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Is It Me or Is the Coment Tank Absoulutely AWFUL?

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9 Aug 2019, 19:30 PM
#21
avatar of aerafield

Posts: 3034 | Subs: 3

I wish the Comet would get more specialized in its AT role so you have a reliabe option instead of the powerful but slow-ass Firefly on giant maps.

Dunno if its possible but I would adjust the scatter and accuracy of the Comet in such a way that it has even lower accuracy vs inf but more acc vs tanks. Then also buff the armor and the penetration a bit. It has mills grenades and phosphorus which is more than enough vs infantry.
So vs tanks it should be exactly as reliable as the Panther, with the same accuracy vs inf like the Panther. I'd also replace the vet 2 scatter bonus with reload bonus


Right now the Comet just feels like an overpriced piece of garbo that gets roflstomped by Panthers and JP4. The armor is so low that german anti tank weapons almost always penetrate now. (which they are supposed to, but not THAT reliable vs a 185 fuel tank)
9 Aug 2019, 19:37 PM
#22
avatar of Doomlord52

Posts: 960

The comet is basically a nightmare to balance. It's a fast, heavily armored, high HP, non-doc, AT, AI, medium tank, surrounded by specialists. It's pretty much assured to be either redundant or overpowered.

The speed can't really be increased, since it's already one of the fastest tanks in the game - more speed wouldn't really be all that helpful, and would likely cause problems.

The armor/hp is already very high, with the armor being higher than a panther, but the HP lower. If this was increased further, you end up with a better Churchill, which would make make that unit redundant. So that's not really an option, either.

The AT is good, but nothing incredible. It's better than a Cromwell, but worse than a firefly. If it was increased, we get into M36 territory, but with more HP/Armor, and also end up making the firefly pointless.

The AI is good, but nothing incredible, as well. It's also competing with the Cromwell and centaur, and I don't think that it's AI power should really challenge those two, either.



So what is there to do? A while back it was stronger all around, and that made it incredibly overpowered - so it was nerfed, although a bit too much. The question is, which stats should be increased to buff it, without making a different unit redundant?
9 Aug 2019, 19:38 PM
#23
avatar of LoopDloop

Posts: 3053

The Comet used to be easily the most powerful advanced medium. It has since been nerfed a little too much. As Katitof said, it would go a long way if its veterancy was improved.

Though the truth is that the tank is in need of a slight buff, there is no need to insult the devs working at Relic. I will politely ask you to refrain from such behavior in the future.

+1

I also think it could use better scatter vs infantry. It misses a painful amount of the time for having such a long reload and price tag.
9 Aug 2019, 19:49 PM
#24
avatar of aerafield

Posts: 3034 | Subs: 3

Fireflys handle AT well enough.


On a Crossing in the woods- or Road to Kharkov'ish map, yes, but on giant maps or maps with many sightblockers, the firefly really starts to fall behind and show its issues. It's too slow to escape a tank flank attack. And have you tried flanking an Elefant with fireflies? Good luck.


Massive panther, ele, jp4 gameplay is a big threat in 2v2 and upwards, the last thing the brits need is more reliable anti infantry tanks. :/
They already got cromwells, centaurs, and all the Churchill variants vs inf
9 Aug 2019, 19:56 PM
#25
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post9 Aug 2019, 15:56 PMhooosh
It is the most reliable, versatile stock heavy-ish tank with both powerful AI and AT performance in game. Just build 2 and sweep the map off anything axis.


Is this a joke? You just described the panther, not the comet, to a T.
9 Aug 2019, 20:12 PM
#26
avatar of Sander93

Posts: 3166 | Subs: 6

I wish the Comet would get more specialized in its AT role so you have a reliabe option instead of the powerful but slow-ass Firefly on giant maps.


I had the same idea personally - to get rid of its AI damage and double down on its AT to basically turn it into a Panther clone to give the UKF an interesting alternative to the Firefly (it works with JP4 and Panther for OKW, so why not). The UKF already have the Centaur, the Cromwell and the Churchill for AI, and as you said the Firefly has its limitations.

It's a bit radical at this point in the game's lifecycle though.
9 Aug 2019, 20:29 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8



I had the same idea personally - to get rid of its AI damage and double down on its AT to basically turn it into a Panther clone to give the UKF an interesting alternative to the Firefly (it works with JP4 and Panther for OKW, so why not). The UKF already have the Centaur, the Cromwell and the Churchill for AI, and as you said the Firefly has its limitations.

It's a bit radical at this point in the game's lifecycle though.

So give it vet that isn't purely decorational and let the crew steal tiger ace coax MGs for themselves.

That would also fix its AI problems without creating wiping potential.
9 Aug 2019, 20:38 PM
#28
avatar of Grumpy

Posts: 1954

Comet

The Comet is receiving changes that are similar in-spirit with the ones already described for the Cromwell. In addition to these changes, we are also reducing the range of the main gun of the Comet to 45 to match other anti-infantry-capable tanks (e.g., Pershing, Tiger). We believe that Comet’s higher-than-average armour and mobility will still allow it to overcome the reduced range. At the same time, this will make standoffs with the more-specialist Panther more balanced.

Main gun range from 50 to 45
Population cost increased from 16 to 18
Reduce rotation rate from 36 to 32 to prevent crush (same as Panzer4 levels)
Turret traverse rate from 40 to 45 (to compensate for chasis rotation changes)
Moving accuracy from 0.75 to 0.5
Rear armour reduced from 130 to 110
Fixed an issue where the grenade throw ability would sometimes not work
Fixed an issue where it was possible to use the grenade ability while moving
Increase horizontal scatter from 6 to 7.5
Distance scatter max from 4.2 to 6.4
Distance scatter obj min from 5 to 10
Distance scatter offset from 0.3 to 0.25
Cromwell/Comet Smoke Shell/White Phosphorus

We find the range of both abilities (80) and the lethality of the White Phosphorus to be over performing. At the same time, we are introducing a critical fix to both abilities to make them more reliable.

Range of Smoke Shell/White Phosphorus reduced from 80 to 45
Comet White Phosphorus will no longer finish off infantry models, bringing its performance in-line with other White-phosphorus abilities


I was wrong, it was more like an 9x nerf depending on how you look at the changes, and nothing in it made the standoffs with the Panther more balanced. Reverting the range decrease would help a litte versus Panthers as the Panther wouldn't always fire first, and it wouldn't affect AI that much due to the scatter nerfs. Giving it some of the moving accuracy back would help also. I don't think its a terrible tank, and UKF doesn't need more AI tank options, so a few small tweaks would work better.
10 Aug 2019, 17:23 PM
#29
avatar of Marcus1916

Posts: 3

The Comet used to be easily the most powerful advanced medium. It has since been nerfed a little too much. As Katitof said, it would go a long way if its veterancy was improved.

Though the truth is that the tank is in need of a slight buff, there is no need to insult the devs working at Relic. I will politely ask you to refrain from such behavior in the future.




It's absolutely necessary to insult them Dingbats, absolute moon cats! I politely give them my money and they give me nothing but a big pile of human waste on wheels/tracks. Please buy a comet tank and you will NOT kill any infantry. While one tiger tank shell will murder and full squad of British troops. RIDICULOUS!



I have saved games, that I only save because of this reason alone. To show people how AWFUL the game was designed. A game that comes to mind, one game this comet tank didn't move. Just sat there shooting at other German tanks, this Comet tank missed ALL six shots before being killed, SIX times! SIX! One, miss. Two miss. Three miss. Four miss. Five miss. Six miss.!!! Then blew up by two PANZER 4's. Yes PAZER 4's!!!


Two Cromwell's could NEVER, NEVER take on ONE tiger tank!




Whoever made that decision in the board room! What a bunch of Moon Cats.
11 Aug 2019, 00:01 AM
#30
avatar of LoopDloop

Posts: 3053



I had the same idea personally - to get rid of its AI damage and double down on its AT to basically turn it into a Panther clone to give the UKF an interesting alternative to the Firefly (it works with JP4 and Panther for OKW, so why not). The UKF already have the Centaur, the Cromwell and the Churchill for AI, and as you said the Firefly has its limitations.

It's a bit radical at this point in the game's lifecycle though.

I think that'd be interesting. IMO it should keep the grenade and phosphorous as compensation for not having a pintle 42 and make it more of a panther clone offensively (and offensive veterancy-wise).
11 Aug 2019, 07:42 AM
#31
avatar of KiwiBirb

Posts: 789

I think it should be better against tanks, and most if it’s anti infantry should come from its grenades
11 Aug 2019, 07:50 AM
#32
avatar of Snipercam7

Posts: 32





It's absolutely necessary to insult them Dingbats, absolute moon cats! I politely give them my money and they give me nothing but a big pile of human waste on wheels/tracks. Please buy a comet tank and you will NOT kill any infantry. While one tiger tank shell will murder and full squad of British troops. RIDICULOUS!



I have saved games, that I only save because of this reason alone. To show people how AWFUL the game was designed. A game that comes to mind, one game this comet tank didn't move. Just sat there shooting at other German tanks, this Comet tank missed ALL six shots before being killed, SIX times! SIX! One, miss. Two miss. Three miss. Four miss. Five miss. Six miss.!!! Then blew up by two PANZER 4's. Yes PAZER 4's!!!


Two Cromwell's could NEVER, NEVER take on ONE tiger tank!




Whoever made that decision in the board room! What a bunch of Moon Cats.


Don't be a dick mate, wind it in.
11 Aug 2019, 10:22 AM
#33
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I have saved games, that I only save because of this reason alone. To show people how AWFUL the game was designed. A game that comes to mind, one game this comet tank didn't move. Just sat there shooting at other German tanks, this Comet tank missed ALL six shots before being killed, SIX times! SIX! One, miss. Two miss. Three miss. Four miss. Five miss. Six miss.!!! Then blew up by two PANZER 4's. Yes PAZER 4's!!!


If you can't deal with RNG, then this is not the type of game for you.

Here you can see how accuracy works: CoH2 Vehicle Mechanics
Here you can find target sizes and accuracy values for vehicles: coh2db.com/stats

Comet has a higher chance to hit a Panzer 4 than the other way around.
11 Aug 2019, 10:32 AM
#34
avatar of Grim

Posts: 1097

At this stage I think the easiest solution would be to make it a carbon copy of the T34-85, including price.

Vet would need fixing too.

Although I still think that we're debating as to where to put a new plaster on a wound when it's already turned gangrenous and needs cutting off. The UKF faction is so lacking in identity-with a few units carrying the whole faction-that it needs a massive overhaul.
11 Aug 2019, 15:33 PM
#35
avatar of distrofio

Posts: 2358





It's absolutely necessary to insult them Dingbats, absolute moon cats! I politely give them my money and they give me nothing but a big pile of human waste on wheels/tracks. Please buy a comet tank and you will NOT kill any infantry. While one tiger tank shell will murder and full squad of British troops. RIDICULOUS!



I have saved games, that I only save because of this reason alone. To show people how AWFUL the game was designed. A game that comes to mind, one game this comet tank didn't move. Just sat there shooting at other German tanks, this Comet tank missed ALL six shots before being killed, SIX times! SIX! One, miss. Two miss. Three miss. Four miss. Five miss. Six miss.!!! Then blew up by two PANZER 4's. Yes PAZER 4's!!!


Two Cromwell's could NEVER, NEVER take on ONE tiger tank!




Whoever made that decision in the board room! What a bunch of Moon Cats.

Your money is not more worth than any of the 3460900 players that also bought the game, if you keep being disrespectfully then there is only one solution

11 Aug 2019, 17:45 PM
#36
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



It's a bit radical at this point in the game's lifecycle though.


Is it? The Comet's already not great vs infantry anymore. I feel like you could do it, but I dont think it needs that much in the form of AT buffs

11 Aug 2019, 17:58 PM
#37
avatar of distrofio

Posts: 2358

Imo comet is lackluster until its paired with a FF. They complement each other for AT
11 Aug 2019, 23:53 PM
#38
avatar of LoopDloop

Posts: 3053





It's absolutely necessary to insult them Dingbats, absolute moon cats! I politely give them my money and they give me nothing but a big pile of human waste on wheels/tracks. Please buy a comet tank and you will NOT kill any infantry. While one tiger tank shell will murder and full squad of British troops. RIDICULOUS!



I have saved games, that I only save because of this reason alone. To show people how AWFUL the game was designed. A game that comes to mind, one game this comet tank didn't move. Just sat there shooting at other German tanks, this Comet tank missed ALL six shots before being killed, SIX times! SIX! One, miss. Two miss. Three miss. Four miss. Five miss. Six miss.!!! Then blew up by two PANZER 4's. Yes PAZER 4's!!!


Two Cromwell's could NEVER, NEVER take on ONE tiger tank!




Whoever made that decision in the board room! What a bunch of Moon Cats.

Jeez calm down dude. You're gonna burst an artery.
12 Aug 2019, 04:57 AM
#39
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Insulting the devs, ignoring a warning from a moderator.

As this thread has degenerated into insulting Relic three times already, I see no reason for it to still be active.

/locked.
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