15 minute Tiger/Tiger Ace in 4v4
25 Jun 2019, 17:17 PM
#121
Posts: 1220
About cp or call-in for example i think Cp4 grayhoud is usless for 4v4 it should be avalible after full officer
25 Jun 2019, 17:20 PM
#122
Posts: 1484
If Tiger Ace is allowed to be built within 13 minutes ( I did this last night) then all the other heavy units/call ins should be built in a similar way. Tiger Ace is WAY too good to right now for 13 minute.
25 Jun 2019, 17:27 PM
#123
Posts: 2458 | Subs: 1
If Tiger Ace is allowed to be built within 13 minutes ( I did this last night) then all the other heavy units/call ins should be built in a similar way. Tiger Ace is WAY too good to right now for 13 minute.
Opponent was easy AI? No way can you get a Tiger Ace that fast in a game of somewhat evenly skilled players. And if your opponent is way worse spamming Ostwinds or P4would finish the game even faster.
25 Jun 2019, 17:29 PM
#124
Posts: 1484
Opponent was easy AI? No way can you get a Tiger Ace that fast in a game of somewhat evenly skilled players. And if your opponent is way worse spamming Ostwinds or P4would finish the game even faster.
Definitely not equally skilled players but if I can skip T2 and T3 I can get away with fast tech with Tiger Ace. The new commander also doesn't have munition dump so 2 PGs with Shreks is more than enough AT.
25 Jun 2019, 17:32 PM
#125
Posts: 3166 | Subs: 6
About cp or call-in for example i think Cp4 grayhoud is usless for 4v4 it should be avalible after full officer
No. This is why CP requirement is a necessary evil sometimes. It's too late for team games, but putting it in an officer tech would let it come way too soon in 1v1s. There's nowhere else to put the M8 Greyhound in tech, so it has to be behind CPs. Same for the Valentine at 5 CPs.
25 Jun 2019, 17:40 PM
#126
Posts: 13496 | Subs: 1
Can the CP gain be fixed to be around the same across mods?
25 Jun 2019, 18:41 PM
#127
Posts: 1392
Why tiger is a call-in while M10 is not.
Because it has a limit to 1 at same time, same as IS2, ISU152, KV2 and 8, Pershing.
M10 is like T34/85, StuG E, etc.
25 Jun 2019, 18:56 PM
#128
Posts: 1220
Can the CP gain be fixed to be around the same across mods?that would be great or just fix fuel income on 4v4 maps somehow
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