Im not a strategist but I know a thing or two about Brits in 2vs2.
ill respond in a few hours.
EDIT:
From the looks of it, you and your teammate were not an assigned team. In the early game, especially vs OKW, you need to work together. I believe OKW have the stronger units if they play it right.
You went to hold your cutoff and lost it anyway. If you decide to hold it, just hop into the building. The sturmpioneers would not have engaged that I think.
Your mate went for the other side and only had 2 points capped, while if you guys were together, wouldve had the left side and probably the muni point. His mortar couldve helped preventing that Battlegroup from being build.
I think the bofors was a good idea, cheesy as it is. It just got caught at building at the wrong time by all of your opponents units. You might have wanted your vickers to cover that area more forward and try to surpress some of them(vickers does a shit job at supressing though.
At this point, I believe you lost 2 IS, a sappers and a bren carier due to the blob of doom.
At this point, I wouldve considered this a lost game already.
Notice he had a sturmofficier which means he will probably get an Jagdtiger later.
You build another vickers, not bad. You and your mate are still split though, even though you both had less units.
Shame to lose the vet one vickers to a stuka. Try to prioritize getting them out of buildings when you hear a stuka zu fuß. You should always have enough time to do so.
Bofors attempt 2. Safer placement, covered the build with the vickers. You dont really have the units to defend it in bad times. You knew he had a walking stuka which could hit hard or for the brace.
After that you try to fight with one IS vs a blob, bad idea. Try to lure him into the bofors early on.
I think you should be able to manually target the rakettenwerfers or ground attack them. Not 100% sure on this because I prefer the AEC 9/10 times.
Im surprised the axis didnt capitalize on their army advantage. You still have more VPs than them.
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Speeding through the late game:
Crocodile Churchill was a nice choice against the blobs. You can just see they dont know how to play. Idiotic blobs.
He throws away a panther he just build to counter your churchill. Well placed AT guns here.
Missclick on the Firefly I believe, shame. You didnt really need it at that point but still, could be useful later.
Rebuild the firefly just to throw it away to the raketten, almost killed the vet 5 P4 though :/
You are repairing the churchill far back, allowing your opponent to grab the field.
Jagdtiger hits the field. Time to either flank or avoid his area.
I noted the above points while analyzing.
Now some general points after seen the entire match:
- Sturmofficier hints a later Jagdtiger, prepare an army to counter that. I like to pick the artillery cover doctrine + 2 or 3 cromwells for late game against axis.
- Get weapon upgrades and 5 man squads. Tommies in cover with double brens shred everything. He blobs hard, try to use vickers combined with 2 tommies with brens agaisnt his 4 squad blobs.
- I like to get a cromwell against infantry blobs. They do good damage and are very mobile which allows them to crush your opponent. He might get your engine damage but he will think twice after getting roadkilled. Cromwell wouldve also done a great job countering their Stuka. AFAIK, they didnt lay mines.
- Also an earlier centaur wouldve helped. Nice surpression and crazy dmg. Its not mobile so keep your distance. All your opponent can do is raketten, puma and jagdpanzer. Raketten are a joke once you spot them, puma loses to cromwell and Jagdpanzer can be easily flanked.
- Late game your weapon upgrade will allow your sappers to get double piats. They are great as supporting AT. 3 sappers all with double piats destroy Jagdtiger and King Tiger. Its also glorious against the OKW tech buildings. |
Me and my mate had a bad start. We were both AFK when we finally found a game. This (n)ever happens to one of us. Now it happened to both. We had a decent comeback, but lost in the end. Some errors I recall myself are: Starting AFK, losing 3 AT guns when trying to take momentum against the OKW. We really needed those AT guns later. And not being careful enough with my Cromwells. Kept losing them at the end, because we were getting desperate. |