StuG Life - I don't understand the reference to AAA Account.
Katitof : His idea is stupid.
It's an idea. All they do is clamor for everything allied to be nerfed.
I do agree on a few points, but ultimately, it'd be nice to keep the unit
viable. Otherwise, might as well remove 80% of units in the game and only
keep the end units.
Well, its not really a reason to take it to the other extreme.
SU-76 is and always should be TD, its barrage is an addition to make the unit correct to what soviets used, people complaining its too weak are mad, people complaining its too strong are equally insane, if you let opponent get critical mass of them, you should really reconsider your own unit choices and how you use them.
SU76 already has low health, low armor, bad mobility, horrendous pathing,
no MG, no HE (save barrage) AND does less dmg (120)
Its a very good unit for its cost and it can still be very useful in late game, something I would like all light armor to end up as.
StuG has higher ROF, more health, more armor, an MG and higher dmg, for
comparative cost.
I wouldn't call that MG particularly useful, it can help, but its not going to kill anything on its own.
Other then that, StuG "overperforms" in exact same way SU-76 does, but is much more potent as a TD, while SU got less TD focus and that barrage support instead of raw TD firepower.
Zis-3 vs Pak40 : Same story. PAK40 is the better AT. But Zis-3 is a hybrid poor man's mortar.
(However, it does 160 dmg)
They both are same tier units, while StuG is tier above SU-76.
Sov T3 and ost T3 are not equal to each other, sov T3 is more of T2,5 and T4 is ost T3 equivalent.
I'd give the SU-76 160 dmg again, but lower the pen.
That would achieve nothing but make it stronger against lights.
As for the barrage, perhaps give it HE/AP ammo, like the Sherman.
Someone said that the Sherman's dual ammo was a nerf (whereas the
Panzer 4 had both better AP, and weaker but implied HE)(It's main
gun kills infantry well and he doesn't have to swap).
That's a bad idea, because that creates long range anti all unit, which is bad if its not limited doctrinally.
If we just listen to the fanboi, they'd be happy to have it removed
from the game entirely, or half health, half armor, -90% dmg -90% range.
The fanboys and other one faction warriors are rather easy to identify and completely ignore.
Devs might have listened to vocal minority in the past, but modders don't. I actually do not have a slightest idea what directs modders choices on what to change and why.