Just mentioning this, the M5 halftruck can only take one 7 man conscript squad and nothing else (not even a different squad).
Also, the wehrmacht expert AI ( prob check others too) is messed up. They seem to be stuck in a endless loop of spamming pioneers and mgs.
Thanks for taking the time to report these. The Half Track issue is known and the AI is just bugged out because of the way the mod works (as a victory condition), which won't happen on the live release of the patch.
Just mentioning this, the M5 halftruck can only take one 7 man conscript squad and nothing else (not even a different squad).
Also, the wehrmacht expert AI ( prob check others too) is messed up. They seem to be stuck in a endless loop of spamming pioneers and mgs.
The bots are not teching up is the problem. Set against a Soviet and you will see only CE and cons, okw and Brits are more diverse but non of the bots are teching up
Not necessarily that it would be the Guard Mosin rifle. This may be the new high-quality Mosin rifle, which have characteristics between the Conscript Mosin and the Guard Mosin.
kat i didn't think u would fall so low as AAA and fake stats, i thought u were a man with standards
Not faking, having too many tabs opened.
Had SVT vs guard mosins opened rigtht next to con mosin vs guard mosin.
Add 2 and 2 together for the rest of the story.
I've said 0.4 dps, which is accurate at long range, at cqc its bit more, but if you compare it with current cover bonus, its roughly the same at close range and less half of the bonus at long range(ignoring 7th model base dps).
Not faking, having too many tabs opened.
Had SVT vs guard mosins opened rigtht next to con mosin vs guard mosin.
Add 2 and 2 together for the rest of the story.
I've said 0.4 dps, which is accurate at long range, at cqc its bit more, but if you compare it with current cover bonus, its roughly the same at close range and less half of the bonus at long range(ignoring 7th model base dps).
would it be better as it give them more damage were they are supposed to be good and even give them better moving accuracy ?
would it be better as it give them more damage were they are supposed to be good and even give them better moving accuracy ?
You could argue about that, but there would be problems with transparency on which model is using what, cons swapping mosins for mosins or inconsistently losing dps.
Again, if weapon upgrade was to be the way, I'd go with SVTs which solves all of the above.
You could argue about that, but there would be problems with transparency on which model is using what, cons swapping mosins for mosins or inconsistently losing dps.
Again, if weapon upgrade was to be the way, I'd go with SVTs which solves all of the above.
yea but the road seems closed that's why i opted for guard mossin
I think 6 Guard mosins (without other bonuses) should be added as alternative upgrade in commander mod, at very least it's worth testing it to see how it performs compared to 7 man/cover bonuses/mp decrease/shared vet.
If the balance team really wants to go on with giving conscripts such a large dps bonus on top of the extra model, atleast consider removing the lower reinforcement cost.
Yes it is, my bad. The cover bonusses do apply there, I thought you were talking about the next test with the Panzergrenadiers closing in to within the 10 range threshold.
What if the cover bonus was removed from the 7 man upgrade and added as a global upgrade on the HQ for something like 250 MP and 30 fuel, but also toned down to 30-40%?
Penal had their DPS increased to be used more often and it lead to chain reaction increasing the DPs of Guards, then shock and now Conscripts.
Well, that's actually wrong.
Guards were not "buffed" overall. They just overnerfed them and then they rectified and the end product remains an inferior unit but "balanced" considering the changes in the overall game. We have already gone through this but for others:
Shocks were not bad because of Penals. Shocks were "average" at best after WFA were released (seeing use only mostly when KV8 was OP) and not worthy after OKW rework.
Finally, the funny thing is that Penals saw no use for years, because they actually made them Riflemen for Soviets. Original design was 6 man G43 squad with the same premium cost as PG.
Conscripts: as i said before, i just hope that the cover bonus is just slight over the top for people to actually try it. This is just a common practice when you implement a new feature.
Guards were not "buffed" overall. They just overnerfed them and then they rectified and the end product remains an inferior unit but "balanced" considering the changes in the overall game. We have already gone through this but for others:
Shocks were not bad because of Penals. Shocks were "average" at best after WFA were released (seeing use only mostly when KV8 was OP) and not worthy after OKW rework.
Finally, the funny thing is that Penals saw no use for years, because they actually made them Riflemen for Soviets. Original design was 6 man G43 squad with the same premium cost as PG.
Conscripts: as i said before, i just hope that the cover bonus is just slight over the top for people to actually try it. This is just a common practice when you implement a new feature.
The Guards used to be bad because of bug that made them jumped around and not fire. Only when that was fixed they showed their true fire power.
The point I making thou is different, increasing DPS not the way to go to fix diversity issues because it leads to a chain reactions of buffs. This continuous circle of buffs has to stop.
Cover bonus is too high IMO, but other than that the conscript buff is balanced. It makes more sense in the context of the unit to increase the squad size than to give them an upgrade, and it also synergizes with their abilities.
Part of the discussion needs to be on what the upgrade is worth/ should provide. Should the upgrade only make cons a better chump unit for capping and recrewing weapons? Then they should probably reinforce faster but not have such a cover bonus. Should they become a very effective squad in green cover but remain shit outside? Then they should retain the cover bonus and beat other baseline squads in cost effectiveness when in cover.