Raketenwerfer (püppchen) is buggy
Posts: 2243
is it only my opionion or see someone else that the raketenwerfer 43 AT launcher doesn`t attack enemy tanks when in camo and in verhicle-only-targets-mode sometimes??
I see often since last patch that puppchen doesn`t attack by itself. Why?
I must attack it manuel..and than it turns around and attack a tank, which was in range.
PLUS:
the accuracy seems very poor since last patch...in my opionin it hit only in 60% of hits shoots.
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That is to say, you click and drag in the direction you want the gun to set up, and the raketen will open fire automatically.
In theory, the pupchen has the same accuracy as the other non-UKF AT guns. However, some people have reported that it fires its shots too close to the ground (I can't verify whether this is true or not).
This means that every time that the raketenwerfer "misses" a shot, the shot has a higher chance to collide with obstacles in the ground and, thus, not do any damage.
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Posts: 190
Yeah, I've been feeling like attack-move is the only way to use it. Even with the increased arc, it seems to just watch as vehicles drive past.
Same here, had couple of times a issue too where A-move froze it until perpetrator was out of view.
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thanks lelic
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Posts: 2243
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Has the worst accuracy, it's rounds often fall short or hit the ground.
Posts: 17914 | Subs: 8
My biggest frustration is the gun crew starting to shoot their pistol at nearby infantry, revealing themselves.
That was fixed.
Posts: 3145 | Subs: 2
Altho I think they work perfectly fine in buildings altho I'm not sure as I'm not babysitting it all of the time, can anyone confirm they work in buildings?
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That was fixed.
Nah, had it about 2 days ago, the crew fired their rifles while cloaked, I'll take a screenshot next time it happens as proof.
Posts: 17914 | Subs: 8
Nah, had it about 2 days ago, the crew fired their rifles while cloaked, I'll take a screenshot next time it happens as proof.
Wouldn't be surprising if one of the recent hotfixes broke it really at this point...
Posts: 3145 | Subs: 2
Wouldn't be surprising if one of the recent hotfixes broke it really at this point...
Agreed, I as a modder have noticed that I don't break as much stuff as they do lol, or if I do I can reverse it back and know exactly what's causing it.
Seems to me like Relic might be overshadowed and humiliated if a team of modders come in and actually fix the damn game, would probably take around a week.
Of course, they would need to talk about payment... I really don't think they'd expect somebody to do their work for them and NOT get payed.
Posts: 283
That was fixed.
You mean like the 222's MG was fixed 1 1/2 years ago?
And no, I don't mean the bug back from the time when the 221->222 upgrade simply removed the MG...
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Posts: 283
Could it be something with the 'time to aim' function? A light vehicle moving at full speed could possibly traverse the cone before a target is even acquired?
Allegedly that was lowered to appropriate levels quite some time back with the first phase of the OKW rework. I never noticed any change though, so perhaps that was just too little...
I would have to go through the changelog to prove this though, so until I find it take this with the appropriate amount of salt.
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