Sorry I meant 4 v 4, my bad.
and now pls stop spamming back to topic
Posts: 1108
Sorry I meant 4 v 4, my bad.
Posts: 2425
Permanently BannedPosts: 336
Posts: 2425
Permanently BannedI noticed I am no longer the only one who adds legendary Nullist quotes to their signature. Join me in my quest, this thread is gold!
Posts: 336
Posts: 829
Apparently they have no plans to change KV8 or flame overall.
Something about "its supposed to be a 100% accuracy weapon".
Dunno. Not impressed by that bit.
Posts: 168
Posts: 829
^ maybe they cant fix the insta killing squads with the kv8 (doubt it since fht does quarter the damage)
BUT why in God's name cant they INCREASE THE FREAKING cost of this vehicle. Brummbar is so much more expensive is and is half as useful.
KV8's cost should be similar to the brummbar.
Posts: 480
Because Brummbar comes into well rounded German default tier, having something as powerful as KV8 in German arsenal, would make it invincible. Soviet commanders are designed around call-in troops, much easier to balance commanders.
Imagine buffed up Brummbar that kills infantry at will, combined with double shreck PG's, vs conscripts, shock and SU85's.... You would have to redesign entire Soviet Army to balance game.......
Posts: 589
Posts: 1944 | Subs: 2
Like I said few hundred pages ago Devs designed KV8 to be high risk/high gain unit and designed commander in line with that.
Posts: 829
Um, I'm kind of skeptical of that argument to be honest. The Brummbar seems to have less anti-infantry power, less armour and less health than the KV-8, pretty similar speed, still costs *way* more and requires you to research and build the T4 building and wait for the unit to build as well, hence requiring a ton more investment in fuel, manpower and time.
I'd say a Brummbar is a much higher risk unit than the KV-8, requires better control to get much out of it, and is much less effective. A KV-8 in German tier 4 would probably be higher-risk unit than the KV-8 as a Soviet call-in, though it would also be just monstrously powerful.
.
Posts: 1944 | Subs: 2
Posts: 525
Posts: 950 | Subs: 1
It appears that KV-8 isn't OP judging by the last patch,if it was then it would've been changed otherwise,no?
Posts: 525
Posts: 950 | Subs: 1
Interesting point,I thought that if it was such an urgent matter they would do something about it...so next month until KV-8 nerf then?
Posts: 525
i didnt say that either. i said just because a kv8 change wasnt made doesnt necessarily mean its balanced. i cant speak for relic as to why they didnt put out the mg changes sooner, but my guess is they wanted to keep testing it longer. i think most people are pretty happy with the changes, so i think waiting until they had a good fix was the right thing to do. if they released a rushed patch the fix the mg and broke things even more, people would have been pissed. i guess people were pissed having to wait too, but you cant make everyone happy. i know another part of the delay is they want to see how the game changed from the last patch. you cant put out balance patches too often, it would become hard to tell what youre doing to the game.
Posts: 1439
Posts: 950 | Subs: 1
People have problems with KV-8 because they insist on countering them with Panzer Greandiers. Any tank will deal with KV-8 with ease. KV-8 literally tickles PzIV with its gun. I had a match in which I had 1 PzIV against 3 KV-8 and destroyed them all.
KV-8 killing units instantly its a flame mechanics issue, not a problem with KV-8 itself. Flame halftruck can do the same.
Even in this topic you can find replies like: " I can only take one shot on KV-8 before it melts my PG. OP unit" and that's the real issue here. You aren't supposed to come near KV-8 with infantry at all because you will be punish for that. It's a anti infantry unit and it excels in what it does. I'd say that Brumbar is more powerful with some nice anti tank potential as well.
21 | |||||
16 | |||||
3 | |||||
2 | |||||
2 | |||||
1 |