What makes Bofors unpleasant to fight?
Posts: 2636 | Subs: 17
You could make the Bofors more balanced by making it a copy-paste of the OKW T4. That means:
- Increase HP
- Remove brace
- Remove barrage
- Decrease damage
- Increase suppression
- Increase price (MP & Fuel)
- Take away attack ground
Theoretically, the earlier arrival of the Bofors (vs T4 lockdown) will balance itself since (Bofors) Brits have the most incomplete army composition in the game, and OKW has the most complete army composition in the game.
However, even if you do that, people will still come back in the forums and (rightfully) complain. That's because it all starts with the Mortar Pit.
No matter how hard you try to change the Mortar Pit, it will always remain an all-or-nothing investment. What makes things more complicated is that it is the only indirect fire option Brits have under the sun. This means that:
- (single) Mortar Pits should work (since it's Brits only indirect fire, and it can't move)
- Spamming Mortar Pits will remain as rewarding as ever (if 1 is good, 4 is better)
- Result: Emplacement spam
My personal gripes with emplacement play:
- Brace completely nullifies infantry play
- Thus, the only counter to mortar pits are tanks (too late) and indirect fire (lame, since it's mortar spam both ways)
- It's all-or-nothing. Thus, the defender will feel the need to constantly spam emplacements so that he never loses the indirect fire race.
Campy playstyle is all about who is the king of artillery. That's because it's the other guy that has to attack your artillery (and gets shredded). Currently, with Mortar-Pit Spam and doctrinal/DLC stuff (micro-free repairs, counter batter, land mattress), it's the Brits. (there is no point arguing who comes second. The game should simply not accommodate such huuuge gaps in artillery performance to avoid just that).
Posts: 17914 | Subs: 8
give the emplacement to ost see how the game get balanced and I play Brit more than ost try to kill the emplacement with 2 stug when there is at to support it brace make it inv
Will you also make grens and MG more expensive, reduce the combined arms possibilities, make it so you can have emplacement OR 222, make shrecks hit nothing at all, remove pwerfer and lock panther and brummbar in 2 exclusive techs?
Both, ost and okw can deal with emplacements, but you need to actually commit to it and build more then "standard no brainer BO" units to do it, don't expect yourself to not adapt to the situation and still come out on top regardless of what you face.
If you can't exploit brace cooldown, then maybe you should watch some streams?
I suggest HelpingHans as an example since he is great with ost and can counter emplacements just fine.
It shouldn't be easy to counter them, because otherwise they would lose the whole point of existence, they certainly won't be removed from the game or nerfed into oblivion given the conditions to put them down, so you might just as well stop scrubbing around and learn some plays from better players then yourself instead of spitting random retarded ideas.
Posts: 4474
look if there was a non doc hard counter I would agree but at gun can't mortar can't tier 3 tank almost can only mortar half truk and is doctrinal pulse cost mun to use barrage the brace simply save you from any mistake
Will you also make grens and MG more expensive, reduce the combined arms possibilities, make it so you can have emplacement OR 222, make shrecks hit nothing at all, remove pwerfer and lock panther and brummbar in 2 exclusive techs?
Both, ost and okw can deal with emplacements, but you need to actually commit to it and build more then "standard no brainer BO" units to do it, don't expect yourself to not adapt to the situation and still come out on top regardless of what you face.
If you can't exploit brace cooldown, then maybe you should watch some streams?
I suggest HelpingHans as an example since he is great with ost and can counter emplacements just fine.
It shouldn't be easy to counter them, because otherwise they would lose the whole point of existence, they certainly won't be removed from the game or nerfed into oblivion given the conditions to put them down, so you might just as well stop scrubbing around and learn some plays from better players then yourself instead of spitting random retarded ideas.
Still you gave no fucking opinion again and again and ag....
Posts: 2885
Posts: 1124
Self repair while brace allows the unit heal faster then the damage it takes
It becomes a press of a button for one player, a micro intensive offensive for another usually resulting in loss of MP.
No units should have a forcefield, no ability should ever heal all units of its type with a press of a button. Please tell me how that is strategy?
Posts: 40
Posts: 1124
4/5 games played against British result in sim city, as well as advanced emplacements
It's legit a non strategy non micro needed game style to play. Motor pits being vet 3 with only 5 kills average as well. Lol wtf is relic thinking.
Posts: 4474
Thats still retarded and unfair.btw supported emplacement would lose nothing with this change just dat if you use brace you will need to make sure there are no inf unit or put your inf inside the emplacement (suppressed inf can't enter it like weapon team) it would just make full simcity or lone emplacement couterable and would put some micro manage for emplacement
Posts: 2307 | Subs: 4
Would make fighting them less frustrating with clear counters, and increase strategic decision making on the Brits part. Will still be stronk and worth getting, but you will think about what you want more.
Posts: 4474
It synergizes too well with the mortar pit. Add a mortar pit tech to t2 so you choose between Mortar or Bofors. Make AEC techless but increase price a little. The problem now is they counter each others counter when used together for fairly cheap, and make them practically unstoppable until the late game when real counters like tanks or arty come out. By then they have already paid for themselves.and all Brit would cry for the lack of mortar because all want the Bofors
Would make fighting them less frustrating with clear counters, and increase strategic decision making on the Brits part. Will still be stronk and worth getting, but you will think about what you want more.
Posts: 708 | Subs: 1
Posts: 987
Nobody also missed forward bases and forward retreat points, yet OKW have brought all of it back...
As for the bofors? Pretty much only thing about it its the barrage range.
So did US and later UKF.
Bofors reduces the game to static play. Surely even you can't defend that?
Posts: 4630 | Subs: 2
So did US and later UKF.
Bofors reduces the game to static play. Surely even you can't defend that?
And what is wrong with static play?
I don't see anywhere that CoH2 is about 100% mobility.
Posts: 1063
Posts: 987
And what is wrong with static play?
I don't see anywhere that CoH2 is about 100% mobility.
Static play is boring. It's just angry birds with tanks.
What made the franchise so exciting was vanilla coh1 and vanilla coh2, which were all about clever flanking and movement. Not indirect fire vs indirect fire.
Do you enjoy static play?
Posts: 4630 | Subs: 2
Static play is boring. It's just angry birds with tanks.
What made the franchise so exciting was vanilla coh1 and vanilla coh2, which were all about clever flanking and movement. Not indirect fire vs indirect fire.
Do you enjoy static play?
Of course I do.
Your argument is subjective. You don't like static gameplay - it's stupid, it needs to be removed.
But it's only your opinion.
On the other hand I enjoy static, defensive gameplay.
So why your opinion should be over mine? We prefer different styles and the games offers them.
Flanking and movement is out of the question since WFA and Schwerer.
Posts: 4474
well give Bofors to other faction too so we can play defend the castle
And what is wrong with static play?
I don't see anywhere that CoH2 is about 100% mobility.
Posts: 2885
well give Bofors to other faction too so we can play defend the castle
I don't think there is more than 20% of campers in this game Also, ostheer active defence is much more interesting than emplacements IMO.
Posts: 2742
Of course I do.
Your argument is subjective. You don't like static gameplay - it's stupid, it needs to be removed.
But it's only your opinion.
On the other hand I enjoy static, defensive gameplay.
So why your opinion should be over mine? We prefer different styles and the games offers them.
Flanking and movement is out of the question since WFA and Schwerer.
There's plenty of static, defensive gameplay to be had with Wehrmacht v Soviets.
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