Bug Report for Commander patch
Posts: 328
Posts: 4474
No just the Panzerfusilier G43s, because it gives 3 rifles.no it's still 1 weapon slot they just can't get both
Grenadiers/Panzergrenadiers can still go to town with picked up weapons.
Posts: 682
Posts: 18
Posts: 155
Posts: 57
Either get it MG42 upgrade and make the coaxial MG stats same as normal tiger, or make the commander visible only in spearhead mode.
Posts: 13496 | Subs: 1
I would some time loose the button for retreating unit
Map was the new market map.
Posts: 2184 | Subs: 2
Soviet paratroopers are not in fact paratrooping, they walk from the edges of the map like any other call-in infantry
In this commander, now there is nothing at all from the “Airborne Forces”: paratroopers cannot parachute, there are no ability to act in the rear, no skin, they are now just partisans in the steroids for backstabbing. The only ability that was really used in the Airborne Forces is the DShK drop.
Posts: 590 | Subs: 10
edit: Or from buildings?
Posts: 17914 | Subs: 8
A bug I discovered:
The new Wehrmacht commander tiger ace seems to be a call-in unit at 0CP. I assume this is a bug because no one who has played the game over the last 6 years would ever make this an intended feature especially after 5 months of testing...
Read patch notes, its not a call-in, you need T4 to field it.
Posts: 57
@Wittmann39 complaining that it's useless because it can't self spot? Self spotting causes enough problems as it is. If you want more sight range, spot for it using infantry or 222 as is intended. It is already exceptional against infantry and armour and can be called in instantly as soon as the heavy panzer HQ is up, what more do you want from this unit? A railgun? Laser point defense? XD
If you want it to self spot it would have to go up to 15 CP again. Which I'm not overtly against. If it comes out that late Self spotting could be considered but IMO it should go up to 12 CP anyway, especially if it remains a call in.
You just misunderstood my point.
I asked to remove the commander looking with his binoculares, as the unit got a normal sight now. It can get regular pintle mounted MG42 now instead of this iconic commander.
Posts: 3032 | Subs: 3
Infantry sections are no longer able to build trenches.
Can confirm, brits cant build trenches
Posts: 220
You just misunderstood my point.
I asked to remove the commander looking with his binoculares, as the unit got a normal sight now. It can get regular pintle mounted MG42 now instead of this iconic commander.
Ah woops my bad, sorry I read that as "command tiger ace" rather than "commander of the tiger ace". Maybe I need some sleep. XD
Yah a pintle mount would be ok
Posts: 63
Posts: 220
I can't use any Pioneer OKW abilities some times, I click in the unit, I move the unit but nothing appears in the unit habiliy,then I click again and everything appears.
I have also found this as OKW and also as UKF too. I have to click a unit of a different type and then click back again in order to fix it.
Also yes, British infantry can no longer build trenches. I think this may be a bug, but if not I suggest either making sappers able to build them instead to prevent trench rushing points or locking it behind anvil specialisation if it really is deemed to powerful. Part of british infantry's utility is that they fight better when in heavy cover and garrisoned. By limiting them to only sandbags is essentially a nerf to british on certain maps but only on certain maps. Which seems a little silly.
Posts: 4474
Posts: 246
I have also found this as OKW and also as UKF too. I have to click a unit of a different type and then click back again in order to fix it.
Also yes, British infantry can no longer build trenches. I think this may be a bug, but if not I suggest either making sappers able to build them instead to prevent trench rushing points or locking it behind anvil specialisation if it really is deemed to powerful. Part of british infantry's utility is that they fight better when in heavy cover and garrisoned. By limiting them to only sandbags is essentially a nerf to british on certain maps but only on certain maps. Which seems a little silly.
that can be something with sanbags ghosting fix
Posts: 3166 | Subs: 6
Can confirm, brits cant build trenches
that can be something with sanbags ghosting fix
Correct. Trenches caused some issues with the new ghost sandbagging fix script so we reverted the changes to them. However it seems by accident we reverted the option to build them at all (oops). Will be fixed in a hotfix patch next week.
Livestreams
92 | |||||
12 | |||||
9 | |||||
36 | |||||
16 | |||||
15 | |||||
6 | |||||
5 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.34957.860+14
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, truvioll94
Most online: 2043 users on 29 Oct 2023, 01:04 AM