Game is almost balanced
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Posts: 1954
I was watching latest 2v2 tourney to see how top players are pushing each faction to its limit and came to conclusion that game is almost balanced. But one thing bothered me: allies often could secure 2 fuel points in early game. I think if balance team nerfs allies early game a little (and usf units mentioned above) game will be in a best spot yet (just like panther). Discuss.
So you watched the VonIvan/Isuldur matchups with the allies losing both of the first two games (I didn't see the third so have no comment on it) and concluded that allies need further nerfs, and that somehow the Jackson is an early game unit?
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Posts: 528 | Subs: 1
So you watched the VonIvan/Isuldur matchups with the allies losing both of the first two games (I didn't see the third so have no comment on it) and concluded that allies need further nerfs, and that somehow the Jackson is an early game unit?
1. Allies lost third game too.
2. I was suggesting to nerf allies early game IN ADDITION to jackson, scott amd pack howi nerfs. L2Balance.
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Soviets are a bit too strong as well
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Genius. 100000IQ mode.
Posts: 711
I was watching latest 2v2 tourney to see how top players are pushing each faction to its limit and came to conclusion that game is almost balanced. But one thing bothered me: allies often could secure 2 fuel points in early game. I think if balance team nerfs allies early game a little (and usf units mentioned above) game will be in a best spot yet (just like panther). Discuss.
Really? Maybe i wrong, but the most popular unit (if not talking about standart units) in recent games was...walking stuka! in some matches even 2. It is the most unbalanced unit in my opinion, while bad player couldn't use it efficient enough (beacause don't know retreat pathes in maps), pro could. Especially last game where VonIvan team played. Walking stuka don't follow the rule of ALL artillery units in game - greater distance - greater scatter. What thinking about those who make such design is big secret for me. It should be moved to behavior of other rocket arty units.
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Walking stuka don't follow the rule of ALL artillery units in game - greater distance - greater scatter.
This design choice has never stopped blowing my mind. But OKWs design at launch was just absurd, some things were bound to get left over
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They should have cancelled, delayed the DLC, and given them a total overhaul. Instead, we've been doing that in live one tiny tweak at a time for years.
Posts: 1954
Really? Maybe i wrong, but the most popular unit (if not talking about standart units) in recent games was...walking stuka! in some matches even 2. It is the most unbalanced unit in my opinion, while bad player couldn't use it efficient enough (beacause don't know retreat pathes in maps), pro could. Especially last game where VonIvan team played. Walking stuka don't follow the rule of ALL artillery units in game - greater distance - greater scatter. What thinking about those who make such design is big secret for me. It should be moved to behavior of other rocket arty units.
This. It's really strange that COH2 took rocket artillery which was the least accurate and turned it into laser-guided missiles.
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1. Allies lost third game too.
2. I was suggesting to nerf allies early game IN ADDITION to jackson, scott amd pack howi nerfs. L2Balance.
Ah, so nerfing USF mid to late game is apparently already a given. Better kill the early game too, for ALL Allied factions of course. God forbid if Axis factions only get a 50% winrate.
Gotta love also the reasoning: "I saw a couple of games!"
That pretentiousness level is waaaaaaaay over 9000.
I mean, you could start a decent discussion about which units you think to be OP, why and how you want them to be changed. Also you could contribute to ongoing discussions with intelligent input and interesting thoughts. Does not seem like your way to do it.
Posts: 1954
I can't believe specops isn't banned for the 2v2 tourney. Doesn't seem in the best interest for competitive play
This design choice has never stopped blowing my mind. But OKWs design at launch was just absurd, some things were bound to get left over
It shouldn't be banned for tourney's unless it is banned for automatch. There should be a price adjust and a time nerf for artillery flares.
Posts: 528 | Subs: 1
Ah, so nerfing USF mid to late game is apparently already a given. Better kill the early game too, for ALL Allied factions of course. God forbid if Axis factions only get a 50% winrate.
Gotta love also the reasoning: "I saw a couple of games!"
That pretentiousness level is waaaaaaaay over 9000.
I mean, you could start a decent discussion about which units you think to be OP, why and how you want them to be changed. Also you could contribute to ongoing discussions with intelligent input and interesting thoughts. Does not seem like your way to do it.
Sorry mate but jackson, scott and pack howi nerfs at this point are certain. The question is how hard should the riflemen be nerfed. 300mp, same as penals, seems fair. But i would like to hear your opinion.
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OP is probably rofl
Posts: 3114 | Subs: 2
Sorry mate but jackson, scott and pack howi nerfs at this point are certain. The question is how hard should the riflemen be nerfed. 300mp, same as penals, seems fair. But i would like to hear your opinion.
I really do think that you should apply for a position at Relic.
No, but seriously:
If you think something is wrong go and make a decent argument. We can discuss about a lot here, but at the moment your point is "XYZ OP! NERF!!!!111!eleven"
Great stuff mate. Great stuff.
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Posts: 528 | Subs: 1
I really do think that you should apply for a position at Relic.
No, but seriously:
If you think something is wrong go and make a decent argument. We can discuss about a lot here, but at the moment your point is "XYZ OP! NERF!!!!111!eleven"
Great stuff mate. Great stuff.
But i did make argument about overly dominant allies early game based on latest tournament performance. Thats why i think allies early game power (especialy usf) should be toned down.
Jackson, scott and pack howi nerfs were almost confirmed by balance team members in other threads (they were discussing HOW to nerf these units, so we can assume they WILL nerf them). No need to get mad at me bruh! Yo dawg cmon!
Posts: 1954
Oh man! The op has the smell of sarcasm. We've been baited
OP is probably rofl
Yes, I fell for it.
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