15 minute Tiger/Tiger Ace in 4v4
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It's... not pleasant. It would be one thing if the commanders were a specific gimmick/theme, but both axis commanders have enough to be a proper meta commander.
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Basically instead of nerfing stuff repeatedly until it sees no use lets balance OP with OP like the good old days. Old B4 precision shot meta vs KT anyone?
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This patch is allied inf spam and axis tank spam.
Welcome to coh2
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imo many powerful units come too early in the game. The timing of units arrival needs an overhaul imo.Sooo many units .. why can admit that this one is simple op in teamgames ? Pls can u focus on that because i feel your next post will be about jackson arive too early too or woverine
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Sooo many units .. why can admit that this one is simple op in teamgames ? Pls can u focus on that because i feel your next post will be about jackson arive too early too or woverine
Rule #1, can't condemn axis units, because krupp steel.
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T4 plus heavy tank costs approx 400 fuel, (15 mins with 27 fuel income, but realistically it's about 20 min) and in team games even earlier as less points are cut off and due to caches.
Earlier, it always was 13 CP, which you would not reach before ~20 min.
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Sooo many units .. why can admit that this one is simple op in teamgames ? Pls can u focus on that because i feel your next post will be about jackson arive too early too or woverine
Pls can you focus on what I post and NOT what you guess I will post about.
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Either they need a Cp requirement or require all tech to be build like current kt
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If Axis are able to buy a 230 fuel unit after teching to T4, Allies should be able to get a 130-140 fuel unit out as well. Unless you really screwed up your early to mid game, but then it's okay if the opponent fortifies a strong position.
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If they Tiger are op they should be fixed. If the m36 are also OP they should also be fixed.
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Many people in 4vs4 skip as allies light vehicles to get fast arty or tank out.
Also many people just camp, when they have half the map, which is also bad idea now.
--> As allies get vehicles out and push.
And it depends on the map.
On Steppe i don't care for a tiger rush for example. But you can't do that anyway there. Same on redball.
Where this tactic works well is:
liene forest, vielsam and lanzerath ambush. Because there you have a save fuel income.
But yes we need to make 1 more stuff to avoid this fast rush.
The balance team is thinking atm.
But the plan was to get away from CP needed.
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The problem is:
Many people in 4vs4 skip as allies light vehicles to get fast arty or tank out.
Also many people just camp, when they have half the map, which is also bad idea now.
--> As allies get vehicles out and push.
And it depends on the map.
On Steppe i don't care for a tiger rush for example. But you can't do that anyway there. Same on redball.
Where this tactic works well is:
liene forest, vielsam and lanzerath ambush. Because there you have a save fuel income.
But yes we need to make 1 more stuff to avoid this fast rush.
The balance team is thinking atm.
But the plan was to get away from CP needed.
In team games, light tanks are useless, it will be destroyed almost instantly or it will not be useful (A large number of AT guns), so players expect medium tanks or heavy ones for Germany because they are now available at the same time as medium ones. So the most realistic scenario is to make heavy tanks come later than the medium ones but not too late: by the end of the game or when you have the resources, but in heavy tanks there is no point.
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