the rak is terrifying tank hunter..... but an awful AT gun... it needs to be the latter not the former
What are you saying?
Are you saying it needs to be a better AT or are you stating that it is going to be a worse AT gun.
Posts: 783
the rak is terrifying tank hunter..... but an awful AT gun... it needs to be the latter not the former
Posts: 2066
What are you saying?
Are you saying it needs to be a better AT or are you stating that it is going to be a worse AT gun.
Posts: 5279
It definitely would have a negative impact early game for the allies but I was thinking it should be available after 1 base built.
Anyway, this whole drama between Volks and Sturmpio about who should have the AT has made a complete mess on the design.
It is just not suitable for either currently.
Since none can really make a proper decision for how it should properly be.
Do you think it would be a better idea if Obersoldaten got the AT package instead?
Obers should be distinct like having 1 Panzerschreck and a snare. Would be nice to see.
Would be definitely stupid to have a simply copy of Panzergrens AT package.
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He says they are superb at moving around cloaked 2 at a time and hunting that lone tank and kill it in the blink of an eye. They however suck as a dedicated at gun as they are squishy.
The raketten werfer excels at cheese whilst failing at what it is supposed to do as a core at-gun unit lol...
What aboutingle Shrek, vehicle detection and AT satchel and reduced repair speed
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Some suggestions:
- Opel Blitz: I like the changes in general but the unit costs 20 - i repeat- 20 fuel. The Opel works like the US ambulance, the cost should be adjusted accordingly. Increase mp cost but take away the fuel cost.
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Just realized that the sturm officer didn't receive the Concentrated Fire ability from the arty field officer to compensate for the loss for the passive aura. It really should get that ability, I mean the other abilities of the sturm are just too expensive to be used consistently and the squad itself isn't that impressive combat wise either.
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Just realized that the sturm officer didn't receive the Concentrated Fire ability from the arty field officer to compensate for the loss for the passive aura. It really should get that ability, I mean the other abilities of the sturm are just too expensive to be used consistently and the squad itself isn't that impressive combat wise either.
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Sturm Offizier's ability to increase received accuracy of an enemy squad by 50% is a much more effective tool than the Artillery Officer's ability of increasing accuracy by 13% (vet 0-2) or 25% (vet 3). Not to mention it gets increased activation range and cheaper muni cost by 10 with veterancy this patch.
The Sturm Offizier is fine as it is currently, at most it could get some utility ability like smoke, nade or healing.
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Soviet commissar doesn't have any kind of aura, just expensive single target abilities.
Sturm will be perfectly fine on his own, being a powerful combat squad as well.
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I think smoke would be better because it's a ''sturm'' officer.
Also i think vet 3 and vet 5 should be switched.
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The accuracy bonus at vet 3 is far stronger than the STG at vet 5. I rather have them killing stuff earlier than looking cool earlier tbh.
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I am genuinely scared that we might never see the STG if it's at vet 5
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I am genuinely scared that we might never see the STG if it's at vet 5
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I really like that you reduced the price of command panther to compensate tech requirement. But what about Jagtiger? It has huge fuel cost which makes it really rare in 2v2 game modes but it;s common in 4v4. I suggest reduce it price for 20 fuel. They still have his old CP requirement.
Sturmofficer has nice changes but i feel like 3 ability is needed. Healing would be the best and would help OKW T2 strat which lacks of normal medic platform. I suggest to add it as vet 1 ability.
Plus as a balance team you meansioned that you thought about to make falls like commando squad or sturmtroopers. Well, there is an option to make them that way. What about to start with MP40, as it better fits within their assault role behind the lines. 4xFG42 upgradable for ammo cost to make them universal range unit.
Becoues you reduce the starting MP for OKW i would please to look into fuzziliers. They costs 280 MP and they aren't worth it's price. Now more than ever they won't be worth getting as a first, second or even third unit. Remember also that you have to pay for extra model after g43 upgrade - 25 MP. Consider reducing it's price to 260 MP.
and at last - rakketenwerfer still miss a lot. Crazy a lot. I would suggest to make 1000% accuracy when it is in cammo and increase it's basic value.
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