Changes to Ostwind are good, but they seem like they will make it a little too good, but I have yet to actually test it yet so we should see.
My main issue with the Ostwind is that it takes too long to get it vetted up as well, so this will definitely speed that up. |
Mines should definitely 1 hit wipe UC / M3 / WC51, that is good design and rewards using mines, making it so that vehicles can limp away is bad design.
Self repair for all starting LV is also a terrible idea in my opinion and completely unnecessary in the case of the M3 since 99% of the time you have combat engineers riding in them.
The only reason UC has self repair as far as I'm aware is because you have to tech to get engineers that can repair your vehicles for you as UKF, so they gave it a self repair option so that it can still at least get some repairs for a munitions cost if it gets snared or heavily damaged before you get any Royal Engineers out. |
The overwatch flares should require some time of brain function by the player, like booby traps / tripwire flares require some setup. Maybe give volksgrenadiers the ability to arm them. In addition some of the other flare abilities, especially spec ops are so annoying, as well as the UKF flares, the main reason is because you can't counter flares like you can recon planes. |
LefH will counter it nicely with counter-barrage. |
That video is hilarious, it seems like the bug is a simple fix too, like it's set to do 0 damage to aircraft because the rounds are clearly hitting it just doing no health damage to the plane.
it's not even that it's "underperforming" as AA, it's simply not performing at all because it's bugged and has been for a long time.
Thank god Brits have Centaur though, it's AA is fantastic and makes up for the bofors being broken. |
I'd rather they actually fix / adjust the IR halftrack so that it's not such a broken unit in team games.
It needs some adjustments, first off it needs to be similar to self propelled artillery such as the Katyusha and Panzerwerfer in that it gets killed in 1 hit from any medium tank. Right now it takes two hits to kill, which is absurd considering it's a support unit, and it's very risky to have to send a tank deep into enemy lines to eliminate it.
Second, it needs some adjustment to the actual mechanic itself, making it similar to for example Beacons in that it does spot units in the fog of war, but ONLY on the minimap / tactical map and does not actually highlight the units through the FoW. This makes it a useful unit and it makes sense, but it's not as broken as it is now where it essentially enables players to just spot everything through the FoW and make it all too easy for stukas / artillery.
I don't think making the goliath a standard unit is a great idea, it should continue to be commander specific. |
They're really not useless at all, They turn fast still, they suppress fast, they don't do a lot of damage but that's not their purpose. I always get at least 1 maxim because you need some form of suppression if you go T1 or you are going to get overwhelmed by OKW blobs. 6 models is a large advantage as well to slow down snipers.
They don't need to be as damaging as a vickers or powerful as an MG42 to be effective.
The death loop is an issue that could be fixed as others have said.
I pretty much only play team games and I always find a use for them. |
Firing Concentration Barrage into the for of war is bug, it should not be available.
That's what I thought, I'll be honest I use it because of the ability to target through the fog of war... and it works so well against OKW HQs. Honestly, maybe a bit too well for the price.
It's especially powerful because you already have Sextons in the doctrine that will be targetting OKW HQs, and as soon as it's highlighted you can drop even more arty on at the same time, and goodbye HQ, it takes maybe 2 sexton barrages and 1 concentration barrage to destroy any okw HQ right now. |
Good changes to alliance of defiance overall, thanks for all the effort improving these maps. |
I don't know how you can fix puma accessibility. Maybe make it require t2 building AND a CP level? Because just t2 is too early, but battlephase 3 is too late
Like I said, this can be fixed easily by removing the call-in, making it build-able at 4CP or something. It would make its timing right around the time allied LV come out. |