Login

russian armor

Pathfinders need a nerf don't they?

29 Jan 2019, 16:33 PM
#21
avatar of Mr.Flush

Posts: 450



But they get even more sight than pios at vet 1. And pios are hardly capable fighting units. Avoiding mgs and being able to fight at long range reduces bleed which offsets high reinforcement. I don't think I'd change any raw stats but the extra sight at vet 1 should be moved to vet 2, or grant a larger sight boost at vet 3.


Then build something other than mgs. Mgs and mortar spam should not be able to beat everything usf has.
29 Jan 2019, 16:49 PM
#22
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Pathfinders are mediocre. They need a rework like JLI without making them bonkers OP.
ddd
29 Jan 2019, 17:38 PM
#23
avatar of ddd

Posts: 528 | Subs: 1

Its funny that back when PF were 1cp nobody would ever suggest that they are overperforming or even performing good at all. Last patch they were dropped to 0cp because literally nobody was building them and now we hear stories about maphacking Pathfinder blobs that obliterate everything in their way. After i saw some high level players use this strategy and fail miserably (vonivan, luvnest for example) i think the only eplanation as to why some people are struggling against pathfinders spam is because they are being outplayed by their opponent. And comparinig pathfinders to jaegers is just comical, its hard to not take it as trolling.
29 Jan 2019, 17:50 PM
#24
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post29 Jan 2019, 17:38 PMddd
Its funny that back when PF were 1cp nobody would ever suggest that they are overperforming or even performing good at all. Last patch they were dropped to 0cp because literally nobody was building them and now we hear stories about maphacking Pathfinder blobs that obliterate everything in their way. After i saw some high level players use this strategy and fail miserably (vonivan, luvnest for example) i think the only eplanation as to why some people are struggling against pathfinders spam is because they are being outplayed by their opponent. And comparinig pathfinders to jaegers is just comical, its hard to not take it as trolling.

Pure axis bias
29 Jan 2019, 18:03 PM
#25
avatar of Fire and Terror

Posts: 306

i have no problem with those units per se, but i think double bar on them is a bad design, since it kind of negates their CQC weakness. The only problem i see with going double bar is the insane drop chance.
They might need a reduction to 1 weapon slot, and a light vet buff to compensate
29 Jan 2019, 20:46 PM
#26
avatar of Stug life

Posts: 4474

jump backJump back to quoted post29 Jan 2019, 16:49 PMTobis
Pathfinders are mediocre. They need a rework like JLI without making them bonkers OP.
just give them the 0.9 accuracy in cover too so they can snipe
29 Jan 2019, 20:47 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8



But they get even more sight than pios at vet 1. And pios are hardly capable fighting units. Avoiding mgs and being able to fight at long range reduces bleed which offsets high reinforcement. I don't think I'd change any raw stats but the extra sight at vet 1 should be moved to vet 2, or grant a larger sight boost at vet 3.

You do realize recrewed weapons do not inherit vet of a squad that captured them?

And out of 4 engineer units, 2 can fight and pios are one of them(excluding sturmpios and assault engies as they are their own tier).
29 Jan 2019, 21:41 PM
#28
avatar of Onimusha

Posts: 149

I think they are fine, maybe it's a little bit difficult with early whermacht game cause they can see from beginning your mg positioning.
29 Jan 2019, 21:58 PM
#29
avatar of aerafield

Posts: 3041 | Subs: 3

Pathfinders are fine IMO and not OP at all. The only thing which is debatable is the insane sight range so they can spot HMGs long before entering the MG's arc of fire... but that would have to be addressed on JLI's and Pyrotechnical Inf sections as well.

Whenever I saw someone crying about Pathfinder spam being a broken strat on stream, it was someone who tried to counter them with HMGs. If you just get a good amount of inf yourself and use cover with them, the Pathfinders can't do jackshit.

The scoped M1 Garand Rifle has a terrible performance vs any sort of cover.
29 Jan 2019, 22:01 PM
#30
avatar of Cresc

Posts: 378

You guys the sighting is definitely out of proportion being able to unravel units through the fog of war is extremely op at this stage.
Remember how the usf mortar had a unit spotting bug? It's the same now.

I know it's a scouting unit! so is the sniper, scout car or t70 and they don't just "spot" units at miles distance, the maximum sight increase you get is 25% from a vet 3 T70?
29 Jan 2019, 22:22 PM
#32
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post29 Jan 2019, 22:01 PMCresc
I know it's a scouting unit! so is the sniper, scout car or t70 and they don't just "spot" units at miles distance


Pathfinders have the same default 50 view range that all scout units have. Like the M3 Scout Car, JLI, M20, Puma or the 222. Snipers have 45 default sight range because otherwise they'd be able to self spot at max distance from the get go.
29 Jan 2019, 22:44 PM
#33
avatar of Mr.Flush

Posts: 450

Pathfinders are fine IMO and not OP at all. The only thing which is debatable is the insane sight range so they can spot HMGs long before entering the MG's arc of fire... but that would have to be addressed on JLI's and Pyrotechnical Inf sections as well.

Whenever I saw someone crying about Pathfinder spam being a broken strat on stream, it was someone who tried to counter them with HMGs. If you just get a good amount of inf yourself and use cover with them, the Pathfinders can't do jackshit.

The scoped M1 Garand Rifle has a terrible performance vs any sort of cover.


290 manpower spotter is expensive, and I don't think they are op when used like this.
29 Jan 2019, 22:50 PM
#34
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I hear BARs on them are quite good, even potentially requiring a nerf, but I use them without the BARs and the damage they deal is largely mediocre. I think it'd be good if we had some tests done with paths both with and without BARs to see if that needs changing as well.
30 Jan 2019, 00:46 AM
#35
avatar of Cresc

Posts: 378



Pathfinders have the same default 50 view range that all scout units have. Like the M3 Scout Car, JLI, M20, Puma or the 222. Snipers have 45 default sight range because otherwise they'd be able to self spot at max distance from the get go.



Then this is definitely a bug.
Try this out.
On vilshanka, have an hmg cover the south cutoff, and get a pathfinder in green cover on near the church.

You will spot that hmg through the fog, this is intended?
30 Jan 2019, 00:56 AM
#36
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post30 Jan 2019, 00:46 AMCresc



Then this is definitely a bug.
Try this out.
On vilshanka, have an hmg cover the south cutoff, and get a pathfinder in green cover on near the church.

You will spot that hmg through the fog, this is intended?


Can you take some screenshots so people know exactly what you mean?
30 Jan 2019, 01:02 AM
#37
avatar of Cresc

Posts: 378



Can you take some screenshots so people know exactly what you mean?


I will if I get a player like this, not many seem to be using airborn.
Or better yet, I'll try it in cheat mode.
30 Jan 2019, 03:11 AM
#38
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I hear BARs on them are quite good, even potentially requiring a nerf, but I use them without the BARs and the damage they deal is largely mediocre. I think it'd be good if we had some tests done with paths both with and without BARs to see if that needs changing as well.

Rather mediocre, in my experience. Pathfinder carbines are pretty much just better garands, adding a bar to them gives them about 2 more dps at all ranges, with more a more significant boost in 5-10m. I prefer and save the munitions to put a bar on another squad where the dps boost is more significant.
30 Jan 2019, 06:30 AM
#39
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

I hear BARs on them are quite good, even potentially requiring a nerf, but I use them without the BARs and the damage they deal is largely mediocre. I think it'd be good if we had some tests done with paths both with and without BARs to see if that needs changing as well.



I think I was talking about Barfinders with someone else in an older thread, but basically, they synergize with bars better when they are on other squads rather than on the pathfinder themselves. The drop chance is also high since the sniper takes priority.
30 Jan 2019, 08:17 AM
#40
avatar of SupremeStefan

Posts: 1220

Just imagine new commander with pathfinders and browning 1919
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
NigelBallsworth: axis stuff is getting more meme by the second
Yesterday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Yesterday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Yesterday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Yesterday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Last Thursday, 13:32 PM
donofsandiego: :clap:
Last Thursday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Last Thursday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Last Thursday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM

Livestreams

unknown 63
Germany 846
unknown 2

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

283 users are online: 283 guests
5 posts in the last 24h
23 posts in the last week
56 posts in the last month
Registered members: 52113
Welcome our newest member, Riesl105
Most online: 2043 users on 29 Oct 2023, 01:04 AM