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Eastern Front Armies Revamp

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25 May 2017, 11:14 AM
#241
avatar of Tatatala

Posts: 589

Looking at the changes, although in general look good, I think you're basically sounding the death knell for team games.

Panthers are going to be waaaay to strong now, with very little counter play from allied teams. Their supposed hard counters (TD's) who are themselves hard countered by the Panther as it stands in the current game, will be even easier to kill for the panther.

Elephants are going to be even harder to deal with, due to giving the unit an ability to kill the only thing that realistically has a chance to open up the game when it hits the field - AT guns (that already suck massively penning the thing).

There is still no allied hard counter to these things. I'm sorry, throwing mediums at it is not a solution (even with the reduced damage), as the maps simply don't allow for grand flanking manoeuvres against organised teams, and you have the temerity to call them a hard counter... just "lol".

You might say "this is a map issue, not a balance issue" but you're wrong. Maps have to be considered in any balance changes, it's the framework in which the units perform. Generally it's not the elephant that kills the mediums trying to flank, it's all the supporting weapons versus the time it takes to kill, even with rear shots.

Already the late game axis infantry superiority over that of allied variants is what invokes the need for tanks to counter it from allies. We don't build mediums to take out super heavies fyi. The elephant (and JT) then slowly dismantles those tanks, and Axis win the game with superior infantry, forcing the allied forces back and back.

Plenty of times I've seen panthers and Jp4's, even stugs killing IS2's, ISU's, Perhing's and other supposed "allied heavies" frontally. How many times have you seen the same for Elephants and JT's? Exactly.

This isn't asymmetrical balance, it's insanity. Axis have a way to easily open up the game via their TD's TH's when all things are even. Allies do not.


Like I've said to you before Smith, all your efforts at balance are futile, due to the inherent errors of judgement by Relic and the fundamental flaws in the game design, that are 4 years in the making.


Just open up mirror matches and be done with it. Let the player skill then determine the outcome of the game, rather than OP units or units the other factions don't even have access to deciding the outcome. 1v1's also remain viable, and team games are not unbalanced.

All the fanboy's are responsible for this. All your whining, all your rants is what has brought about this call. Let's see how you like dealing with your own units.



25 May 2017, 11:39 AM
#242
avatar of Tatatala

Posts: 589

Also, I don't understand the whole point of trying to make the elephant a little more viable for 1v1's...

No self respecting Wehr player is going to build one except for trolling purposes. Its role is already covered by far cheaper easier to attain units in a 1v1 environment.
25 May 2017, 12:21 PM
#243
avatar of Dangerous-Cloth

Posts: 2066



All the fanboy's are responsible for this. All your whining, all your rants is what has brought about this call. Let's see how you like dealing with your own units.





I like how you perform the very thing you judge others on.
25 May 2017, 13:47 PM
#244
avatar of Grumpy

Posts: 1958



I like how you perform the very thing you judge others on.


At some level, Tatatala probably isn't wrong about this being bad for larger team games. He's completely correct about not being able to swarm JT's or Elephants in larger games. Giving the Elephant a 70 range AI capability is bad because the only way to push it off a point in larger games is to strip away the surrounding AI units and push it back with AT guns and infantry. Also, the pop cap nerf wasn't enough. If you think it was, show me a replay where you managed to kill an Elefant with two SU85'S. Replays where you killed one because someone overexposed it with no support and got it killed with a medium don't count. The Elefant should have received a straight nerf, just like the Stuart, AEC, rifles, etc, etc.

That said, this does look like a better patch for 1v1's.

Realistically, Relic won't put any more money into patches for this game. Even when they did, they often screwed up balance and the quality (in terms of bugs) was worse. The only drawback is that most of the members favor playing as Axis and certainly the most vocal ones favor that faction.
25 May 2017, 14:03 PM
#245
avatar of Alphrum

Posts: 808

jump backJump back to quoted post25 May 2017, 13:47 PMGrumpy


At some level, Tatatala probably isn't wrong about this being bad for larger team games. He's completely correct about not being able to swarm JT's or Elephants in larger games. Giving the Elephant a 70 range AI capability is bad because the only way to push it off a point in larger games is to strip away the surrounding AI units and push it back with AT guns and infantry. Also, the pop cap nerf wasn't enough. If you think it was, show me a replay where you managed to kill an Elefant with two SU85'S. Replays where you killed one because someone overexposed it with no support and got it killed with a medium don't count. The Elefant should have received a straight nerf, just like the Stuart, AEC, rifles, etc, etc.

That said, this does look like a better patch for 1v1's.

Realistically, Relic won't put any more money into patches for this game. Even when they did, they often screwed up balance and the quality (in terms of bugs) was worse. The only drawback is that most of the members favor playing as Axis and certainly the most vocal ones favor that faction.


please tatala is just crying out of his back side without even trying the patch. why would someone use su85s to take out an elefant which is a dedicated super heavy AT? thats just plain stupid.... and you want a replay taking one out without meduims?, who gives you the right to choose such dumb and biased criteria. And if you read the patch notes they have nerfed the elefant
25 May 2017, 14:17 PM
#246
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post25 May 2017, 14:03 PMAlphrum


please tatala is just crying out of his back side without even trying the patch. why would someone use su85s to take out an elefant which is a dedicated super heavy AT? thats just plain stupid.... and you want a replay taking one out without meduims?, who gives you the right to choose such dumb and biased criteria. And if you read the patch notes they have nerfed the elefant

So when's the last time you killed an elefant that didn't drive straight through your army because it was being controlled by an idiot?
25 May 2017, 14:21 PM
#247
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post25 May 2017, 14:03 PMAlphrum


please tatala is just crying out of his back side without even trying the patch. why would someone use su85s to take out an elefant which is a dedicated super heavy AT? thats just plain stupid.... and you want a replay taking one out without meduims?, who gives you the right to choose such dumb and biased criteria. And if you read the patch notes they have nerfed the elefant


Hey everyone!


Elefant
The changes to the Elefant will make it somewhat less efficient at countering medium armour (i.e., the Elefant’s intended counter). To compensate, and also give the Elefant (and its doctrines) more luster for 1v1 use we are increasing the AI and AT utility of the Elefant in other means.

-Damage from 320 to 280
-Now gains access to an HE barrage. The barrage can penetrate all world objects and fires with a small 20-degree arc
-Popcap increased from 20 to 23
-New Vet1 ability: Armour detection (works like Stormtrooper Vehicle Detection); TWP removed.





Okay, then. It should be very easy for you show me any replay where you killed an Elefant with mediums. Same conditions apply.

The marginal nerf to damage will be more than offset by the improved AI.
25 May 2017, 14:37 PM
#248
avatar of Alphrum

Posts: 808

jump backJump back to quoted post25 May 2017, 14:21 PMGrumpy




Okay, then. It should be very easy for you show me any replay where you killed an Elefant with mediums. Same conditions apply.

The marginal nerf to damage will be more than offset by the improved AI.


Have you not played the game? surely you've experienced elephants get swarmed and taken out by mediums. im not guna waste my time making a replay for you, cuz if i did you will just come up with another excuse. If the elephant does end up over performing the mod team will sort it out
25 May 2017, 15:12 PM
#249
avatar of Tatatala

Posts: 589

jump backJump back to quoted post25 May 2017, 14:37 PMAlphrum


Have you not played the game? surely you've experienced elephants get swarmed and taken out by mediums. im not guna waste my time making a replay for you, cuz if i did you will just come up with another excuse. If the elephant does end up over performing the mod team will sort it out



Ok, I have read your replies.

Now, please, list for me the hard counters to elephants and JT's, if you'd be so kind.(FYI abandoned panthers don't count)


Thanks in advance.
25 May 2017, 15:20 PM
#250
avatar of Tatatala

Posts: 589



I like how you perform the very thing you judge others on.



Maybe you're right, maybe you're wrong. I know something for certain though: Mirror matches gets rid of all the fanboism.

Bring it on.
25 May 2017, 16:04 PM
#251
avatar of Mr.Smith

Posts: 2636 | Subs: 17


Call Ins: if the tiered building associated is destroyed, cost rollbacks or stays with the discount. I ask what you have in mind for OKW T4. All in all, i think it's fine.


Cost discounts remain; they are a permanent upgrade awarded to the player that finished constructing the relevant buildings (sorta how OKW teching works)


Conscripts: this is gonna be a pain in the ass to get it right but worth the effort.


It is. That's why we aren't going to modify other types of infantry (e.g., Volks) until we're sure about Conscripts.


Anecdote: it might not be worrisome due to now having only a single available ability which affects acc (FHQ aura been removed) but doesn't this make things like FMR (for mother russia) irrelevant at some points? Basically if you are not engaging high vet low size squads, the bonus is not doing anything? (Just like Valiant Assault).


FMR gives the fastest sprint in the game, technically. It goes up to 11!


Flavour: i like been able to maneuver early on with Cons while using Hoorah. It's kinda prohibiting if the cost is increased. I mean, if the numbers presented are right, you are not increasing by much the close DPS, molotovs are only faster thrown at vet2 and nothing crazy has been done in other aspects.


Close DPS was indeed upped by 5%; that's only to make the curve less retarded (live Cons trade best at range 25).

The biggest buff was far DPS which was upped by 25%. That & the vet bonuses (and green cover, of course) make Cons the go-to defensive infantry for Soviets.


-Does this apply to booby trap like demos or timed ones? Probably not, but worth asking.


It doesn't. However booby trap has had its OHK radius reduced :O


-Does this have any weird effect on emplacements?


We'll worry about emplacements when we get to Brits. This is an EFA-only mod for now :p


Reduce cost is nice. Revealing cloak too OP ? Both sniper and mortar.


Let's see how Soviet sniper fares vs OST sniper now that incendiary rounds is fixed.


Guards Troops:
My approach. I still think they are losing some value, even if they get a mp cost decrease since they lose the capabilities of fielding both light AT (which it wasn't bad AI defensively) and AI (DPs) and now they even have to buy back the PTRS.

Option "l33t" piñata dudes:
-Keep the current live version status quo. 360mp-4slots-PTRS on spawn-Drop rate
-Apply mosin/nade changes
-PTRS with old pre WBP performance
-Hit the dirt > changed to "Hold the line" or any cheesy defensive like name. IF anything this goes more to the old "Defensive Stance" approach
Only activable while outside of combat. Can the range bonus be increased to slot weapons to +5 (what Pathfinders, JLI and Falls get). NVM just increase the range to +5 in all since it's a defensive ability mostly (not passive or WOWSHITTOGGLE it during combat)

Basically a slight improvement on their current state.


That could kinda work. The question, though, is why would you pick a generalist squad that's meh-ish, when Shocks are so sexy now. Being forced to start with a PTRS kind of gimps you.

It appears that pre-nerf Guards really worked because of their ultra-high received accuracy & the speed they were attaining that. Low casualty rates meant the squad didn't have to juggle 4 slot items among them.

On other hand, if we reduced their firepower instead of RA, then all squads in the game would just a-move walk up to them.


Option EFA Revamp 2.0
-Cost to 330mp (old cost)
-MAYBE: weapon slots to 3. I think it might cause issues but i can't let it go♪ ...RIP piñata dudes with stuff.
-Spawn with mosins.
-Double weapon upgrade. Either double DPs or Double PTRS. Drop rate to 0.1 or middle ground.
-DPs keep the button effect, the pseudo CC/Snare.
-PTRS gives a different ability. First 2 shots applies a RoF reduction. From the 2nd volley (3 shots onwards), it applies the turret lock crit (you can still shoot). Keeps refreshing if the target stays on target.
-"Defensive stance" see point before.


We though about making guards start with 0 guns and have 3 slots.

However, the thought of 3 DP's kinda scared us. We could make Guards come with 1 forced PTRS to have a middle ground between uniqueness, customisability and good performance. However, we're going to wait and see how the upcoming improvement to Guards will make the unit feel.


Soviet PM-42 Mortar
Popcap from 6 to 5. How does this work? Crew also to 5? Didn't fraction popcap cause issues?
PD: same with other units which have 6 man crew and now pop of 5.


The mortar entity has -1 popcap. Thus, if you're soviets and have 2 guys manning the mortar it takes 1 popcap.


Urban Defense Tactics:
Option 1 which is more likely to be accepted by Relic:
Reduce cost and remove damage modifier. Keep def buffs.

Option 2 more interesting:
Let it be built on bunkers.
Replace armored detection with defensive emplacements (this is a combined change with Defensive commander abilities). Tank traps + bunker


We -will- give the doctrine the ability for engineers to build their own FHQ, in case everything has been wrecked etc. ATM, we're just waiting for people to come up with a suitable model for it.

E.g., would FHQ looking like soviet T1 (tent) or soviet T2 (trench) seal the deal?


I want to think that these have been forgotten, any ideas to improve?
HTD, Tank traps, AT grenade assault, Personal AI/AT mines


Feel free to brainstorm.

I wouldn't want to buff HTD yet. This is because how much better Conscripts are at long-range now (they beat G43 grens with Vet). The fact that you no longer have to close in that much means that they might already be able to take MGs down frontally (I haven't tried it!)

PPSh might require nerfs. It's too early to decide though (we want to fix the Mosin first).

AT nades and AI/AT mines, I've absolutely no clue about :O


Call in specifics + Techings

RIGHT NOW:

-From BP2 to get all tech, it requires 660mp/220f.
-Getting only T3, it's 360mp/120f
-Skipping T3 to T4, it's 400mp/145f
-EFA Patch to get all tech, 560mp/170f (also discount on call in)

PERSONAL CHANGES v1:

Call in discount requires BP3 (it's hard to make it free without purpose IMO).
Tiers 3-4 are independent from BP and BP from Ts. BP unlocks units.
T3 gives Stugs. T4 gives PW. BP2 gives PIV and Ostwind. BP3 unlocks Brumbar, PV and Call in tank discount.

-Getting only Stugs, 260mp/60f
-Getting T3 complete, 360mp/120f
-Getting PW, needs Stugs, 460mp/135f
-Getting T4 complete, n. stugs, 560mp/160f (which also gives call in discount)
-Unlocking only call in discount, 200mp 85f
-All tech 660mp/220f

TBH i don't want to expand on this cause it was already a mess of swapping values to present this "simple" idea which doesn't mess with current timings too much.


That could help.

ATM, we're trying to non-linearise OST tech again by throwing costs around.

We didn't think of BP unlocking specific units, so that would actually be a good idea.


Spotting scopes/Smoke Tactician:
I thought they were mostly fine. Smoke been countered by attack ground. Keep cost, decrease delay. Increase cost, remove delay.


Smoke could use a small delay from live version to prevent AT guns from losing lined-up shots. It probably doesn't have to be as long as currently.

Spotting scopes are OK in WBP. It's a nice defensive ability that you can use to cover flanks, and get some intel for your Elefant Airburst barrage. It's got 70 range.


About other forgotten things:
Smoke bombs: make them not require LOS
Sector arty: ???
HT riegel: 222 deploy ?
Defensive doctrine: combined trenches with tank traps and give some love



Those could be nice ideas.
25 May 2017, 16:14 PM
#252
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

About demos:
When i talk about emplacements, i'm talking about Pak43 and LeFH. Mostly talking about bogus behaviour.

Also, what happens with units inside trenches (heavy cover) or HT. I figured it out there might be issues with those type of more niche situations.
25 May 2017, 16:34 PM
#253
avatar of sinthe

Posts: 414

I'm been playing the mod with my buddy. The changes feel really good.
25 May 2017, 16:51 PM
#254
avatar of Garrett

Posts: 309 | Subs: 1

Something happening to British trenches? Those things definetly need some changes...
25 May 2017, 17:59 PM
#255
avatar of Dangerous-Cloth

Posts: 2066




Maybe you're right, maybe you're wrong. I know something for certain though: Mirror matches gets rid of all the fanboism.

Bring it on.


But then you get the situation you despise, fighting elefants with 70 range ai capabilities. This means jagdtigers and elefants every game by players on both sides. This is exactly what you don't want lol.

Why do you digg your own grave one post at a time lol?
25 May 2017, 18:28 PM
#256
avatar of Tatatala

Posts: 589



But then you get the situation you despise, fighting elefants with 70 range ai capabilities. This means jagdtigers and elefants every game by players on both sides. This is exactly what you don't want lol.

Why do you digg your own grave one post at a time lol?



You're wrong. I want a fair and level playing field.

(also you need to get better with the little jibes and digs to get a rise, sorry to disappoint. Try harder)
25 May 2017, 18:49 PM
#257
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2



Guards Troops

That could kinda work. The question, though, is why would you pick a generalist squad that's meh-ish, when Shocks are so sexy now. Being forced to start with a PTRS kind of gimps you.

It appears that pre-nerf Guards really worked because of their ultra-high received accuracy & the speed they were attaining that. Low casualty rates meant the squad didn't have to juggle 4 slot items among them.

On other hand, if we reduced their firepower instead of RA, then all squads in the game would just a-move walk up to them.

We though about making guards start with 0 guns and have 3 slots.

However, the thought of 3 DP's kinda scared us. We could make Guards come with 1 forced PTRS to have a middle ground between uniqueness, customisability and good performance. However, we're going to wait and see how the upcoming improvement to Guards will make the unit feel.


Here are my humble two cents on the Penals/Guards issue.

Currently in live, Penals have more or less turned into mainline infantry despite the recent changes to their scalability. The reason being in my opinion is that most of those changes were directed at their slot weapons. I think Penals being equipped with SVT-40s, which are effective at all ranges, is their real problem for being the mindless spammable unit they are. Might I suggest giving Penals back their Flamethrower Package and changing their base weapons to Mosins? It would lower their initial shock impact, but having the option of having flamethrowers would increase their anti-infantry anyway. If that's not enough, perhaps they could get the Assault Package back (1x Flamethrower and 5x PPsH?) for even more close range infantry death?

My problem with Penals having SVT-40s is that as mentioned before they are effective at practically all ranges and that even with the PTRS downgrade in AI performance, they can still match Axis squads in firepower. Using a Mosin + PTRS or a PPsH + flamer adds a clear distinction of the unit's intended role as a more specialized unit, as opposed to a generalist that competes with core infantry. Additionally, switching their weapons to the Mosin would increase historical authenticity, as Soviet forces didn't have enough SVT-40s to go around in the war, especially on Penal Battalions who arguably received lower priority in supply shipments. If SVT-40s were in supply, those who best utilized it were those who have gone under additional training, like Naval Infantry and Guards.


On the subject of Guards, I'd say that they come with two undroppable slot item SVT-40s, and then an option to go DP or PTRS. That's three slot items in total, although the SVT-40 slot item sizes could be tweaked to allow for tweaks in how many slot items the squad can pick up and use if need be. The reason why I opt for two SVT-40s as opposed to 3 or even using them as the base weapon (6) is because, again, historically Soviets had few of these rifles ready to be distributed. It was planned that a third (1/3 * 6 = 2) of infantry rifles would be SVT-40s, but was seldom achieved in units. However, being Guards Troops and being offered the best equipment available in real life, I'd see no problem giving them a few of the rare SVT-40 in-game.

This would add additional flavor to the Guards Infantry since they are then the only Soviet infantry armed with semi-automatic rifles, and it would prevent the Guards from being either being underwhelming or overwhelming from the beginning.



FHQ

We -will- give the doctrine the ability for engineers to build their own FHQ, in case everything has been wrecked etc. ATM, we're just waiting for people to come up with a suitable model for it.

E.g., would FHQ looking like soviet T1 (tent) or soviet T2 (trench) seal the deal?


There is a radio post model somewhere in the game files that might be helpful. It's a tent with a radio and a few crates. I believe its animator is "gameplay\resource_points\radio_post_sp\radio_post_sp"
25 May 2017, 19:01 PM
#258
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post25 May 2017, 18:49 PMKasarov


There is a radio post model somewhere in the game files that might be helpful. It's a tent with a radio and a few crates. I believe its animator is "gameplay\resource_points\radio_post_sp\radio_post_sp"


This?
25 May 2017, 19:02 PM
#259
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2



This?


Yeah! That's the one.
25 May 2017, 19:05 PM
#260
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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