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June 21st Balance update

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21 Jun 2016, 18:40 PM
#301
avatar of KurtWilde
Donator 11

Posts: 440

what time does the patch go live?
21 Jun 2016, 18:44 PM
#302
avatar of Sikko
Patrion 14

Posts: 113

Open the game: there is a ticker that shows the remaining time.
21 Jun 2016, 18:49 PM
#303
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post21 Jun 2016, 18:44 PMSikko
Open the game: there is a ticker that shows the remaining time.

merci
21 Jun 2016, 19:20 PM
#304
21 Jun 2016, 20:04 PM
#305
avatar of PencilBatRation

Posts: 794

No more shrecks, no more ded shermans! :)
21 Jun 2016, 20:18 PM
#306
avatar of Xutryn_X7

Posts: 131

No more shrecks, no more ded shermans! :)

That's nice but so sad rakketen it's so lame..it should be 250MP maximum.Now the question is"would anyone build obers(they were not very used also because they are overpriced)
21 Jun 2016, 20:23 PM
#307
avatar of frostbite

Posts: 593



Personally I don't agree many of Miragefla's changes even if I respect his effort. I see a lot of flawed changes in Mirage's mod and I am worried seeing it going into the vanilla game.
agreed. Bs how they didnt adjust the changes more. They shoulda just changed the balance by asking a huge poll
22 Jun 2016, 00:40 AM
#308
avatar of nateums

Posts: 66

I'm really scared of how powerful the American 50 cal is gonna be
22 Jun 2016, 01:46 AM
#309
avatar of Smiling Tiger

Posts: 207

jump backJump back to quoted post22 Jun 2016, 00:40 AMnateums
I'm really scared of how powerful the American 50 cal is gonna be


Its still not very good, the penetration is great for Kubels and light vehicles but it still isnt worth it for the USF play style, I know it hasnt been long since the patch but I have yet to see one made even though I made sure to keep an eye out for them because I wanted to see how they preform.
22 Jun 2016, 04:54 AM
#310
avatar of vietnamabc

Posts: 1063

About the .50 cal, the patch said:
"Bonus penetration against specific vehicles to ensure the .50cal can harm these vehicles, but not burst down other light vehicles immediately."
Anybody knows which vehicles get specific penetration increase?
22 Jun 2016, 07:33 AM
#311
avatar of Katitof

Posts: 17914 | Subs: 8

About the .50 cal, the patch said:
"Bonus penetration against specific vehicles to ensure the .50cal can harm these vehicles, but not burst down other light vehicles immediately."
Anybody knows which vehicles get specific penetration increase?

None, .50 cal got buffed pen so it actually can be a threat to all halftrucks and 222/kubel/puma.
22 Jun 2016, 08:08 AM
#312
avatar of BeefSurge

Posts: 1891

OKW actually feels like it's supposed to feel to feel like,possible USF strategies multiplied by 10. Soviets vs Ost is roughly the same, slightly better T34/76, Penals into Guards slightly better. Sandbags for Grens feels cool, too.

As USF buffed 50 + buffed major arty means double .50 cals into fast Sherman means you can counter lights + troops, and rush a tank fast. You don't need to worry about Shwerer, buffed major arty + any commander arty sinks a Shwerer, solo takes it to 45% HP. Self spotting Jackson and efficient HMC makes combined arms tank groups pretty fricken good. Oh, and the mortar is a godsend.

OKW plays like they should, specialized units that seize initiative early game and get pushed back slowly as they vet up an increasingly elite army. Stock mg34 is great. Volks are great. Shrek Sturms are great. Really only issues I have are the redundant Flak track/ IR track, and Obers being "meh."
22 Jun 2016, 09:24 AM
#313
avatar of Australian Magic

Posts: 4630 | Subs: 2

Im after few OKW games and it feels really, really awesome.

STGs Volks are very useful in terms of AI.
No more ultimate Volks blob with insta retreat.
Combined arms. You have to keep your light vehicles or raketen close to volks.
Plenty of new strats.

Really good changes.
22 Jun 2016, 14:46 PM
#314
avatar of sinthe

Posts: 414

Im after few OKW games and it feels really, really awesome.

STGs Volks are very useful in terms of AI.
No more ultimate Volks blob with insta retreat.
Combined arms. You have to keep your light vehicles or raketen close to volks.
Plenty of new strats.

Really good changes.


I think your fanboyness feeds on the pain of OKW.

I just ran a handful of tests in cheat mod and volks with stg upgrade can barely 1v1 a cons squad long range. I have no idea what you guys are talking about when you claim that the stgs are a good upgrade. Maybe is the whole squad got stgs or the stg profile was like the SPs. Stgs =/= an LMG, why are there only 2 in the package?

I agreed that schreck blobing was a problem, I suggested to tie schrecks to the a mount of trucks set up to curb the blobbing. But as it stands now, getting caught with your AT out of position is GG and the stg package is hardly an upgrade.
22 Jun 2016, 14:54 PM
#315
avatar of Blalord

Posts: 742 | Subs: 1

Im after few OKW games and it feels really, really awesome.

STGs Volks are very useful in terms of AI.
No more ultimate Volks blob with insta retreat.
Combined arms. You have to keep your light vehicles or raketen close to volks.
Plenty of new strats.

Really good changes.


Yeah ! and you loose Volks panzerfaust at Vet 4, and your game crash when you recrew usf mortar with Spio, great patch
22 Jun 2016, 14:58 PM
#316
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post22 Jun 2016, 14:54 PMBlalord


Yeah ! and you loose Volks panzerfaust at Vet 4, and your game crash when you recrew usf mortar with Spio, great patch


That's a bug, not intedned feature so you can't whine about it.
22 Jun 2016, 15:02 PM
#317
avatar of sinthe

Posts: 414



That's a bug, not intedned feature so you can't whine about it.


You can if your losing games over it. It's just ok for you because the bug is in the favor of your beloved allies.
22 Jun 2016, 15:03 PM
#318
avatar of Blalord

Posts: 742 | Subs: 1



That's a bug, not intedned feature so you can't whine about it.


Well, its in game right now, so i dont see how you can appreciate okw games right now :P
22 Jun 2016, 15:04 PM
#319
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Jun 2016, 14:46 PMsinthe


I think your fanboyness feeds on the pain of OKW.

Irony is to be discovered shortly :snfPeter:

I just ran a handful of tests in cheat mod and volks with stg upgrade can barely 1v1 a cons squad long range.

That is very surprising, considering the fact that volks effortelessly BEAT cons on long range with no upgrades and StGs increase DPS at ALL ranges. :romeoHairDay:

I have no idea what you guys are talking about when you claim that the stgs are a good upgrade. Maybe is the whole squad got stgs or the stg profile was like the SPs. Stgs =/= an LMG, why are there only 2 in the package?

Oh I don't know, maybe because the DPS change is 35%(close), 30%(mid), and 11%(far)?
Volks StGs are completely new weapon with completely new weapon profile. :romeoMug:


I agreed that schreck blobing was a problem, I suggested to tie schrecks to the a mount of trucks set up to curb the blobbing. But as it stands now, getting caught with your AT out of position is GG and the stg package is hardly an upgrade.

Hard limits are never an option unless we talk special units(aura units) or 200+ fuel armor.

And guess what? This is how soviets, ost, british and for the most part USF always played!
I'm sorry OKW is no longer treated like the special snowflake it was, but freebie upgrades and a-move blobs are no more. Watch your shit, place the mines, position correctly, you know, LIKE EVERY OTHER ARMY IN THE GAME! :romeoHype:
22 Jun 2016, 15:08 PM
#320
avatar of Xutryn_X7

Posts: 131

jump backJump back to quoted post22 Jun 2016, 14:46 PMsinthe


I think your fanboyness feeds on the pain of OKW.

I just ran a handful of tests in cheat mod and volks with stg upgrade can barely 1v1 a cons squad long range. I have no idea what you guys are talking about when you claim that the stgs are a good upgrade. Maybe is the whole squad got stgs or the stg profile was like the SPs. Stgs =/= an LMG, why are there only 2 in the package?

I agreed that schreck blobing was a problem, I suggested to tie schrecks to the a mount of trucks set up to curb the blobbing. But as it stands now, getting caught with your AT out of position is GG and the stg package is hardly an upgrade.

It's not a huge difference in stg package but they are quite potent.Now why would i get obersoldaten?i'm batter with 2 volks squad than 1 ober squad.Rakketen it's a joke,it's get supressed,miss a lot,aim slow,and quite expensive for it's survivability.Why should i play with OStheer now that i have OKW full with stg 44?better panther and stuka?for mg42,pak and pz grens with shres and MAYBE Brummbar?Ostheer should get the mortar un-nerfed to fire faster and panzerwerfer un-nerf it and just make mortars do bonus damage vs emplacements or flame weapons/grenade(a bigger bonus)now allies fanboys no skill,sim city button win will say volks will A move into emplacements...wrong you have vickers.Please don't cry that enemies put at least 500MP vs your emplacement or 200 munition to destroy your emplacement.Well my pak 43,bunker,flak UP emplacement,lefh18 can be killed by one molotov,grenade,satchel charge that cost much less than that 200 munition that Ostheer/OKW guy put in your emplacement which can negate it's destruction with brace.Or should I say that 1 engineer guy with flames kill 4 times faster okw/ostheer above emplacements that one single british emplacement.In 2vs2 and above that time to destroy an emplacement rise so much that you will lose a lot of VP/fuel and that's the big problem.It slap you in the face even if you throw all your army in that stupid bofors to take out just to have 50-50 fuel control.
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