of special damage against them.