July 5th Hotfix
![avatar of Sturmpanther](/uploads/avatar/6242.jpg?updated=1510962354)
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Bug Fix
Fixed a bug causing the combined Arms bonus to stack with each nearby unit
https://community.companyofheroes.com/discussion/comment/250381#Comment_250381
![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
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they must abide by their lengthy QA process religiously no matter how flawed the process and imbalances may be.
![avatar of Tric](/uploads/avatar/19299.png?updated=1577962925)
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![avatar of jan](/images/no_av.png)
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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What is the problem with USF mortar?
The usual, it performs better then axis equivalent, the argument that "its costs more" falls on deaf ears
![:megusta: :megusta:](/images/Smileys/megusta.gif)
If the range bug is still there, it should be fixed, if its not, well... should have 60 range and be done with it.
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
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![avatar of Schmitz](/uploads/avatar/19816.png?updated=1460392591)
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What is the problem with USF mortar?
After it hits a unit, it continues to 'see' that unit even if in the fog of war (like the OKW infrared haltrack) and will auto-fire on it.
![avatar of Jespe](/images/no_av.png)
Posts: 190
Killing fish in a barrel is still fun.
Edit: and because of the FOW tracking with mortars OST can't even relocate the MG42 effiently...
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Cause 40 mp more justify this murder machine .... right ...
I've never said its fine.
I've already said I'd like it to have high lethality, but only 60 range to force aggressive use and exposure, making it effective alternative vs garrisons and HMGs, but not superior to other indirect fire weapons, especially PACK howi, which should be superior piece here.
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
The usual, it performs better then axis equivalent, the argument that "its costs more" falls on deaf ears
If the range bug is still there, it should be fixed, if its not, well... should have 60 range and be done with it.
It also has fog of war bug that makes units visible for their entire existence after it attacked them once.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
That too if its a thing.
It also has fog of war bug that makes units visible for their entire existence after it attacked them once.
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![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
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The usual, it performs better then axis equivalent, the argument that "its costs more" falls on deaf ears
If the range bug is still there, it should be fixed, if its not, well... should have 60 range and be done with it.
260 mp is nowhere near expensive enough for how good the USF 81mm is. It's the fastest firing and most accurate mortar in the game. It also have the best veterancy among mortar as well. it would need to be ~320 mp to justify its current performance.
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![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
How was this bugged mortar let through testing? and why didn't they hotfix it now? O_o
Becasue it was 60mm mortar which was tested through preview yet Lelic has put 81mm in the patch
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Qvazar](/uploads/avatar/86.jpg?updated=1378136466)
Posts: 881
It is
How is that even possible...
Something must be seriously wrong if that can happen by accident when implementing a simple mortar!!!
![avatar of SeismicSquall](/uploads/avatar/14350.jpg?updated=1446223793)
Posts: 156
I've never said its fine.
I've already said I'd like it to have high lethality, but only 60 range to force aggressive use and exposure, making it effective alternative vs garrisons and HMGs, but not superior to other indirect fire weapons, especially PACK howi, which should be superior piece here.
So high lethality + pinpoint accuracy = what USF needed? Is that the consensus?
I thought USF needed a way to get MGs out of buildings. Having an extremely good chance to wipe a whole squad on the first shot, was that part of the need? with all other mortars, even double british mortar, you can safely let the first volley hit and not fear losing a full health squad, statistically speaking. With the USF mortar there is no such guarantee. If any of your full-health units stop moving, they have a very real chance of being wiped. This gets quite micro-intensive when you have 5+ infantry to juggle constantly.
I had a fresh Volks squad wiped on the first mortar round, it was the first shot fired in the game. The volks squad just vanished, no body parts flying off, nothing. Vaporized.
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