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June 21st Balance update

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16 Jun 2016, 19:00 PM
#42
avatar of Australian Magic

Posts: 4630 | Subs: 2

Really good changes.

Counter battery finally nerfed, now it will be easy to counter emplacements.

Love the leFH for OKW <444>3
16 Jun 2016, 19:02 PM
#43
avatar of Hater

Posts: 493

Mines can do damage to a maximum of 1 member in a squad

Who gonna need minesweeper now?
All grenade abilities that are not snares have their range reduced by 33% when the unit is suppressed.

Good. Now countering mg should be less 'crawl, crawl, crawl, throw'.

All Core Infantry Squads and Core Small Weapon Teams now spawn from its corresponding building rather than from Off-Map.

:loco:
Players can still attack the gunner first if they manually target that entity but automatically they will always target the gunner last.

Show me any decent player who wouldn't (and even didn't) attack it manually :S

SU-85 now have to be the great unit, await for crybabies. Stand still! Overall first Sov significantly buffing patch in history.

16 Jun 2016, 19:05 PM
#44
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post16 Jun 2016, 19:02 PMHater

Who gonna need minesweeper now?

Good. Now countering mg should be less 'crawl, crawl, crawl, throw'.

:loco:

Show me any decent player who wouldn't (and even didn't) attack it manually :S

SU-85 now have to be the great unit, await for crybabies. Stand still! Overall first Sov significantly buffing patch in history.



Mines kill max 2 models.

The 1 max kill model mine is probably the mini-mine from the defensive tactic commander.
16 Jun 2016, 19:08 PM
#45
avatar of Intelligence209

Posts: 1124



Not really. OKW Jagdpanzer has a vet 1 ability that lets it warp into the shadowplane and retreat from danger. Or just stay in the danger, because OKW magic phase shields don't care about petty allied weaponry


Don't believe me?





Still x2 more micro then what brace needs...
16 Jun 2016, 19:12 PM
#47
avatar of Butcher

Posts: 1217

So we have Obersoldaten magically appearing out of the Schwerer Truck in the middle of the map?

I´m no fan of that. It´s either totally OP when attacking with AT guns and suddenly facing a squad more or totally frustrating for the OKW player to instantly take damage on the squad. Also it looks silly. Having the units hit the field as reinforcements was kind of cool.
16 Jun 2016, 19:14 PM
#48
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post16 Jun 2016, 18:49 PMMeist
Why in the world is anyone opposed to units coming from production structures as opposed to off-map?

I only don't like it because of no animation (It's always fun to see Obers appear in mid-air ready to fight), but that's just me wanting the game to be immersive and polished to perfection.
16 Jun 2016, 19:17 PM
#49
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post16 Jun 2016, 19:02 PMHater
Show me any decent player who wouldn't (and even didn't) attack it manually :S

Pretty sure you can't actually target just the gunner by right-clicking or anything, so it's saying when the squad shoots (ordered or automatically) at the machine-gun squad, they'll almost always target the rest of the squad aside from one instance, and that instance is when the the attacking squad's members are in range of the gunner and no one else in the squad.
16 Jun 2016, 19:18 PM
#50
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Brace is still a broken mechanic especially when combined with sim city doc. Free non doc button click wins vs 200+ muni arty strikes. Makes sense...

Until this is fixed, brit emplacements will continue to be broken.
16 Jun 2016, 19:21 PM
#51
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post16 Jun 2016, 19:18 PMBudwise
Brace is still a broken mechanic especially when combined with sim city doc. Free non doc button click wins vs 200+ muni arty strikes. Makes sense...

Until this is fixed, brit emplacements will continue to be broken.

Brace and Stuka Dive Bombs = the most skillful abilities in the game.

Don't even get me started on counter battery :sibHyena:
16 Jun 2016, 19:23 PM
#52
avatar of medhood

Posts: 621

There is still a lot more that needs to be fixed but this patch is a step in the right direction
16 Jun 2016, 19:24 PM
#53
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post16 Jun 2016, 19:18 PMBudwise
Brace is still a broken mechanic especially when combined with sim city doc. Free non doc button click wins vs 200+ muni arty strikes. Makes sense...

Until this is fixed, brit emplacements will continue to be broken.


+1
Nuff said...
16 Jun 2016, 19:26 PM
#54
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Also no fix for bugged assault nades is a MAJOR FAIL.
16 Jun 2016, 19:26 PM
#55
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post16 Jun 2016, 19:02 PMHater


Show me any decent player who wouldn't (and even didn't) attack it manually :S



Its specifically meant to counter the stuck on retreat loop rather than general gunner targeting - it will be much harder to manually target each squad member as they move to pick up the gun rather than it happening automatically.



16 Jun 2016, 19:28 PM
#56
avatar of SolidSteel

Posts: 74

jump backJump back to quoted post16 Jun 2016, 19:26 PMBudwise
Also no fix for bugged assault nades is a MAJOR FAIL.


Assault nades ? you mean the OKW grenade assasult? whats with it?
16 Jun 2016, 19:30 PM
#57
avatar of Mr.Smith

Posts: 2636 | Subs: 17



Assault nades ? you mean the OKW grenade assasult? whats with it?


Budwise probably means stun nades (both OST doc and OKW sturmpios):
- They fuck up with retreat (cancel + prevent)
- Occasionally make squads permanently unresponsive
- Free wipe for 30 munitions
- Occasionally make support guns unusable
16 Jun 2016, 19:30 PM
#58
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2



Assault nades ? you mean the OKW grenade assasult? whats with it?


When assault nades hit a squad it bugs them out and they can't retreat.
16 Jun 2016, 19:31 PM
#59
avatar of Imagelessbean

Posts: 1585 | Subs: 1

jump backJump back to quoted post16 Jun 2016, 19:18 PMBudwise
Brace is still a broken mechanic especially when combined with sim city doc. Free non doc button click wins vs 200+ muni arty strikes. Makes sense...

Until this is fixed, brit emplacements will continue to be broken.


+1

Is it really possible for a goliath to get close enough to explode on an emplacement? How does that happen?

Stun grenade bug still remains, this is a fairly critical bug that should be top priority.
JPIV untouched, even though it has original insane OKW vet, and a bugged vet 1 that makes it nearly impossible to kill.
On map Howie's still pale in comparison to rocket arty or off-maps, but are present in numerous docs.
16 Jun 2016, 19:31 PM
#60
avatar of SolidSteel

Posts: 74

jump backJump back to quoted post16 Jun 2016, 19:30 PMBudwise


When assault nades hit a squad it bugs them out and they can't retreat.




Budwise probably means stun nades (both OST doc and OKW sturmpios):
- They fuck up with retreat (cancel + prevent)
- Occasionally make squads permanently unresponsive
- Free wipe for 30 munitions
- Occasionally make support guns unusable


Oh ok ty for the explanation.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM

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