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June 21st Balance update

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21 Jun 2016, 12:19 PM
#281
avatar of Katitof

Posts: 17914 | Subs: 8



exactly, so why do you keep posting in balance forums?

Because I'm at that level :megusta: feel free to ask Zarok
21 Jun 2016, 12:25 PM
#282
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post21 Jun 2016, 11:16 AMKatitof


What if I told you the bullshit dlc lunacy was already planned by THQ since the HQ based on doctrine concept was scrapped at concept phase already and never made it to the game.

In fact, THQ planned the DLCs waaay before that.
What do you think CoHO was? It was a monetization experiment for CoH2, nothing else.

Hell, look at THQ preorder bonuses and when you could preorder.
DLCs were planned even before they started actually coding coh2.


Alright man my bad, take it easy though lol. Do you think Sega took it a step further?
21 Jun 2016, 12:34 PM
#283
avatar of OZtheWiZARD

Posts: 1439

It doesn't matter who took it where. The fact is: DLC decision influenced CoH2 design to the extend that deducted from the fun and enjoyment of this game. We have tons of useless commanders and handful of balance issues here and there e.g. Soviet Industry, Elite army etc. and that sucks big time.
21 Jun 2016, 12:35 PM
#284
avatar of Katitof

Posts: 17914 | Subs: 8



Alright man my bad, take it easy though lol. Do you think Sega took it a step further?


Hardly.

You want to know a game that took it a step further?
Check out Evolve P2win tier monsters and hunters.

Hell, look at Star Wars:The Old Republic to know where "too far, bro" is.
21 Jun 2016, 12:42 PM
#285
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post21 Jun 2016, 12:35 PMKatitof


Hardly.

You want to know a game that took it a step further?
Check out Evolve P2win tier monsters and hunters.

Hell, look at Star Wars:The Old Republic to know where "too far, bro" is.

Man I miss the days when we have expansion packs, if only COH2's business model is like SC2 instead of the DLC mess.
21 Jun 2016, 12:59 PM
#286
avatar of Archont

Posts: 96

What timme can we download the patch? Does anyone knows this?
*Edit* its okay... I know it now
jan
21 Jun 2016, 13:20 PM
#287
avatar of jan

Posts: 7

[code][/code]
jump backJump back to quoted post21 Jun 2016, 12:59 PMArchont
What timme can we download the patch? Does anyone knows this?
*Edit* its okay... I know it now


So what is the answer? I still don't know.
21 Jun 2016, 13:28 PM
#288
avatar of RealName

Posts: 276



Given the argumentative nature of the people involved, I doubt you're going to see any agreement. When people are intentionally fighting over technicalities, they're just flexing nuts. They know better, but choose not to.

They may as well be arguing over whether a spork is a spoon or a fork.


I prefer to call it foon, actually.
21 Jun 2016, 14:19 PM
#289
avatar of Xutryn_X7

Posts: 131



CoH2 is balanced as far as you're concerned.

It was when OKW had fuel penalty and no ammo penalty and before the stupid UFK dlc.For 2 months before the game was balanced,maybe su76 barrage range it's a bit too much but oh well
21 Jun 2016, 15:04 PM
#290
avatar of Trubbbel

Posts: 721

Engine destroy is that when the vehicle stops entirely? Haven't seen in a long time. Will mines not cause engine damage anymore?

jump backJump back to quoted post19 Jun 2016, 13:20 PMNEVEC
3. Relic, Why i need pack howitzer now?

That's a good point. I don't know...range? Did Relic not comment on this at all?
21 Jun 2016, 15:28 PM
#291
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post21 Jun 2016, 12:35 PMKatitof


Hardly.

You want to know a game that took it a step further?
Check out Evolve P2win tier monsters and hunters.

Hell, look at Star Wars:The Old Republic to know where "too far, bro" is.


Holy shit man that Evolve dlc LOL. I get your point completely
21 Jun 2016, 15:30 PM
#292
avatar of WingZero

Posts: 1484

So, we can still crush with medium tanks?
21 Jun 2016, 15:34 PM
#293
avatar of DaciaJC

Posts: 73

jump backJump back to quoted post21 Jun 2016, 13:20 PMjan
[code][/code]

So what is the answer? I still don't know.


The in-game message says that Relic will take down the servers in about five and a half hours, so the patch will probably go up around then.

So, we can still crush with medium tanks?


Apparently.
21 Jun 2016, 17:08 PM
#294
21 Jun 2016, 17:10 PM
#295
avatar of Trubbbel

Posts: 721

What time do the servers go down in CET?

And don't give me that "nine hours later" fleeting answer. You might have had a lucky shot with that one before, but come on now. :snfQuinn:
21 Jun 2016, 17:16 PM
#296
avatar of Stafkeh
Patrion 14

Posts: 1006

If I were you, Id start playing a couple of months after launch. I expect this patch will be implemented in the game, just like all the previous patches :brad:
21 Jun 2016, 17:40 PM
#297
avatar of sinthe

Posts: 414

jump backJump back to quoted post21 Jun 2016, 12:35 PMKatitof


Hardly.

You want to know a game that took it a step further?
Check out Evolve P2win tier monsters and hunters.

Hell, look at Star Wars:The Old Republic to know where "too far, bro" is.


I hate it when I agree with you.
21 Jun 2016, 17:46 PM
#298
avatar of Imagelessbean

Posts: 1585 | Subs: 1


That's a good point. I don't know...range? Did Relic not comment on this at all?


To clarify, this quote is in reference to the Pak Howie.

You pick a Howie now if you proceeded beyond the 6 minute mark without a mortar and want better indirect fire. You pick a mortar if you unlocked Lt and you must have indirect fire NOW.

The mortar is not a must build, the USF 3 rifle opening is just as powerful as it was because OKW does not get a T0 MG. However, now instead of teching for nades and eating up munitions you can choose to get a mortar to provide smoke instead. However, you will pay a higher MP (and drain for upkeep) and you will need to set up to fire. In return the mortar can also do some damage and you save munitions, which you will need, to deal with volks AI.

The mortar is not that good, its ok, but its not that good. It just opens up a new range of build orders for USF so it is not always: Rifle, Rifle, Rifle, tech.
21 Jun 2016, 17:57 PM
#299
avatar of WhySooSerious

Posts: 1248

21 Jun 2016, 18:37 PM
#300
avatar of ZombiFrancis

Posts: 2742

I feel like with a t0 USF mortar, the MG34 is going to be relegated to as an important role as the 50Cal.

Except it won't have the penetration and there won't be a mortar to accompany it. D:
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