what the hell so people are saying just increase the price to 320 mp and keep the mortar as it is lol...if this is how unit balance works then whole lot of units need re adjusting if thats the case...i mean give greandiers better stats and dual lmg and i will gladly pay 320 mp for them lol
A faction cant deal with early MGs in buildings. Do you:
a) give them t0 mortar with medium spread (to cover the area of most buildings), medium damage
b) give them a) mortar with flame mortar round ability
c) give them a) mortar with smoke mortar round ability
d) give them short range, high accuracy, high damage mortar, then increase price when people complain its OP
I would choose d if USF had problems with MGs inside super armored, tiny houses, but it doesn't make much sense for all other things.
Its like giving a faction that suffers from lack of AT a short range AT gun that has a high chance to kill any vehicle in 1 shot.