the thing is once the axis get LMGs then they just do an attack move, and pin your squads and wipe them out. All they have going for them is that theyre slightly survivable against vehicles becuase of their numbers.
I'm personally somewhat ok with this. the main thing that i dont like is that soviets have no mid-late game infantry. I feel like penal squads are SUPPOSED to have that role. but in reality they just cost more than conscripts, have less abilities, and perform about as well or worse than them...
What is the penal squads role in this game? what unit do they counter? I think if they question could be answered than the soviets wouldnt feel so underwhleming in the infantry sector late game.
I think what most players have troubles understanding with the current penals is they do not fully understand soviet tier one. You need to think of soviet tier one as a scouting tier. You have snipers, scout car and penals. Snipers on hold fire and cloaked give you intel. Don't forget the flair too. Scout car gives you armor with sight bonus. Penals are an aggressive suicide unit to probe behind enemy lines. Although they need a Los increase to better represent their role.
Conscripts should be a long range dig and defend unit. Unfortunately because of Oorah and close range dps (ppsh upgrades) they are used in a human wave/suicide role. Which is what penals should be doing. The overlap of roles between penals and conscripts is one of the leading causes of this confusion.
Soviets need a redesign to clean up a lot of the big mess they are in. But it can be done with some small creative changes.