You going to ignore the fact that WP barrage -DOES NOT KILL- while incendiary DO?
You going to ignore the fact that delayed fuse is completely ineffective against infantry, unless you're blisfully unaware to what the timer on the ground that appeared suddenly is and its sole purpose is to poke at static structures?
It kills, but its not accurate enough to always hit the target and not slows down infantry, so they have the chance to escape easily. White phosphorous barrage is really hard to react, while a single inaccurate shot is easy to avoid being killed.
I have seen many timely use of delayed fuse barrage. And, even if you are right, a sole purpose is a sole purpose which ostheer one lacks.
You are comparing a single incendiary round (45mun) to white phosphorous barrage(25mun)?
Plus, US truck has an additional option in delayed fuse barrage (25mun).
Nobody cant deny the fact that USF mortar halftruck is a better choice than ostheer counterpart, yet at the same price. A total imbalance.
Targets of StuG and JP4 are light vehicles and mediums. Allied medium tank is usually 160 armor, making Stug and JP4 pen with 100% chance.
Unlike Axis, with the expection of Soviets Allies do not have access to another tier of tank destroyers that can deal with heavies. This means that their TD must be able to deal with the heaviest armor, otherwise we go back to the "I win"-King Tiger button.
Also, Allies usually don't have much heavy armor, so the Panther is an additional option as a brawler tank or against heavy call ins or heavier British tanks to reliably deal with them. That's why Stug and JP4 don't need the pen to deal with heavy armor.
Also, JP4 has 45 base sight which enables it to spot mediums for itself without being fired back on.
You are right. But JP4's performance not matches its high cost. 2 T34/76 can manage to beat JP4 with a lose of 1
Exactly.
In case you've missed about 50 posts in this thread explaining why, let me briefly get you on board:
It seems OK. However, if panther is a super-TD in the same class of M36 and FF, then it should get same range atleast.
And i dont think the cost of SU76 equals JP4. Same cost as M36, deals good with mediums only. The performance should justify the price.
They have 170 far penetration.
Their intended targets have 160 armor.
JP4 DOES self spot.
They are either much more durable or incomparably cheaper from allied counterparts.
Sorry but what do you mean by "intended"? Axis TDs intended to deal with mediums and allied TDs intended to kill heavies? The point of this topic is not their penetration performance against mediums.
JP4 does self spot at VET2, not by default.
The durability of JP4 is not enough to protect it against the INTENDED allied Super-TDs. 230armor vs 220/240/260 pen of M36. They can penetrate each other with every shot.
i dont think that i've ever seen a vet 5 jagdtiger
i assume it's a 4v4 thing in 1hr30min games
If you play or spectate custom games, especially in bridge or close maps, you would see vet5 Jagdtigers in action and its not rare that you think. Last day, i saw one in action in a 2v2 automatch in crossing in the woods while i was spectating.
A new patch is on the way and it can be fixed there.
Vet 5 JT was actually not that rare in any form of teamgame (2v2+) back when it was super strong.. if the game lasted around an hour or longer.
At vet 4 it had such a crazy mobility too, it was almost driving at panther speed -Im slightly exaggerating- and could do a 360° turn in no time
Back in those days, i was tired of JT crew's (Crew dazed) warning, as it got stunned by almost any shot and vet5 bonus of removing this effect was a huge benefit for this unit. And now what? What a big bonus at vet5!
For sure it'd be huge, but my point is, the JP4 has had a useless vet 5 for 2+ years now and i've tried getting it changed for that duration as well. has not been fruitful
I agree with you about JP4. But my point is that JT only receives a decorative start on its head at vet5 anything meaningful is welcome.