Pathfinders need a nerf don't they?
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Everytime I play against one of these guys I'm getting paranoid as though whether or not he is maphacking.
They keep uncovering all my unit placement, they just "happen to know" when or when I'm not in cover.
It keeps happening everytime, it's getting on my nerves, the pathfinder is miles away from my unit and can already see through my cover.
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Having said that I don't think they are overperforming at their current stage.
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JLI need to be cooltime nerf too
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the only thing I don't like about them is how their sight bonuses carry over to recrewed teamweapons. You know how OST bunkers can self spot with MG upgrade and it's an issue? self spotting mobile 50 cals and AT guns ain't exactly super fun to play against either.
But ost can do that non doctrinally as pios have extra sight and allow MGs to self spot if you recrew with them. Plus, pathfinders have pretty hefty cost in reinforcement, so contrary to ost, you're actually paying a long term tax for that extra sight.
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I´d say make the ability start on cool down like Osttruppen and increase the cool down time so you can´t just open up with Pathfinders only seems enough. It´s actually hilarious that the mighty mighty Osttruppen start on cool down for balance reasons while Pathfinders don´t.
I can't see why that would be needed.
Paths can't be spammed due to cost, are very bad in combat by themselves, can't take hit therefore have no map presence.
You can flood the map with osttruppen and just cap it all, its impossible to do it with paths.
![avatar of Sander93](/images/no_av.png)
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I can't see why that would be needed.
Paths can't be spammed due to cost, are very bad in combat by themselves, can't take hit therefore have no map presence.
You can flood the map with osttruppen and just cap it all, its impossible to do it with paths.
Don't forget opening with more than one PF makes them extremely vulnerable to fast (light) vehicle rushes because of the lack of snares. Grens win at mid and near range anyway so PF spam isn't nearly as oppressive as Assault Engineers for example.
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Pathfinders pull off the crit mechanic quite well: you stick them in green cover behind Riflemen and they'll do work, but their own damage output is too low to generate the crit opportunities.
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But ost can do that non doctrinally as pios have extra sight and allow MGs to self spot if you recrew with them. Plus, pathfinders have pretty hefty cost in reinforcement, so contrary to ost, you're actually paying a long term tax for that extra sight.
But they get even more sight than pios at vet 1. And pios are hardly capable fighting units. Avoiding mgs and being able to fight at long range reduces bleed which offsets high reinforcement. I don't think I'd change any raw stats but the extra sight at vet 1 should be moved to vet 2, or grant a larger sight boost at vet 3.
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