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Questions about re-crew in team weapons

4 Aug 2019, 14:07 PM
#1
avatar of Maret

Posts: 711

How works recrewing in teamweapons when you use elite troops (shocks, falls, commandos, pathfinders e.t.c).
Does crew get decreased battle stats or their stats stay the same? Cost of reinforce was as for elite units or not?
There is difference between recrew with ACE units and newbie?
If you recrew with newbie and your team wepon got level, battle stats of elite crew will aso increase like in regular situation or only buffs to team weapons will be apply?

4 Aug 2019, 15:23 PM
#2
avatar of Sander93

Posts: 3166 | Subs: 6

Recrewing models keep the stats of their old unit, namely:
- target size;
- weapon;
- armor (Shocks);
- sight range.

However also note that they keep the reinforcement cost. So a team weapon recrewed by elite infantry will be very expensive to reinforce.
4 Aug 2019, 15:29 PM
#3
avatar of PanzerFutz

Posts: 97

Recrewing models keep the stats of their old unit, namely:
- target size;
- weapon;
- armor (Shocks);
- sight range.

However also note that they keep the reinforcement cost. So a team weapon recrewed by elite infantry will be very expensive to reinforce.


But not veterancy - re-crew resets vet levels to 0, right?
4 Aug 2019, 15:47 PM
#4
avatar of Maret

Posts: 711

If i recrew with 5 star volks, my weapon will be with self-heal like regular volks?
4 Aug 2019, 15:49 PM
#5
avatar of Hon3ynuts

Posts: 818

jump backJump back to quoted post4 Aug 2019, 15:47 PMMaret
If i recrew with 5 star volks, my weapon will be with self-heal like regular volks?


No, models do not carry over veterancy
5 Aug 2019, 03:32 AM
#6
avatar of Mazianni

Posts: 785







Do bulletins affecting a unit type still apply to models recrewing team weapons? Like the 2% RA bonus to pioneers or the 3% RA bonus to paratroopers; would this apply to the models even once part of a team weapon crew? I know paratroopers can still paradrop even when part of a gun crew, for example, and Rangers used to have their damage resistance still.
5 Aug 2019, 07:06 AM
#7
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Pretty sure bulletins keep applying, since those are model based.
5 Aug 2019, 14:56 PM
#8
avatar of Grumpy

Posts: 1958

Recrewing models keep the stats of their old unit, namely:
- target size;
- weapon;
- armor (Shocks);
- sight range.

However also note that they keep the reinforcement cost. So a team weapon recrewed by elite infantry will be very expensive to reinforce.


I think the units that are more than 1 pop cap per model also keep that extra pop cap, so I wouldn't recrew a MG34/raketen with Obers.
5 Aug 2019, 15:26 PM
#9
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Pretty sure sight range from vet carries over to the recrewed team. Unsure about abou RA from vet.
6 Aug 2019, 07:24 AM
#10
avatar of WAAAGH2000

Posts: 732

Recrewing models keep the stats of their old unit, namely:
- target size;
- weapon;
- armor (Shocks);
- sight range.

However also note that they keep the reinforcement cost. So a team weapon recrewed by elite infantry will be very expensive to reinforce.

Excuse me,when Consript reinforcement other infantry squad,which data will be keep?
6 Aug 2019, 07:29 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8


Excuse me,when Consript reinforcement other infantry squad,which data will be keep?

Target size.
6 Aug 2019, 08:03 AM
#12
avatar of WAAAGH2000

Posts: 732


Target size.

So which vet bouns when Cons refinement other squad will be use?
6 Aug 2019, 09:01 AM
#13
avatar of Katitof

Posts: 17914 | Subs: 8


So which vet bouns when Cons refinement other squad will be use?

Of the squad they joined obviously.
6 Aug 2019, 09:01 AM
#14
avatar of Vipper

Posts: 13496 | Subs: 1


So which vet bonus when Cons refinement other squad will be use?

As far as I know, merged conscripts model have all the entity properties a conscript model has and the default weapon of they squad they have merged in.

The gain any and all squad properties of they squad they merged in including all vet bonuses.

A similar thing applies to re-crewed weapons only in this case they are armed with their own default weapon.


(that is probably the reason why AI could use AT grenades from squads that conscripts had merged too)
6 Aug 2019, 09:05 AM
#15
avatar of WAAAGH2000

Posts: 732

jump backJump back to quoted post6 Aug 2019, 09:01 AMVipper

As far as I know, merged conscripts model have all the properties a conscript model has and the default weapon of they squad they have merged in.

The gain any and all squad properties of they squad they merged in including all vet bonuses.

A similar thing applies to re-crewed weapons only in this case they are armed with their own default weapon.

Thx
6 Aug 2019, 09:07 AM
#16
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post6 Aug 2019, 09:01 AMVipper
The gain any and all squad properties of they squad they merged in including all vet bonuses.


Except Shocktrooper armor, right?
6 Aug 2019, 09:13 AM
#17
avatar of Maret

Posts: 711

If i will merge them with engeeners speed of repair still the same? I heard someone told that it decreased.
6 Aug 2019, 10:23 AM
#18
avatar of Vipper

Posts: 13496 | Subs: 1



Except Shocktrooper armor, right?

As far as I know shock troop's armor is a entity property and not a squad property so there would be no reason for a conscript entity to inherit it.
6 Aug 2019, 10:28 AM
#19
avatar of ullumulu

Posts: 2243

what happen when a cons merge with other squads like shocks?
6 Aug 2019, 10:43 AM
#20
avatar of Maret

Posts: 711

what happen when a cons merge with other squads like shocks?

They don't got armor, only ppsh and grens.
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