you mean like partisans and tankhunter cons? which can camo, nades AND Handheld AT upgrades?? Do you mean this?
How are those squad perform against infantry?
Posts: 1220 | Subs: 1
you mean like partisans and tankhunter cons? which can camo, nades AND Handheld AT upgrades?? Do you mean this?
Posts: 281
you mean like partisans and tankhunter cons? which can camo, nades AND Handheld AT upgrades?? Do you mean this?
Posts: 1614 | Subs: 3
Remember CoH1? Those Piat squads had camo just to ambush vehicles.
you mean like partisans?
and tankhunter cons?
Posts: 2358
Why mention CoH1 Brits in a balance thread? Also, AT specialists.
No other elite infantry has snares, because elite AI infantry should be easily counterable by light vehicles. It being combined with camouflage makes it even worse, because you can't even pick them off at range with vehicles until spotted. They have such excellent AI performance; once upgraded they're equal to Pgrens at low/mid range and much better than G43 Pgrens at long range. It's balance hell if they keep the faust with that performance.
Posts: 125
Posts: 3588 | Subs: 3
No other elite infantry has snares, because elite AI infantry should be easily counterable by light vehicles.
Posts: 2358
Posts: 3588 | Subs: 3
Guards AT rifle snare is more like a soft snare, one used to buy time, falls could use something like that instead of pfaust if a mine is not a solution...
Posts: 1614 | Subs: 3
What about Guards
(Zook) Rangers, (Zook) Paratroopers, (Schreck) Panzergrenadiers
Posts: 5279
Posts: 1351
I disagree. Players should be rewarded for using a unit properly. Ambush units should be very strong when ambushing and if they are just as good when not ambushing (see live falls) they will not be used as such.
Posts: 8154 | Subs: 2
What about Guards, Rangers, Paratroopers and Panzergrenadiers? Guards have AT rifles and snares, paras/rangers can upgrade with elite zooks and pgrens can upgrade with panzershreks. Why are those elite infantry not countered easily by light vehicles, but Falls are an issue?
Posts: 17914 | Subs: 8
you mean like partisans and tankhunter cons? which can camo, nades AND Handheld AT upgrades?? Do you mean this?
Posts: 5279
I understand. I just tought that a surprise attack from cover by AI close quarter specialist will be deadly anyway, especially when supplemented with a grenade. Looking at how good they are at dealing dmg they don't really need extra boost. It's sort of typical doubling on good ideas, which often turns out cheesy. Ambush idea and camo is really cool but why extra damage if the surprise and wiping potential are already there. Or maybe it's just me.
I agree with you on the snare though. They are 4 men squishy sqad and the ambush at surprise is cool. Especially that tanks need to be crippled anyway to get engine crit. It is good for lights, which is ok. Wish ostheer could have similar shock units.
Posts: 888
I stopped reading when you said volks are the best mainlines. Absolute hilarity.
Posts: 155
Im sick of this falls spam cheese. Please don't say l2p. Cause they keep on annihilating my soviet infantry. And specialist infantry like shocks and guards with dp upgrades. They also have snares. So yeah. Also come at 2 cp. Cost 340. Yeah soviets are fucked.
If i may ask why do shocks and guards cost 360 then? Why not standardize the cost? 6 men? Soviets die quicker. Idk y. But they do.
Posts: 155
One of the issues with lategame falls blobs in teamgames is that they basically always get +50% accuracy from their ambush bonus just by a-moving since there's so many craters everywhere and they melt things at any range (unlike commandos, stormtroopers, or partisans). It's a really brainless way to basically always have 150% (compared to their base) accuracy.
Posts: 818
Posts: 155
I think the issue with Falls is camouflage, which is an issue with all camouflaged units since there is no way for them to be detected unless a unit gets too close to them or you use flares. To that end, I think each faction should get designated units that can spot camouflaged units from double the distance of normal ones.
Soviets: T70 recon mode, M3A1
Ostheer: Scout Car
OKW: Kubel, Jagdpanzer
Brits: AEC, Pyrotechnics tommies
USF: M20, Major, Greyhound
Posts: 155
They could make sweepers detect at a larger radius.
The m20, M3, and UC each have extended detect radius. Bit hard to use vs fausting falls though
23 | |||||
15 | |||||
1 | |||||
1 | |||||
1 |