I'm at least 17% convinced you are capable of putting "221" and "sander" into google yourself.
If you do you'll find a quote about helping vs infantry, hunting snipers and assisting with LVs, not destroying them frontally.
Also, from the way you've written this post, didn't you confused 221(AI only) with 222(AI and AT) by a chance?
Don't worry mate, at least I am playing the game already
You have to show me a sentence that Sander writes "221 must be defeated by the Vickers UC", as you already mentioned. Otherwise, I have nothing to discuss with a troll. |
What controversial claim?
You are arguing that utility vehicle that is supposed to function as light fire support and frontline healing and then limited reconnesainse and supply cache is supposed to fight upgraded frontline vehicle.
You're the one with controversial claim to prove, what exactly in very low armor and lack of any penetration what so ever on the unit makes you believe its supposed to fight vehicles efficiently, especially frontally against a vehicle with twice the firepower and armor?
That's like complaining that centaur loses to StuG in frontal slugfest.
Mate I am talking about 221. 223 is a utility vehicle. Do you know about the utilities of UC and 221 without its upgrade? Uc has self repair and can function as an infantry carrier, while the only utility of the 221 is healing drop, which can be also dropped by spios. So, without the 223 upgrade, 221 is doctorinal, costs 15 fuel and has worse AI than 5fuel 60muni UC, also gets beaten by UC in a direct engagement. |
Yeah, search yourself discussions and modders insight from the time it was implemented for the first time.
Literally all of "documentation" you are looking for is here on .org in previous threads.
You are providing a controversial claim and need to provide a source or stop trolling.
Anyway, the balance team will decide if a doctorinal 15 fuel vehicle have to be defeated by a now 5-fuel price tag non-tech anti-infantry T0 carrier. |
That depends.
Against 222? Not really.
Against 221 or kubel? Most certainly yes, even more so upgraded.
Can you cite your source for the information? I would be glad to have the documentation. |
It has a turret.
UC does not.
221/3 cost also doesn't reflect its combat capability, but utility it provides.
It also isn't meant to fight any vehicles at all, but infantry.
Ok, what is the utility of 221? It costs more and falls behind the 5-fuel UC in every department. The utility part comes from the 223 upgrade. At least, one can offer it the possibility of 222 upgrade. This way, OKW player can choose between fighting performance and utility. 221 itself is not an effective unit if Vickers UC is on the field. |
Can someone consider buffing anti ULV capability of 221/3? At its price point and timing, it cant compete with an upgraded UC. Maybe we can start from a small add penetration buff for 223 upgrade, giving it a chance to stand against UC. This won't effect its ability to fight armored light vehicles. |
I think the best buff for these howitzers is to adjust some commanders. NO commander should have a howitzer and a one-shot howizer destroyer ability. This essentially makes usf and ukf artillery doctorines uncounterable with indirect fire. Same should be applied to ost and sov howitzer doctorines too. And, okw currently lacks such a doctorine and is highly vulnurable to howitzer play. This post considers mainly 2v2 games. |
This is not a new issue. I have same problem before. Sometimes, JP4 decides not to attack nearby vehicles in camo and I have to manually target them. |
Still crashes and connection issues. VPN makes it better, but not totally solves the issue.
Can not observe friends and custom games. Lists not loading at all.
Also, it will be good to normalize map names, where the possible number of players displayed before the name, for example[(2 - 4) Poltawa] . The new maps lacking this at all. [Belgorod] |
Numerous disconnections and sync errors in the games, still not fixed |