"British Emplacements stronger" lol
With counter battery nerf they are really easy to counter, or did you always run into bofors with flamer pioneers in order to destroy it???
I have not been able to try the nerfed counter-battery (that's because I have the commander). Can you tell me exactly how the nerfed counter-battery will work?
- Do I have to pay 30 munitions per howitzer to activate?
- Or do I activate this once, and both my howitzers start raining shells?
- How does that affect ordering units into the production queue?
In any case; counter-battery was never even a factor in anything bigger than 2v2 (counter-battery wouldn't "even" reach half of the map). Everything else remains untouched; or becomes indirectly stronger.
On the other hand, emplacements are considerably stronger in bigger modees than they are in 1v1. This is because in 1v1:
- You can pretty much predict the opponent's building order at any stage in the game (emplacements into Cromwell/Comet; duh)
- There is still enough room to wiggle around and cap territory; even with the super-range mortar-pit auto-attack.
What I mean is that with:
- Certain counter-options removed (good riddance Volksblob)
- The potential Bofors suppression buff
... emplacement spam might have received an indirect buff (no matter how minor), when what was really badly needed was a nerf/redesign.